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example: add rpg assets for use in examples (maybe pair this down in the future)
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assets/textures/rpg/mobs/boss_bee.png

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assets/textures/rpg/mobs/fox-run.png

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examples/2d/sprite_sheet.rs

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@@ -29,7 +29,7 @@ fn setup(
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) {
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env_logger::init();
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let texture_handle = asset_server
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.load_sync(&mut textures, "assets/textures/character_run.png")
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.load_sync(&mut textures, "assets/textures/rpg/chars/gabe/gabe-idle-run.png")
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.unwrap();
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let texture = textures.get(&texture_handle).unwrap();
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let sprite_sheet = SpriteSheet::from_grid(texture_handle, texture.size, 7, 1);

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