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CHANGELOG_MODS_0.3.7.txt
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=======================================
Enigmatica6 0.3.6 --> Enigmatica6 0.3.7
=======================================
Added:
- Advanced Hook Launchers
- Akashic Tome
- ForgeEndertech
- Just Enough Professions (JEP)
- Morph-o-Tool
- Ping
- YUNG's API (Forge)
- spark
Updated:
AIOT Botania (aiotbotania-1.16.4-1.5.0.jar --> aiotbotania-1.16.4-1.6.0.jar):
aiotbotania-1.16.4-1.6.0.jar:
* more compatibility with modded dirt - MelanX
* Sword enchantments on AIOTs (#56) - flier268
* fix attack speed of terrasteel/alfsteel hoe/spade - MelanX
* add stipping logs to aiot - MelanX
* fix offhand item not useable if aiot in mainhand - MelanX
Architectury (Forge) ([Forge 1.16.4/5] v1.3.80 --> [Forge 1.16.4] v1.3.83):
[Forge 1.16.4] v1.3.83:
Architectury v1.3.83 for 1.16.4
Updated at 2021-01-20 12:36.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/9c61018)
* Close #18 Currently testing item / block addition, keybinds and creative tabs.
* Add AbstractRecipeSerializer
* ArchitecturyBlockEntity to sync data to client (#10)
* Fix MenuRegistry crash, thanks @OroArmor
* Migrate to ArchitecturyTarget
* Fix Chocohead/OptiFabric#147
* Update forgified-fabric-loom to 0.5.26
* Migrate to non API centralized ExpectPlatform
* Bump minor version
* Not automatically register the menu type, add methods to open the menu
* Upgrade gradle plugins
* Some name changes and Javadoc
* Added Screen Registry API
* License format
* Delegate the Screen itself
* Add license header to test classes
* Rename to ClientScreenInputEvent and fix mixins
* Add test mod
* Fix some events
* Warn additional mod loaders.
* Allow DeferredRegister to be created with just the mod id.
* Add getModId to Registries
* Add license to CriteriaTriggersRegistry
* Adds CriteriaTriggersRegistry
* Limit GuiEvent.DEBUG_TEXT to when f3 menu is enabled.
* Update license header to 2021
* Use better createInteractionResult instead of looping ourselves.
* Add ClientGuiInputEvent
* Update license header year to include 2021
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
[Forge 1.16.4] v1.3.82:
Architectury v1.3.82 for 1.16.4
Updated at 2021-01-19 23:55.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/5df13d4)
* Add AbstractRecipeSerializer
* ArchitecturyBlockEntity to sync data to client (#10)
* Fix MenuRegistry crash, thanks @OroArmor
* Migrate to ArchitecturyTarget
* Fix Chocohead/OptiFabric#147
* Update forgified-fabric-loom to 0.5.26
* Migrate to non API centralized ExpectPlatform
* Bump minor version
* Not automatically register the menu type, add methods to open the menu
* Upgrade gradle plugins
* Some name changes and Javadoc
* Added Screen Registry API
* License format
* Delegate the Screen itself
* Add license header to test classes
* Rename to ClientScreenInputEvent and fix mixins
* Add test mod
* Fix some events
* Warn additional mod loaders.
* Allow DeferredRegister to be created with just the mod id.
* Add getModId to Registries
* Add license to CriteriaTriggersRegistry
* Adds CriteriaTriggersRegistry
* Limit GuiEvent.DEBUG_TEXT to when f3 menu is enabled.
* Update license header to 2021
* Use better createInteractionResult instead of looping ourselves.
* Add ClientGuiInputEvent
* Update license header year to include 2021
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
[Forge 1.16.4] v1.3.81:
Architectury v1.3.81 for 1.16.4
Updated at 2021-01-15 17:42.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/5035221)
* ArchitecturyBlockEntity to sync data to client (#10)
* Fix MenuRegistry crash, thanks @OroArmor
* Migrate to ArchitecturyTarget
* Fix Chocohead/OptiFabric#147
* Update forgified-fabric-loom to 0.5.26
* Migrate to non API centralized ExpectPlatform
* Bump minor version
* Not automatically register the menu type, add methods to open the menu
* Upgrade gradle plugins
* Some name changes and Javadoc
* Added Screen Registry API
* License format
* Delegate the Screen itself
* Add license header to test classes
* Rename to ClientScreenInputEvent and fix mixins
* Add test mod
* Fix some events
* Warn additional mod loaders.
* Allow DeferredRegister to be created with just the mod id.
* Add getModId to Registries
* Add license to CriteriaTriggersRegistry
* Adds CriteriaTriggersRegistry
* Limit GuiEvent.DEBUG_TEXT to when f3 menu is enabled.
* Update license header to 2021
* Use better createInteractionResult instead of looping ourselves.
* Add ClientGuiInputEvent
* Update license header year to include 2021
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
Ars Nouveau (ars_nouveau-1.16.4-1.10.6.jar --> ars_nouveau-1.16.4-1.11.1.jar):
ars_nouveau-1.16.4-1.11.1.jar:
Fixes crash with Spell Bows
ars_nouveau-1.16.4-1.11.0.jar:
Adds the Enchanters Bow and Augment Arrows
Brand new book models and GUI
Adds the Fell Spell, takes the tree chopping behaviors from Harvest
Fell can now target mushrooms, vines, melons, pumpkins, sugar cane, and more
Harvest no longer chops trees (now fell)
AttributeFix (AttributeFix-1.16.4-9.0.2.jar --> AttributeFix-1.16.4-9.0.5.jar):
AttributeFix-1.16.4-9.0.5.jar:
* Fixed Forge version. - Tyler Hancock
* Moved signing cert to a secret file. - Tyler Hancock
* Added logs dir to gitignore. - Tyler Hancock
* Compile against newer forge and mcp. - Tyler Hancock
* Switched to local maven. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?AttributeFix)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Bed Benefits (BedBenefits-1.16.4-4.0.2.jar --> BedBenefits-1.16.4-4.0.3.jar):
BedBenefits-1.16.4-4.0.3.jar:
* Updated Forge, MCP, and Bookshelf. - Tyler Hancock
* Moved to local maven. - Tyler Hancock
* Moved signing key to a Jenkins secret file. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BedBenefits)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Better Burning (BetterBurning-1.16.4-5.0.2.jar --> BetterBurning-1.16.4-5.0.3.jar):
BetterBurning-1.16.4-5.0.3.jar:
* Created a README file on GitHub. - Tyler Hancock
* Built against latest Forge and MCP. - Tyler Hancock
* Moved to local maven. - Tyler Hancock
* Moved signing key from local file to Jenkins secret variable. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BetterBurning)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Biomes O' Plenty (Biomes O' Plenty 1.16.4-13.0.0.428 --> Biomes O' Plenty 1.16.4-13.0.0.429):
Biomes O' Plenty 1.16.4-13.0.0.429:
adubbz:
* Enqueue in common setup, closed #1758
Blood Magic (BloodMagic-1.16.3-3.0.5-10.jar --> BloodMagic-1.16.3-3.0.6-11.jar):
BloodMagic-1.16.3-3.0.6-11.jar:
------------------------------------------------------
Version 3.0.6
------------------------------------------------------
* Reimplemented the Well of Suffering.
* Added several new items, called "Anointments"! These are items that provide temporary buffs to your tools and weapons, such as silk touch, higher damage, and more! Look them up in the Utility section of the book. These include:
* Honing Oil
* Soft Coating
* Fortuna Extract
* Holy Water
* Miner's Secrets
* Dexterity Alkahest
* Iron Tip
* Plunderer's Glint
* Slow-burning Oil
* Made the shaped charge and deforester charge throwable.
Botany Pots (BotanyPots-1.16.4-6.0.14.jar --> BotanyPots-1.16.4-6.0.17.jar):
BotanyPots-1.16.4-6.0.17.jar:
* Fix Forge trying to load CraftTweaker compatibility when CraftTweaker is not installed. #131 - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
BotanyPots-1.16.4-6.0.16.jar:
* Cleaned up /ct dump support and allowed the message to be translated. - Tyler Hancock
* Moved CraftTweaker event initialization to later in the loading process. - Tyler Hancock
* Provided dependency info for minimum CraftTweaker version. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
BotanyPots-1.16.4-6.0.15.jar:
* Removed tabs from the build.gradle file. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Botany Trees (BotanyTrees-1.16.4-2.0.7.jar --> BotanyTrees-1.16.4-2.0.10.jar):
BotanyTrees-1.16.4-2.0.10.jar:
* Fix maven publishing. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyTrees)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Builders Crafts & Additions (Forge) (buildersaddition-1.16.4-20210113c --> buildersaddition-1.16.4-20210118a):
buildersaddition-1.16.4-20210118a:
~ Redstone diode dupe-glitch
~ Redstone diode compatibility issue.
CC: Tweaked (cc-tweaked-1.16.4-1.95.1.jar --> cc-tweaked-1.16.4-1.95.2.jar):
cc-tweaked-1.16.4-1.95.2.jar:
Release notes can be found on the GitHub repository ([https://github.com/SquidDev-CC/CC-Tweaked/releases/tag/v1.16.4-1.95.2](https://github.com/SquidDev-CC/CC-Tweaked/releases/tag/v1.16.4-1.95.2)).
Curios API (Forge) (curios-forge-1.16.4-4.0.3.4.jar --> curios-forge-1.16.4-4.0.3.5.jar):
curios-forge-1.16.4-4.0.3.5.jar:
Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog]() and this project adheres to [Forge Recommended Versioning]().
[1.16.4-4.0.3.5] - 2021.01.14
Fixed
* Fixed crash related to performing logic on empty itemstacks
[1.16.4-4.0.3.4] - 2021.01.12
Fixed
* Fixed command slot type identification for dedicated servers
[1.16.4-4.0.3.3] - 2020.12.31
Added
* Added Korean localization (thanks othuntgithub!) [#97](https://github.com/TheIllusiveC4/Curios/pull/97)
[1.16.4-4.0.3.2] - 2020.12.26
Changed
* Reverted ICurio#onUnequip change from 4.0.3.1
[1.16.4-4.0.3.1] - 2020.12.26
Changed
* [API] ICurio#onUnequip now passes the actual ItemStack instance instead of a copy
[1.16.4-4.0.3.0] - 2020.11.24
Added
* [API] ICurioItem interface for simple hard-dependency item implementations
Changed
* Minor improvements to "Curio" slot type and tag for universal acceptance
Fixed
* Fixed infinite log spam when using recipe book [#91](https://github.com/TheIllusiveC4/Curios/issues/91)
* Fixed command client crashes [#89](https://github.com/TheIllusiveC4/Curios/issues/89)
* Fixed overextended texture in Curios GUI
[1.16.4-4.0.2.1] - 2020.11.09
Changed
* Updated to 1.16.4
* "Curio" slot type now accepts any curio item [#78](https://github.com/TheIllusiveC4/Curios/issues/78)
Fixed
* Fixed NPE with Mahou Tsukai's scrying [#77](https://github.com/TheIllusiveC4/Curios/issues/77)
* Fixed empty tags being attached to items [#80](https://github.com/TheIllusiveC4/Curios/issues/80)
* Fixed render buttons toggling wrong slot [#75](https://github.com/TheIllusiveC4/Curios/issues/75) [#84](https://github.com/TheIllusiveC4/Curios/issues/84)
[1.16.3-4.0.2.0] - 2020.09.20
Update courtesy of Extegral, thanks! [#72](https://github.com/TheIllusiveC4/Curios/pull/72)
Added
* [API] Added ICurio#showAttributesTooltip for toggling attribute tooltips per curio
* [API] Added ICurio#getFortuneBonus for adding fortune levels when curio is equipped
* [API] Added ICurio#getLootingBonus for adding looting levels when curio is equipped
* Added curios:equip_curio criterion trigger for listening to curio equips
Changed
* Updated Russian localization
Fixed
* Fixed bug with recipe book persisting on Curios screen when going from Survival to Creative
[1.16.3-4.0.1.0] - 2020.09.14
Added
* Added Brazilian localization (thanks Mikeliro!) [#65](https://github.com/TheIllusiveC4/Curios/pull/65)
Changed
* Updated to Minecraft 1.16.3
Fixed
* Fixed crashing when attempting to unlock/lock slots in equip handlers [#68](https://github.com/TheIllusiveC4/Curios/issues/68)
* Fixed misaligned render toggle buttons with non-natively-positioned slots
[1.16.2-4.0.0.1] - 2020.08.26
Changed
* Updated to Forge 33.0.21
[1.16.2-4.0.0.0] - 2020.08.13
Changed
* Updated to Minecraft 1.16.2
* Archive base name changed from "curios" to "curios-forge"
* Mod version no longer contains "FORGE"
[3.0.0.2] - 2020.08.03
Fixed
* Fixed toggle render buttons desyncing when scrolling
* Fixed recipe book offsets in Curios GUI
[3.0.0.1] - 2020.08.02
Changed
* [API] Moved ICuriosItemHandler#handleInvalidStacks call to tick event
Fixed
* Fixed hidden slots still being handled by Curios GUI
[3.0] - 2020.07.21
Fixed
* Fixed Curios button disappearing when switching tabs in Creative menu [#55](https://github.com/TheIllusiveC4/Curios/issues/55)
* Fixed being able to right-click Curios items into any slot [#56](https://github.com/TheIllusiveC4/Curios/issues/56)
[3.0-beta4] - 2020.07.17
Fixed
* Fixed crashes with Forge 32.0.67+ [#53](https://github.com/TheIllusiveC4/Curios/issues/53)
[3.0-beta3] - 2020.07.14
Changed
* [API] IMC messages can now process iterable collections of SlotTypeMessage
[3.0-beta2] - 2020.07.02
Added
* [API] Added ICuriosHelper#getEquippedCurios that obtains all equipped, non-cosmetic curios
Changed
* [API] IDynamicStackHandler now extends IItemHandlerModifiable
Fixed
* Fixed NPE when registering no icon for a slot type
[3.0-beta1] - 2020.07.01
Added
* Opt-in cosmetic slots for slot types
* Toggleable rendering for equipped curio items
* "Bracelet" has been added as a potential preset slot type
Changed
* Ported to 1.16.1 Forge
* Slot types are now handled server-side, allowing for per-world slot configurations
* Icon registration is now done alongside slot registration without needing a separate IMC message
* ItemStacks with different durabilities will trigger curio change events
* Names:
* LivingCurioChangeEvent -> CurioChangeEvent
* LivingCurioDropRulesEvent -> DropRulesEvent
* LivingCurioDropsEvent -> CurioDropsEvent
* CurioIMCMessage -> SlotTypeMessage
* CuriosAPI -> CuriosApi
* ICurioItemHandler -> ICuriosItemHandler:
* getCurioMap -> getCurios
* setCurioMap -> setCurios
* getStackHandler -> getStacksHandler
* enableCurio -> unlockSlotType
* disableCurio -> lockSlotType
* addCurioSlot -> growSlotType
* removeCurioSlot -> shrinkSlotType
* getDisabled -> getLockedSlots
* addInvalid -> loseInvalidStack
* dropInvalidCache -> handleInvalidStacks
* ICurio:
* onCurioTick -> curioTick
* onCurioAnimate -> curioAnimate
* onEquipped -> onEquip
* onUnequipped -> onUnequip
* playRightClickEquipSound -> playEquipSound
* onCurioBreak -> curioBreak
* shouldSyncToTracking -> canSync
* getSyncTag -> writeSyncData
* readSyncTag -> readSyncData
* hasRender -> canRender
* Commands:
* enable -> unlock
* disable -> lock
* Abstraction:
* CurioType abstracted to ISlotType
* CurioStackHandler abstracted to ICurioStacksHandler
* CuriosApi split into three helper interfaces (IIconHelper on the client, ISlotHelper on the server, ICuriosHelper for both)
* CurioTags functionality refactored into SlotTypePresets
* The above changes are only for the API, the rest of the classes have also had extensive changes
Dungeons Plus (Dungeons Plus 1.16.4-v1.1.1 --> Dungeons Plus 1.16.4-v1.1.2):
Dungeons Plus 1.16.4-v1.1.2:
Re-saved structure files to work with mods modifying the DataFixerUpper
[Changelog]()
Emendatus Enigmatica (EmendatusEnigmatica-1.16.4-1.1.3 --> EmendatusEnigmatica-1.16.4-1.1.5):
EmendatusEnigmatica-1.16.4-1.1.5:
Emendatus Enigmatica
MC 1.16.4 | Version 1.1.5
* Added BurnTime to Coal Coke (Gem, Dust, Block), Sulfur (Gem, Dust, Block), and Bitumen (Gem, Block)
* Added `forge:quartz` to Silicon Cooking Recipe
* Added `forge:gems/coal_coke` tag to the Coal Coke gem
EmendatusEnigmatica-1.16.4-1.1.4:
Emendatus Enigmatica
MC 1.16.4 | Version 1.1.4
NOTE for Modpack Devs: Please make sure you update your configs, or delete the old one and let EE generate a new one as there are massive updates to all the configs, and the way they work.
* Dropped the Modifier system of The Nether, and The End ore generation due to a crash with negative values, and it now uses flat numbers like the Overworld.
* Added Granite, Diorite, Gravel, and Sand to the Strata
* All Strata Blocks are Deactivated by default, and should be activated in the Config as needed
* Added Silicon
* Added Coal Coke
* Fixed Dim Shard Ores dropping only a single shard
* Fixed a Crash caused by Redstone Ore and TNT Minecarts
Engineer's Decor (engineersdecor-1.16.4-1.1.6-b3.jar --> engineersdecor-1.16.4-1.1.6.jar):
engineersdecor-1.16.4-1.1.6.jar:
* v1.1.6 [F] Added common-config opt-out specification for pack level opt-outs (issue #154,
ty gekkone), will replace server config opt-out in MC1.17.
* v1.1.6-b3 [M] Config logging edited, E-Furnace GUI capacitor tooltip added, E-Furnace power consumption
independent of config speed setting (issue #152 ty Staegrin).
* v1.1.6-b2 [M] Alternative Clinker Brick recipe (swapped Bricks/Nether Bricks) added.
[M] Furnace XP handling simplified (simply stores/releases XP for each smelting process).
[M] Mod devices do not propagate strong Redstone power to adjacent blocks.
[M] Minor "librarizing" changes under the hood.
* v1.1.6-b1 [F] Fixed Metal Crafting Table Hopper access (issue #147, ty umerrr).
[F] Fixed Dark Shingle Roof Chimney placement restriction (issue #149, thx WenXin20).
[F] Door tags added for Wood Door and Metal Sliding Door (issue #150, thx WenXin20).
[A] Electrical Furnace automatically chokes speed and power consumption when the internally
stored power is below 20%.
* v1.1.5 [R] Release build v1.1.5.
[F] Fixed Crafting Table JEI storage slot count.
[F] Fixed Factory Hopper removed item collection dupe bug (issue #146, thx FatheredPuma81).
[F] Increased device GUI access ranges beyond the player block selection range.
[A] Window placement handling improved.
[M] Steel/Wood Pole and Double-T support placement improved (issue #139, thx Biviho).
[M] Metal Sliding Door bottom/top shape when opened added.
* v1.1.4 [R] Release build v1.1.4.
[F] Solar Panel balancing threshold tuned.
[F] Fixed Catwalk default state (issue #140, thx hvdklauw).
[M] Updated lang ru_ru file (PR#137, Smollet777).
[M] Factory Dropper: Added Ignore-External-Redstone mode.
* v1.1.4-b2 [A] Steel Catwalks added (top and bottom aligned).
[A] Steel Railings added.
[F] Fixed Empty Fluid Barrel crafting crash (ty inflamedsebi).
[A] Added Solar Panel power balancing.
[M] GUI Button tooltip delay reduced to 800ms.
[M] Hopper and Placer: Added "Redstone ignored" mode, changed icons from signal-like to Redstone-Torch-like.
[M] Treated Wood Ladder now crafted from Old Industrial Wood, as Treated Wood Sticks now count as normal Sticks.
* v1.1.4-b1 [U] Ported to 1.16.4.
* v1.1.3 [R] Release build v1.1.3.
* v1.1.3-b3 [A] Metal Sliding Door added (double door wing style).
[A] Doors implicitly open/close adjacent wings of double doors.
[A] Disabled injected buttons from other mods in container GUIs.
[A] Mob spawning on Rebar/Gas Concrete inhibited (IE Concrete Compliancy).
[M] Small Tree Cutter chopping improved (loosened tree volume search restrictions).
* v1.1.3-b2 [A] Crafting table shift/ctrl click item move actions tweaked to new metal slot design.
[A] Factory Dropper and Block Placer now also support quick-move-all (shift-ctrl-click).
[F] Fixed Small Lab Furnace speed boost factor (with IE Heater in aux slot).
* v1.1.3-b1 [A] The Factory Block Breaker can insert items into Hoppers underneath it (issue #121, winsrp).
[F] Help tooltips manually wrapped.
[F] Fixed Labeled Crate item name persistence (issue #127, ty inqie).
[F] Help text typo fixed (issue #129, ty Smollet777).
* v1.1.2 [U] Updated to Forge 1.16.3-34.1.0.
[A] Added Factory Hopper insertion/extraction for entities like Minecarts (issue #125, ty boneskull).
* v1.1.2-b8 [F] Fixed Double-T support thick steel pole connection (thx @CastCrafter).
[A] Concrete and Clinker walls connect to windows and glass panes.
* v1.1.2-b7 [U] Ported to MC1.16.3.
[F] Roof lighting improved.
* v1.1.2-b6 [A] Signs added: Generic Caution, Magical Hazard, Radioactive Hazard, Laser Hazard,
Fire Hazard, Caution Hot Surface, Magnetic Field Caution, Frost Warning.
[A] Water Freezer added (generates Ice, Packed Ice, Blue Ice from water).
[F] Mineral Smelter GUI model facing fixed.
[M] Hatch handling improved.
[M] Ladder fast-move improved.
[F] Roof Chimney Trunk shape hollow to allow feeding IE Wire power over the roof into the building.
[A] Roof Chimney added (smoking offset for Dark Shingle Roof Chimney Trunk block).
[A] Metal Bar (ingredient item) added to circumvent recipe collisions with other mods.
[M] Recipes for metallic blocks modified accordingly to depend on Metal Bars.
* v1.1.2-b5 [A] Sandstone Ornamented Clinker Brick added.
[A] Old Industrial Wood Planks/Stairs/Slabs/Slab Slices added.
[A] Old Industrial Wood Door added.
[M] Wood textures made slightly darker.
[F] Milking Machine fluid transfer re-added (thx gebcrafter).
[F] Fluid Barrel status overlay message format fixed.
[F] Fixed missing Dense Grit Dirt loot table (issue #124, thx vaelzan).
* v1.1.2-b4 [F] Mapping adaption to Forge 1.16.2-33.0.22/20200723-1.16.1.
[F] Fixed conditional recipe tag dependency (thx Blu, Cyborgmas).
* v1.1.2-b3 [F] Mapping adaption to Forge 1.16.2-33.0.20.
* v1.1.2-b2 [A] Dark Shingle Roof added.
* v1.1.2-b1 [U] Ported to MC1.16.2.
Extra Disks (extradisks-1.16.4-1.4.3.jar --> extradisks-1.16.4-1.5.0.jar):
extradisks-1.16.4-1.5.0.jar:
Compat Edition - adds compat with ExtraStorage to avoid recipe conflicts (not working with ExtraStorage 1.2.2 and below)
Add withering processor for higher tier disks
Add tags for parts/disks/storage blocks
Change recipes to use tags
Extreme sound muffler (Forge) (Extreme Sound Muffler 3.5 - Forge 1.16.4 --> Extreme Sound Muffler 3.6 - Forge 1.16.4):
Extreme Sound Muffler 3.6 - Forge 1.16.4:
Fixed crash were sometimes Anchors were never created
FTB Chunks (ftb-chunks-1604.2.2.57.jar --> ftb-chunks-1604.2.2.60.jar):
ftb-chunks-1604.2.2.60.jar:
* Fixed color inverting red and blue, ffs - LatvianModder
ftb-chunks-1604.2.2.59.jar:
* Changed format a bit - LatvianModder
* Added /ftbchunks block_color command to grap color you are currently looking at for easier integration. Copy that from log/console - LatvianModder
ftb-chunks-1604.2.2.58.jar:
* Possibly fixed FTBC preventing worlds from being deleted if you just closed it - LatvianModder
* Updated forge, switched to mojmaps - LatvianModder
FTB Essentials (ftbessentials-1603.1.0.11.jar --> ftb-essentials-1604.1.0.13.jar):
ftb-essentials-1604.1.0.13.jar:
* Fixed broken dep - LatvianModder
FTB GUI Library (ftb-gui-library-1604.1.1.26.jar --> ftb-gui-library-1604.2.0.29-forge.jar):
ftb-gui-library-1604.2.0.29-forge.jar:
* Fixed crash on server - LatvianModder
ftb-gui-library-1604.2.0.28-forge.jar:
* Ported to Architectury - LatvianModder
Farmer's Delight (FarmersDelight-1.16.3-1.16.4-0.2.4b.jar --> Farmer's Delight 0.3.1 - 1.16.3+):
Farmer's Delight 0.3.1 - 1.16.3+:
0.3.1 - Lost Commodities
* Fix vanilla crop crates not having loot tables;
* Fix Rice Bale, Straw Bale and Wild Crops not being flammable (more to come later);
* Fix a visual glitch on Honey Glazed Ham's fourth serving model;
* Fix Bowls of Stuffed Pumpkin not giving a bowl back;
Farmer's Delight 0.3 - 1.16.3+ :
0.3.0 - A Glorious Feast!
* Added Feasts!
* Feasts are very large meals, made to be placed down as a block and shared with friends, or just to decorate a dinner table!
* Once placed, use a Bowl against it to take a serving. Feasts contain 4 servings by default. It can be mined back if no servings were taken;
* New Feasts:
* Roast Chicken
* Existing meals turned into Feasts:
* Stuffed Pumpkin
* Honey Glazed Ham
* Added blocks:
* Straw Bale
* Bag of Rice
* Storage Crates for vanilla crops: Carrot, Potato and Beetroot
* These specific blocks can be disabled in the configs, in order to prevent recipe overlaps with Quark and Thermal Cultivation;
* Added foods:
* Bacon: The half-portion of a Porkchop!
* Bacon Sandwich;
* Usable in all Porkchop-related recipes;
* Ham: Porkchop's older sibling!
* Slay Pigs or Hoglins with a Knife for a chance of scavenging a Ham piece or two;
* Ham can only be smoked, and it takes a little longer than usual;
* Gives 1 Bone and 2 Porkchops when cut, allowing for a Peaceful source of bones.
* Fruit Salad: Gently fulfilling, but grants Regeneration for a few seconds;
* Melon Popsicle: When eaten, grants a very short burst of Fire Resistance in a pinch;
* Updated the Cutting Board:
* Recipes can now specify a ToolType for axes, pickaxes and shovels instead of imaginary forge tags!
* This should broaden cutting compatibility with every single modded tool under the sun, as far as we tested. (thank you, ConductiveFoam!)
* Updated some meals and foods:
* Steak and Potatoes and Grilled Salmon are now crafted, instead of cooked, since their ingredients are already cooked;
* General hunger/saturation/effect tweaks here and there.
* Updated Knives:
* Knives can now slice a Cake on right-click;
* Knives can now carve pumpkins like Shears;
* Updated Mushroom Colonies:
* They can now be sheared whole at their highest age (5 caps), and planted back in any surface a Mushroom can be planted in;
* They only grow more caps if planted in Rich Soil under sufficient darkness;
* Shears can now clip colonies one cap at a time, allowing for decorative uses of middle stages;
* Updated Organic Compost and Rich Soil:
* Brand new improved textures for both blocks!
* Compost should now be more distinguishable from Rich Soil at later stages;
* Rich Soil has a new look, more earthy and less slimy.
* Rich Soil now checks the tag `farmersdelight:unaffected_by_rich_soil` for blocks that shouldn't receive growth boosts;
* Both blocks can now sustain Mushrooms at any light level;
* Organic Compost now checks every adjacent block for activation, encouraging clumping;
* JEI integration explaining how Decomposition works (thank you, ConductiveFoam!)
* Update Wild Crops:
* They can once again be bone-mealed to obtain more wild crops;
* When bone meal is used, they proliferate in a small area, up to 10 units, similar to Mushrooms;
* Wild Rice duplicates as an item drop, similar to Tall Flowers;
* Fixes:
* Recipe types no longer registered twice on load;
* Common setup for dispenser behaviors and compostables is properly enqueued to avoid race conditions;
* Wild Crops will now respect world-gen configs again;
* Rich Soil can now receive bamboo and grow saplings again (thank you, Jozufozu!)
* Minor graphics improvements;
* Minor data improvements.
FastFurnace (FastFurnace-1.16.3-4.3.0.jar --> FastFurnace-1.16.4-4.4.0.jar):
FastFurnace-1.16.4-4.4.0.jar:
Fixes villagers being unable to take jobs from smokers and blast furnaces.
FastWorkbench (FastWorkbench-1.16.3-4.4.1.jar --> FastWorkbench-1.16.4-4.5.0.jar):
FastWorkbench-1.16.4-4.5.0.jar:
Fixed a dupe bug and another error that occurred when using a hotbar key to craft a single stack, then shift-click-crafting the remaining stacks.
Changed the replacement of objects on PlayerContainer to use a coremod instead of reflection that was not consistently applying.
Dynamic Recipes will now forcibly update the output slot whenever the input changes. This should fix issues with recipes that may already be matching (but change their outputs) not displaying the right output.
Made the API cleaner so that other mods may integrate with as little work as possible.
Game Stages (GameStages-1.16.4-6.0.1.jar --> GameStages-1.16.4-6.0.4.jar):
GameStages-1.16.4-6.0.4.jar:
* Updated README to include maven, jar signing, and sponsorship info. - Tyler Hancock
* Fix Forge trying to load CraftTweaker support even when CraftTweaker is missing. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?GameStages)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
GameStages-1.16.4-6.0.3.jar:
* Fixed stage changes sometimes not syncing to the client.
* Migrated to a new maven setup.
* Compiled against latest Forge and Bookshelf.
* Finally reimplemented CraftTweaker support.
* Fixed JAR signing.
* Added built in example for using CraftTweaker.
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?GameStages)
* Diablo Crasher
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Gauges and Switches (rsgauges-1.16.4-1.2.7-b2.jar --> rsgauges-1.16.4-1.2.7.jar):
rsgauges-1.16.4-1.2.7.jar:
* v1.2.7 [R] Release build v1.2.7.
[F] Opt-out config pack level based.
* v1.2.7-b2 [F] Config load/apply condition fixed.
* v1.2.7-b1 [A] Analog Switch Linking signals added.
[A] Gauges and Indicators can be wirelessly connected to switches.
[A] Comparator Switch and Link Sender support analog data transmissions.
[A] Elevator Button up/down arrows added depending on where the wall is
clicked when placing.
* v1.2.6 [R] Release build 1.2.6.
* v1.2.6-b2 [A] Gauges can be explicitly set to Comparator-Input mode (click with a Redstone Torch).
[A] Auto switch buttons only display the current configurations on first click.
* v1.2.6-b1 [U] Ported to 1.16.4.
* v1.2.5 [R] Release build 1.2.5.
* v1.2.5-b1 [A] Linked switches are marked with particles when holding the Switch Link Pearl.
[U] Partial internal code refurbishments.
* v1.2.4 [U] Updated to Forge 1.16.3-34.1.0.
[A] Indicators and Gauges are invertible (input from Vallen while Forgecraft'ing).
[F] Ambient occlusion and GUI lightning fixes.
* v1.2.4-b8 [U] Ported to MC1.16.3.
* v1.2.4-b7 [U] Updated Forge to 33.0.37 (breaking change).
* v1.2.4-b6 [U] Updated Forge, adapted new mappings to 20200723-1.16.1.
[F] Fixed Contact Switch detection range.
* v1.2.4-b5 [F] Mapping adaption to Forge 1.16.2-33.0.20.
* v1.2.4-b4 [U] Ported to 1.16.2.
* v1.2.4-b2 [F] Door sensor look detection angle fixed.
[A] JEI integration added.
[F] Fixed startup issue by updating to Forge 32.0.97 (issue #28, ty wieselkatze).
* v1.2.4-b1 [M] Coloring of Sensitive Glass ported.
[F] Indicator power issue fixed.
* v1.2.4-a2 [A] Sensitive glass ported, overlay frame style ported.
[M] Modified global switch power placement default setting to strong.
* v1.2.4-a1 [A] Initial port.
KubeJS (kubejs-1604.3.4.143-forge.jar --> kubejs-1605.3.4.151-forge.jar):
kubejs-1605.3.4.151-forge.jar:
* Fixed AE2 block placing crash - LatvianModder
kubejs-1605.3.4.150-forge.jar:
* Fixed forge mixins not working with new loom - LatvianModder
* Merge pull request #62 from shedaniel/master - Kristiāns Micītis
* add yeet rei categories - shedaniel
kubejs-1605.3.4.149-forge.jar:
* Added reflection package to class blacklist - LatvianModder
* Updated to 1.16.5. Allow some access to java classes with Rhino - LatvianModder
* Milk - LatvianModder
kubejs-1604.3.4.148-forge.jar:
* Possibly fixed a crash in fabric with fake players - LatvianModder
kubejs-1604.3.4.147-forge.jar:
* Updated wiki url, added /kubejs reloadstartupscripts, /kubejs export - LatvianModder
* Updated wiki url, added /kubejs reloadstartupscripts - LatvianModder
kubejs-1604.3.4.146-forge.jar:
* Removed Item/Ingredient .count(int) Use .withCount(int) or .x(int) - LatvianModder
kubejs-1604.3.4.145-forge.jar:
* Added block loot table event. Wiki page soon - LatvianModder
* Added regex support in worldgen events - LatvianModder
kubejs-1604.3.4.144-forge.jar:
* Fixed crash with item builder maxDamage - LatvianModder
* Added Platform - you can now use if (Platform.mods.modid) to check if mod is loaded also, Platform.name, Platform.forge (boolean), Platform.fabric (boolean) - LatvianModder
KubeJS Create (kubejs-create-1604.1.0.3.jar --> kubejs-create-1604.1.0.4.jar):
kubejs-create-1604.1.0.4.jar:
* Added default processing time 100. This may break some recipes but fix others. You can add .processingTime(200) at end of your create recipes to override that - LatvianModder
Lost Trinkets (LostTrinkets-1.16.4-0.1.10.jar --> LostTrinkets-1.16.4-0.1.13.jar):
LostTrinkets-1.16.4-0.1.13.jar:
0.1.13
* Fixed Magical Herbs Trinket removes Neutral effects, Closes #33 - Thanks to BlueAgent
0.1.12
* Fixed ectopic incompatible with silk touch, Closes #19 - Thanks to Blue Agent
* Fixed Mining Trinkets not awarding XP, Closes #6 - Thanks to BlueAgent
0.1.11
* Fixed Karma villager discount does not consider native discounts, Closes #30 - Thanks to BlueAgent
0.1.10
* Added config for unlock cooldown delay - Thanks to BlueAgent
* Added config for non-random trinkets - Thanks to BlueAgent
0.1.9
* Fixed Tha Ghost does not work bug, Closes #20 - Thanks to BlueAgent
* Updated Lollipop to 3.2.4.
0.1.8
* Fixed Octopus Legs cause crash after being hit by Wither Skeleton, Closes #11 - Thanks to BlueAgent
0.1.7
* Fixed Magneto Dupe Bug, Closes #15 - Thanks to BlueAgent
* Fixed Stack overflow error with Mirror Shard, Closes #9 - Thanks to BlueAgent
0.1.6
* Fixed Possible Incompatibilities with Scaling Health Mod, Closes #17.
0.1.5
* Added trinkets blacklist to the general config.
* Added info tooltip to active and available trinkets gui.
0.1.4
* Fixed Tha Bat trinket night vision blinking.
* Disabled Octopus Leg trinket temporarily fix a incompatibility crash.
0.1.3
* Changed some code to trying to fix a incompatibility crash (not confirmed yet)!
0.1.2
* Initial port to 1.16.4
0.1.1
* Moved to 1.16.3
* Updated lollipop to 3.2.0.
0.1.0
* Port to 1.16.2
0.0.3
* Fixed trinkets not unlocking (a really dumb bug)
* Fixed some trinkets not functioning correctly
0.0.2
* Fixed Entities registry.
* Clean-Up assets from junk.
0.0.1
Fixed (of a number) having a fixed and unchanging value More (Definitions, Synonyms, Translation)
LostTrinkets-1.16.4-0.1.12.jar:
0.1.12
* Fixed Octopick incompatible with silk touch, Closes #19 - Thanks to BlueAgent
* Fixed Mining Trinkets not awarding XP, Closes #6 - Thanks to BlueAgent
0.1.11
* Fixed Karma villager discount does not consider native discounts, Closes #30 - Thanks to BlueAgent
0.1.10
* Added config for unlock cooldown delay - Thanks to BlueAgent
* Added config for non-random trinkets - Thanks to BlueAgent
0.1.9
* Fixed Tha Ghost does not work bug, Closes #20 - Thanks to BlueAgent
* Updated Lollipop to 3.2.4.
0.1.8
* Fixed Octopus Legs cause crash after being hit by Wither Skeleton, Closes #11 - Thanks to BlueAgent
0.1.7
* Fixed Magneto Dupe Bug, Closes #15 - Thanks to BlueAgent
* Fixed Stack overflow error with Mirror Shard, Closes #9 - Thanks to BlueAgent
0.1.6
* Fixed Possible Incompatibilities with Scaling Health Mod, Closes #17.
0.1.5
* Added trinkets blacklist to the general config.
* Added info tooltip to active and available trinkets gui.
0.1.4
* Fixed Tha Bat trinket night vision blinking.
* Disabled Octopus Leg trinket temporarily fix a incompatibility crash.
0.1.3
* Changed some code to trying to fix a incompatibility crash (not confirmed yet)!
0.1.2