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Copy file name to clipboardExpand all lines: worlds/pokemon_platinum/TODO.md
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"tag": "ITEM_LOCATION_DESC",
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"long_description": "Location - Item by Pond",
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"location": "LOCATION_ROUTE",
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"item_flag": 0,
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"item_flag": "0",
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"vanilla_item": 1
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}
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```
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- Full list of all hidden items and what flag triggers them (hidden_items.json)
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```json
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```json
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{
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"tag": "HIDDEN_ITEM_LOCATION_DESC",
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"long_description":"Location - Hidden Item near Stairs",
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"location": "LOCATION_ROUTE",
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"item_flag": 0,
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"item_flag": "0",
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"vanilla_item": 1
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}
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```
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```
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- Full list of locations and where they connect to (connections.json)
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- Please treat each and every map change as a connection for now. We may optimize this later to group them into access sections instead of just marking every connection for generation speed. I prefer full accuracy first, optimize later.
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```json
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- Support randomization of types
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## AP World
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- Practically everything. What's here is basically a clone of the Pokemon Emerald AP world with changed names. A bunch of the logic requires the JSON files being ready to go.
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- BizHawk needs to be able to deal with the Dynamic loading of the save file and other content. This is done by doing a pointer trick to get the start of the save file. See the test.lua script, this does it to find the player name/money on every load since this changes every load if the time is not locked.
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- BizHawk needs to be able to deal with the Dynamic loading of the save file and other content. This is done by doing a pointer trick to get the start of the save file. See the test.lua script, this does it to find the player name/money on every load since this changes every load if the time is not locked.
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