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Pong.py
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"""
Pong game by Michael Mishkanian
"""
import turtle
wn = turtle.Screen()
wn.title("Pong by Michael Mishkanian")
wn.bgcolor("black")
wn.setup(width=800, height=600)
wn.tracer(0)
# Paddle A
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("white")
paddle_a.shapesize(stretch_wid=5, stretch_len=1) # make paddle a rectangle
paddle_a.penup()
paddle_a.goto(-350, 0) # starting location of paddle on left side of screen
# Paddle B
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("white")
paddle_b.shapesize(stretch_wid=5, stretch_len=1)
paddle_b.penup()
paddle_b.goto(350, 0) # starting location of paddle on right side of screen
# Ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("square")
ball.color("white")
ball.penup()
ball.goto(0, 0) # ball starts in middle of screen
ball.dx = .33 # movement speed of the ball dx
ball.dy = .33 # movement speed of the ball dy
# Score Display
pen = turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Player 1: 0 Player 2: 0", align="center", font=("Courier", 24, "normal"))
# Start Tracking Scores
score_a = 0
score_b = 0
def paddle_a_up():
"""
This function takes in the current y-coordinate of paddle A
and then increases the position by 20 (AKA "go up")
"""
y = paddle_a.ycor()
y += 20
paddle_a.sety(y)
def paddle_a_down():
"""
This function takes in the current y-coordinate of paddle A
and then decreases the position down 20 (AKA "go down")
"""
y = paddle_a.ycor()
y -= 20
paddle_a.sety(y)
def paddle_b_up():
"""
This function takes in the current y-coordinate of paddle B
and then increases the position by 20 (AKA "go up")
"""
y = paddle_b.ycor()
y += 20
paddle_b.sety(y)
def paddle_b_down():
"""
This function takes in the current y-coordinate of paddle B
and then decreases the position by 20 (AKA "go down")
"""
y = paddle_b.ycor()
y -= 20
paddle_b.sety(y)
# Key bindings
wn.listen()
wn.onkeypress(paddle_a_up, "w")
wn.onkeypress(paddle_a_down, "s")
wn.onkeypress(paddle_b_up, "Up")
wn.onkeypress(paddle_b_down, "Down")
# Main game loop
while True:
wn.update()
# Ball movement
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
# Border checks
if ball.ycor() > 290:
ball.sety(290)
ball.dy *= -1 # reverse direction if ball is too high
if ball.ycor() < -290:
ball.sety(-290)
ball.dy *= -1 # reverse direction if ball is too low
# retart game when the ball passes a paddle
if ball.xcor() > 390:
ball.goto(0, 0)
ball.dx *= -1
score_a += 1
pen.clear() # clear score
pen.write("Player 1: {} Player 2: {}".format(score_a, score_b), align="center", font=("Courier", 24, "normal"))
if ball.xcor() < -390:
ball.goto(0, 0)
ball.dx *= -1
score_b += 1
pen.clear() # clear score
pen.write("Player 1: {} Player 2: {}".format(score_a, score_b), align="center", font=("Courier", 24, "normal"))
# Collisions
if (ball.xcor() > 340 and ball.xcor() < 350) and (ball.ycor() < paddle_b.ycor() + 40
and ball.ycor() > paddle_b.ycor() - 40):
ball.setx(340)
ball.dx *= -1
if (ball.xcor() < -340 and ball.xcor() > -350) and (ball.ycor() < paddle_a.ycor() + 40
and ball.ycor() > paddle_a.ycor() - 40):
ball.setx(-340)
ball.dx *= -1