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MontyHall.cbl
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******************************************************************
* Author: Maxamilian Demian
* Purpose: Example Monty Hall problem simulation.
* Tectonics: cobc
******************************************************************
IDENTIFICATION DIVISION.
PROGRAM-ID. MONTY-HALL.
DATA DIVISION.
WORKING-STORAGE SECTION.
* The number of times to run for each choice (keep and change will
* run NUMBER-OF-RUNS times EACH)
01 NUMBER-OF-RUNS PIC 9(7) VALUE 1000000.
01 KEEP-WINS PIC 9(7) VALUE 0.
01 KEEP-LOSSES PIC 9(7) VALUE 0.
01 CHANGE-WINS PIC 9(7) VALUE 0.
01 CHANGE-LOSSES PIC 9(7) VALUE 0.
01 KEEP-PERCENT PIC 999V99.
01 CHANGE-PERCENT PIC 999V99.
01 I PIC 9(7).
01 RANDOM-NUMBER PIC 9V9.
01 NUMBER-OF-DOORS PIC 9 VALUE 3.
01 WINNING-DOOR PIC 9.
01 PLAYER-DOOR PIC 9.
PROCEDURE DIVISION.
MAIN-PROCEDURE.
* loop NUMBER-OF-RUNS without changing our door selection
PERFORM VARYING I FROM 0 BY 1 UNTIL I >= NUMBER-OF-RUNS
* pick a winning door between 1 and 3
COMPUTE RANDOM-NUMBER = FUNCTION RANDOM
MULTIPLY NUMBER-OF-DOORS BY RANDOM-NUMBER
MOVE RANDOM-NUMBER TO WINNING-DOOR
ADD 1 TO WINNING-DOOR
* player selects a random door between 1 and 3
COMPUTE RANDOM-NUMBER = FUNCTION RANDOM
MULTIPLY NUMBER-OF-DOORS BY RANDOM-NUMBER
MOVE RANDOM-NUMBER TO PLAYER-DOOR
ADD 1 TO PLAYER-DOOR
IF PLAYER-DOOR = WINNING-DOOR
* player chose the winning door
ADD 1 TO KEEP-WINS
ELSE
* player chose a losing door
ADD 1 TO KEEP-LOSSES
END-IF
END-PERFORM
* loop NUMBER-OF-RUNS while changing our door selection
PERFORM VARYING I FROM 0 BY 1 UNTIL I >= NUMBER-OF-RUNS
* pick a winning door between 1 and 3
COMPUTE RANDOM-NUMBER = FUNCTION RANDOM
MULTIPLY NUMBER-OF-DOORS BY RANDOM-NUMBER
MOVE RANDOM-NUMBER TO WINNING-DOOR
ADD 1 TO WINNING-DOOR
* player selects a random door between 1 and 3
COMPUTE RANDOM-NUMBER = FUNCTION RANDOM
MULTIPLY NUMBER-OF-DOORS BY RANDOM-NUMBER
MOVE RANDOM-NUMBER TO PLAYER-DOOR
ADD 1 TO PLAYER-DOOR
IF PLAYER-DOOR = WINNING-DOOR
* player chose the winning door already, count it as a
* loss as the player will be changing
ADD 1 TO CHANGE-LOSSES
ELSE
* if the player HAS NOT chosen the winning door already
* and they change, they will win
* example:
* - player chooses door 1
* - winning door is door 3
* - host opens door 2 showing a goat
* - player switches to door 3 and wins
*
* every variation of this will win since we have
* already eliminated the aspect of the player having
* already picked the winning door
ADD 1 TO CHANGE-WINS
END-IF
END-PERFORM
COMPUTE KEEP-PERCENT =
(KEEP-WINS / NUMBER-OF-RUNS) * 100
COMPUTE CHANGE-PERCENT =
(CHANGE-WINS / NUMBER-OF-RUNS) * 100
DISPLAY "Keep Wins/Losses: " KEEP-WINS "/" KEEP-LOSSES
" (" KEEP-PERCENT "% wins)"
DISPLAY "Change Wins/Losses: " CHANGE-WINS "/" CHANGE-LOSSES
" (" CHANGE-PERCENT "% wins)"
STOP RUN.
END PROGRAM MONTY-HALL.