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FPS.cs
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42 lines (33 loc) · 1.01 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FPS : MonoBehaviour {
public float fpsMeasuringDelta = 2.0f;
private float timePassed;
private int m_FrameCount = 0;
private float m_FPS = 0.0f;
private void Start()
{
timePassed = 0.0f;
}
private void Update()
{
m_FrameCount = m_FrameCount + 1;
timePassed = timePassed + Time.deltaTime;
if (timePassed > fpsMeasuringDelta)
{
m_FPS = m_FrameCount / timePassed;
timePassed = 0.0f;
m_FrameCount = 0;
}
}
private void OnGUI()
{
GUIStyle bb = new GUIStyle();
bb.normal.background = null; //这是设置背景填充的
bb.normal.textColor = new Color(1.0f, 0.5f, 0.0f); //设置字体颜色的
bb.fontSize = 40; //当然,这是字体大小
//居中显示FPS
GUI.Label(new Rect((Screen.width / 2) - 40, 0, 200, 200), "FPS: " + m_FPS, bb);
}
}