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rocket.py
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import pygame
from pygame.sprite import Sprite
class Rocket(Sprite):
'''class to manage the rocket'''
def __init__(self, ai_game):
super().__init__()
self.screen = ai_game.screen
self.screen_rect = ai_game.screen.get_rect()
self.settings = ai_game.settings
#loading rocket image
self.image = pygame.image.load('Gallery\\rocket.png')
self.image = pygame.transform.rotate(self.image, 270)
self.rect = self.image.get_rect()
#setting the location of the rocket to midbottom
self.rect.midleft = self.screen_rect.midleft
self.x = float(self.rect.x)
self.y = float(self.rect.y)
#movement detection
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
def blitme(self):
self.screen.blit(self.image, self.rect)
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.rocket_speed
elif self.moving_left and self.rect.left > 0:
self.x -= self.settings.rocket_speed
elif self.moving_up and self.rect.top > 0:
self.y -= self.settings.rocket_speed
elif self.moving_down and self.rect.bottom < self.screen_rect.bottom:
self.y += self.settings.rocket_speed
self.rect.x = self.x
self.rect.y = self.y
def midleft(self):
self.rect.midleft = self.screen_rect.midleft
self.x = float(self.rect.x)
def reset_pos(self):
self.moving_down = False
self.moving_left = False
self.moving_right = False
self.moving_up = False