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Description
Stun batons always had to be powered off a cell, you could even use a slime cell or BS cell.
STUN BATONS
T2 and below - normal stun baton
T3 80% percent chance to make target jitter like new stun batons and 10% percent chance for targets to run into walls.
T4 like T3 but with higher chances yet to be decided.
Yellow slime - Like T2 but 5% chance the stun baton recharges inside the target and deals some burn or organ damage, for maximum shitsec.
Hypercharged - 10% chance of recharging inside target, 2% chance to cause a electrical stun like when you touch a wired grille.FLASHES
Flashes don't need power-cells but can be attaches by using a screwdriver on the flash and cell.
(chance while adding a power-cell the flash flashes the user if codemans newest change gets the big thumbs up)
T1 cell and below- small chance to not use a charge on the flash (10%) (eg flash someone and the flash isn't closer to burning out) with a smaller chance of the flash discharging into the user instead (5%)
T2- Higher chances
T3-Higher chances
T4 same chance to not use a flash charge as T3, higher chance of self flashing, a small chance to make the target bump into walls
Yellow - same as T3 but the self flash goes through flash protection unless you have welding eyes
Hypercharged- same as yellow with a very small chance to go through welding eyes.FLASHES WITH CELLS ARE CONSIDERED CONTRBAND AND SECURITY MAY NOT UPGRADE STUN BATONS AND FLASHES ABOVE T2 AND T1 UNLESS ITS CODE RED.
--Issue ported over from old repository--
Original Creator: @Carlito-byte