diff --git a/worlds/pokemon_platinum/TODO.md b/worlds/pokemon_platinum/TODO.md index fc3531ec8af2..bd53b5688351 100644 --- a/worlds/pokemon_platinum/TODO.md +++ b/worlds/pokemon_platinum/TODO.md @@ -5,20 +5,20 @@ "tag": "ITEM_LOCATION_DESC", "long_description": "Location - Item by Pond", "location": "LOCATION_ROUTE", - "item_flag": 0, + "item_flag": "0", "vanilla_item": 1 } ``` - Full list of all hidden items and what flag triggers them (hidden_items.json) -```json + ```json { "tag": "HIDDEN_ITEM_LOCATION_DESC", "long_description":"Location - Hidden Item near Stairs", "location": "LOCATION_ROUTE", - "item_flag": 0, + "item_flag": "0", "vanilla_item": 1 } -``` + ``` - Full list of locations and where they connect to (connections.json) - Please treat each and every map change as a connection for now. We may optimize this later to group them into access sections instead of just marking every connection for generation speed. I prefer full accuracy first, optimize later. ```json @@ -74,4 +74,4 @@ - Support randomization of types ## AP World - Practically everything. What's here is basically a clone of the Pokemon Emerald AP world with changed names. A bunch of the logic requires the JSON files being ready to go. -- BizHawk needs to be able to deal with the Dynamic loading of the save file and other content. This is done by doing a pointer trick to get the start of the save file. See the test.lua script, this does it to find the player name/money on every load since this changes every load if the time is not locked. \ No newline at end of file +- BizHawk needs to be able to deal with the Dynamic loading of the save file and other content. This is done by doing a pointer trick to get the start of the save file. See the test.lua script, this does it to find the player name/money on every load since this changes every load if the time is not locked.