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Improve Game Visuals #2
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I notice that an incorrect answer can only be clicked once. While the user probably shouldn't be silly enough to try to click it again, it might be worth including some visual cue to show that 1) that answer was wrong and 2) the button is now disabled. Something like turning the button background red and making it unresponsive to |
I agree that this needed to be done. For some reason, I couldn't get this to work with CSS. I added a Also, to get this to work I had to add a new variable to keep track of the last button the user pressed, |
Note: With current visuals, some button text falls outside of the button, may need to shrink font.
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