Two different Concurrent Modification Errors resulting in null, causing game to fail to proceed to next step #6296
Labels
New Feature
Used with the RFE tag to indicate a new feature
Severity: Critical
Issues described as critical as per the new issue form
Prerequisites and Pre-Issue Checklist
I'm reporting the issue to the correct repository:
MegaMek
MegaMekLab
MekHQ
I've tested the issue against at least the latest MILESTONE version
I've asked on the MegaMek Discord about the error
I've reviewed the BattleTech rules and MegaMek documentation, and I've confirmed that something isn't working as intended.
I've searched the Github tracker and haven't found the issue listed
Severity *
Critical (Game-breaking/Crash): The game crashes or a core feature (like saving, loading, or network connection) is completely unusable.
Brief Description *
The firing phase after fleeing one of my units, suddenly a lot of errors appeared in the log.

I was presented with this;
and the game failed to proceed to end the firing phase, saying it was my turn to fire but with no unit selected. I think it may have been trying to have me fire from the fled unit but can't be sure.
logs.zip
The MM save where this happened is named 'gah'
Steps to Reproduce
Unable to determine, suspect fled unit may have an impact due to observed behavior remaining in firing phase and telling me to fire without a unit selected
Operating System *
Windows 10
Java Version *
17
MegaMek Suite Version *
None
Custom MegaMek Version
12/16 Logistics Artifact / 0.50.02 SNAPSHOT
Attach Files
No response
Final Checklist
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