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articles/getting_to_know/howto/input/HowTo_Detect_Gestures.md

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@@ -49,14 +49,12 @@ The following code illustrates the procedure for detecting gestures on a multi-t
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switch (gs.GestureType)
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{
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case GestureType.VerticalDrag:
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// move the poem screen vertically by the drag delta
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// amount.
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// move the poem screen vertically by the drag delta amount.
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poem.offset.Y -= gs.Delta.Y;
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break;
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case GestureType.Flick:
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// add velocity to the poem screen (only interested in
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// changes to Y velocity).
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// add velocity to the poem screen (only interested in changes to Y velocity).
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poem.velocity.Y += gs.Delta.Y;
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break;
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}

articles/getting_to_know/howto/input/index.md

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@@ -10,7 +10,7 @@ A game without input is basically just a movie, the user is not interacting and
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The following articles showcase some of the best ways to get input into your game:
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* [Overview of User Input and Input Devices](../../whatis/WhatIs_Input.md)
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* [Overview of User Input and Input Devices](../../whatis/input/index.md)
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Describes the various types of input devices that can be used with MonoGame.
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