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Merge pull request #14 from AristurtleDev/12-soundeffects-and-music
12 soundeffects and music
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articles/toc.yml

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href: tutorials/building_2d_games/10_input_management/
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- name: "11: Collision Detection"
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href: tutorials/building_2d_games/11_collision_detection/
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- name: "12: Sound Effects and Music"
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href: tutorials/building_2d_games/12_soundeffects_and_music/
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- name: Console Access
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href: console_access.md
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- name: Help and Support
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articles/tutorials/building_2d_games/12_soundeffects_and_music/index.md

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articles/tutorials/building_2d_games/index.md

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| [09: Handling Input](09_handling_input/index.md) | Learn how to handle keyboard, mouse, and gamepad input in MonoGame. | |
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| [10: Input Management](10_input_management/index.md) | Learn how to create an input management system to handle keyboard, mouse, and gamepad input, including state tracking between frames and creating a reusable framework for handling player input. | |
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| [11: Collision Detection](11_collision_detection/index.md) | Learn how to implement collision detection between game objects and handle collision responses like blocking, triggering events, and bouncing. | |
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| [12: Sound Effects and Music](12_soundeffects_and_music/index.md) | Learn how to load and play sound effects and background music in MonoGame including managing audio volume, looping, and handling multiple sound effects at once. | |
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In additional to the chapter documentation, supplemental documentation is also provided to give a more in-depth look at different topics with MonoGame. These are provided through the Appendix documentation below:
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