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savescr.py
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61 lines (51 loc) · 2.19 KB
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import pygame
import utils
from keybindsscr import KEYBINDS
def play_click_sound():
utils.SoundManager.playsound(utils.resource_path("assets/sounds/click.ogg"))
class SaveScreen():
def __init__(self, screen):
self.screen = screen
self.font = pygame.font.Font(utils.resource_path("assets/fonts/W95FA.otf"), 40)
self.save_input = TextInput("Save as: ", self.font, 16)
def run(self):
clock = pygame.time.Clock()
tick = 0
while True:
clock.tick(60)
self.screen.fill((0, 0, 0))
self.save_input.draw(self.screen, 200, 200)
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == KEYBINDS.close_menus):
return "exit"
if event.type == pygame.KEYDOWN:
if event.key == KEYBINDS.key_return:
play_click_sound()
return self.save_input.text
self.save_input.update(event, tick)
class TextInput():
def __init__(self, prompt, font, allowed_chars):
self.prompt = prompt
self.font = font
self.text = ""
self.rendered = self.font.render(self.prompt + self.text + "_", True, (255, 255, 255))
self.allowed_chars = allowed_chars
def draw(self, screen, x, y):
screen.blit(self.rendered, (x, y))
def update(self, event, tick):
show_underscore = True
if event.type == pygame.KEYDOWN:
if event.key == KEYBINDS.backspace:
self.text = self.text[:-1]
elif event.key == KEYBINDS.key_return:
return self.text
elif len(self.text) < self.allowed_chars:
self.text += event.unicode
if not len(self.text) < self.allowed_chars:
show_underscore = False
tick_limited = tick % 60
if show_underscore and tick_limited < 30:
self.rendered = self.font.render(self.prompt + self.text + "_", True, (255, 255, 255))
else:
self.rendered = self.font.render(self.prompt + self.text, True, (255, 255, 255))