@@ -530,8 +530,8 @@ pub fn draw_line(start: Vec2, end: Vec2, thickness: f32, shader: &ShaderProgram,
530530 shader. use_program ( ) ;
531531 shader. set_uniform ( "u_color" , color) ;
532532 shader. set_uniform ( "u_model" , m) ;
533- shader. set_uniform_ref ( "u_effects" , & [ ] as & [ i32 ] ) ;
534- shader. set_uniform_ref ( "u_effect_values" , & [ ] as & [ f32 ] ) ;
533+ shader. set_uniform ( "u_effects" , & [ ] as & [ i32 ] ) ;
534+ shader. set_uniform ( "u_effect_values" , & [ ] as & [ f32 ] ) ;
535535 shader. set_uniform ( "u_effects_count" , 0 ) ;
536536 texture. bind ( ) ;
537537 mesh. draw ( ) ;
@@ -562,8 +562,8 @@ pub fn draw_rectangle(start: Vec2, end: Vec2, shader: &ShaderProgram, color: Vec
562562 shader. use_program ( ) ;
563563 shader. set_uniform ( "u_color" , color) ;
564564 shader. set_uniform ( "u_model" , Mat4 :: IDENTITY ) ;
565- shader. set_uniform_ref ( "u_effects" , & [ ] as & [ i32 ] ) ;
566- shader. set_uniform_ref ( "u_effect_values" , & [ ] as & [ f32 ] ) ;
565+ shader. set_uniform ( "u_effects" , & [ ] as & [ i32 ] ) ;
566+ shader. set_uniform ( "u_effect_values" , & [ ] as & [ f32 ] ) ;
567567 shader. set_uniform ( "u_effects_count" , 0 ) ;
568568 texture. bind ( ) ;
569569 mesh. draw ( ) ;
@@ -587,8 +587,8 @@ pub fn draw_convex_polygon(xs: &Vec<f32>, ys: &Vec<f32>, shader: &ShaderProgram,
587587 shader. use_program ( ) ;
588588 shader. set_uniform ( "u_color" , color) ;
589589 shader. set_uniform ( "u_model" , Mat4 :: IDENTITY ) ;
590- shader. set_uniform_ref ( "u_effects" , & [ ] as & [ i32 ] ) ;
591- shader. set_uniform_ref ( "u_effect_values" , & [ ] as & [ f32 ] ) ;
590+ shader. set_uniform ( "u_effects" , & [ ] as & [ i32 ] ) ;
591+ shader. set_uniform ( "u_effect_values" , & [ ] as & [ f32 ] ) ;
592592 shader. set_uniform ( "u_effects_count" , 0 ) ;
593593 texture. bind ( ) ;
594594 mesh. draw ( ) ;
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