首先感谢开发者的制作,才能半永久的留下这款游戏。
First of all, I would like to thank the developers for their creation, which has made it possible for this game to remain semi-permanently.
在MikuSB 执行 /game 命令时,会先有一条注入到游戏的提示,
When executing the /game command in MikuSB, there will be a prompt indicating that the game is being injected,

游戏启动黑屏期间,如果在前台,则无事发生;
如果没有在前台,而是其他程序在前,会再次显示一条注入提示,
这部分会根据前台程序而触发不同的注入提示,
During the black screen period when the game is starting up, if it is in the foreground, nothing will happen;
If the foreground is not occupied by the program, but by other programs, an injection prompt will be displayed again,
This part will trigger different injection prompts based on the front-end program,

虽然不知道拒绝第二次的注入会有什么影响,但这里是否缺少了进程名称校验?
Although I don't know what impact rejecting the second injection will have, is there a lack of process name verification here?
最后,有一个不解的问题,为什么游戏启动后偶尔会有一个外网IP的连接?
Lastly, there is a puzzling question: why does the game occasionally establish a connection to an external IP address after it starts?

MikuSB的更新检测的网络线程在检测结束后就已经销毁了,我可以肯定这是游戏启动后才出现的。
The network thread responsible for update checking of MikuSB is destroyed immediately after the check completes. I can confirm this issue only occurs after the game launches.
首先感谢开发者的制作,才能半永久的留下这款游戏。
First of all, I would like to thank the developers for their creation, which has made it possible for this game to remain semi-permanently.
在MikuSB 执行 /game 命令时,会先有一条注入到游戏的提示,

When executing the /game command in MikuSB, there will be a prompt indicating that the game is being injected,
游戏启动黑屏期间,如果在前台,则无事发生;

如果没有在前台,而是其他程序在前,会再次显示一条注入提示,
这部分会根据前台程序而触发不同的注入提示,
During the black screen period when the game is starting up, if it is in the foreground, nothing will happen;
If the foreground is not occupied by the program, but by other programs, an injection prompt will be displayed again,
This part will trigger different injection prompts based on the front-end program,
虽然不知道拒绝第二次的注入会有什么影响,但这里是否缺少了进程名称校验?
Although I don't know what impact rejecting the second injection will have, is there a lack of process name verification here?
最后,有一个不解的问题,为什么游戏启动后偶尔会有一个外网IP的连接?

Lastly, there is a puzzling question: why does the game occasionally establish a connection to an external IP address after it starts?
MikuSB的更新检测的网络线程在检测结束后就已经销毁了,我可以肯定这是游戏启动后才出现的。
The network thread responsible for update checking of MikuSB is destroyed immediately after the check completes. I can confirm this issue only occurs after the game launches.