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unity在win10 上导出 ios xcode工程报错,SDK目录不能生成 #39

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jerrygg opened this issue Oct 16, 2019 · 1 comment
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@jerrygg
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jerrygg commented Oct 16, 2019

系统 win10
unity 2018.4.3

DirectoryNotFoundException: Could not find a part of the path 'D:\Projects\DnGv2\SDK\Required'.

详细错误信息
DirectoryNotFoundException: Could not find a part of the path 'D:\Projects\DnGv2\SDK\Required'.
System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at :0)
System.IO.FileSystemEnumerableIterator1[TSource].HandleError (System.Int32 hr, System.String path) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0) System.IO.FileSystemEnumerableIterator1[TSource].CommonInit () (at :0)
System.IO.FileSystemEnumerableIterator1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler1[TSource] resultHandler, System.Boolean checkHost) (at :0)
System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at :0)
System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at :0)
System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at :0)
System.IO.Directory.GetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at :0)
MOBPostProcessBuild.AddFramework (System.String secondFilePath, System.String xcodeTargetPath, System.String xcodeTargetGuid, cn.mob.unity3d.sdkporter.MOBPathModel pathModel, UnityEditor.iOS.Xcode.PBXProject xcodeProj, System.Boolean& hasMobFramework) (at Assets/Plugins/iOS/MOBTool/iOS/MOBAutoPackage/Editor/MOBPostProcessBuild.cs:330)
MOBPostProcessBuild.onPostProcessBuild (UnityEditor.BuildTarget target, System.String targetPath) (at Assets/Plugins/iOS/MOBTool/iOS/MOBAutoPackage/Editor/MOBPostProcessBuild.cs:72)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at :0)
UnityEditor.Build.BuildPipelineInterfaces+AttributeCallbackWrapper.OnPostprocessBuild (UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:158)
UnityEditor.Build.BuildPipelineInterfaces+c__AnonStorey2.<>m__1 (UnityEditor.Build.IPostprocessBuildWithReport bpp) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:398)
UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List1[T] oneInterfaces, System.Action1[T] invocationOne, System.Collections.Generic.List1[T] twoInterfaces, System.Action1[T] invocationTwo, System.Boolean exitOnFailure) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:356)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

@liufangli520
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系统 win10
unity 2018.4.3

DirectoryNotFoundException: Could not find a part of the path 'D:\Projects\DnGv2\SDK\Required'.

详细错误信息
DirectoryNotFoundException: Could not find a part of the path 'D:\Projects\DnGv2\SDK\Required'.
System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at :0)
System.IO.FileSystemEnumerableIterator1[TSource].HandleError (System.Int32 hr, System.String path) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0) System.IO.FileSystemEnumerableIterator1[TSource].CommonInit () (at :0)
System.IO.FileSystemEnumerableIterator1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler1[TSource] resultHandler, System.Boolean checkHost) (at :0)
System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at :0)
System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at :0)
System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at :0)
System.IO.Directory.GetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at :0)
MOBPostProcessBuild.AddFramework (System.String secondFilePath, System.String xcodeTargetPath, System.String xcodeTargetGuid, cn.mob.unity3d.sdkporter.MOBPathModel pathModel, UnityEditor.iOS.Xcode.PBXProject xcodeProj, System.Boolean& hasMobFramework) (at Assets/Plugins/iOS/MOBTool/iOS/MOBAutoPackage/Editor/MOBPostProcessBuild.cs:330)
MOBPostProcessBuild.onPostProcessBuild (UnityEditor.BuildTarget target, System.String targetPath) (at Assets/Plugins/iOS/MOBTool/iOS/MOBAutoPackage/Editor/MOBPostProcessBuild.cs:72)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at :0)
UnityEditor.Build.BuildPipelineInterfaces+AttributeCallbackWrapper.OnPostprocessBuild (UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:158)
UnityEditor.Build.BuildPipelineInterfaces+c__AnonStorey2.<>m__1 (UnityEditor.Build.IPostprocessBuildWithReport bpp) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:398)
UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List1[T] oneInterfaces, System.Action1[T] invocationOne, System.Collections.Generic.List1[T] twoInterfaces, System.Action1[T] invocationTwo, System.Boolean exitOnFailure) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:356)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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