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Update TODO.md
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Change Item_Flag to be a string to support hex values
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MaxDistructo authored Mar 3, 2024
1 parent 5694785 commit d11859e
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10 changes: 5 additions & 5 deletions worlds/pokemon_platinum/TODO.md
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"tag": "ITEM_LOCATION_DESC",
"long_description": "Location - Item by Pond",
"location": "LOCATION_ROUTE",
"item_flag": 0,
"item_flag": "0",
"vanilla_item": 1
}
```
- Full list of all hidden items and what flag triggers them (hidden_items.json)
```json
```json
{
"tag": "HIDDEN_ITEM_LOCATION_DESC",
"long_description":"Location - Hidden Item near Stairs",
"location": "LOCATION_ROUTE",
"item_flag": 0,
"item_flag": "0",
"vanilla_item": 1
}
```
```
- Full list of locations and where they connect to (connections.json)
- Please treat each and every map change as a connection for now. We may optimize this later to group them into access sections instead of just marking every connection for generation speed. I prefer full accuracy first, optimize later.
```json
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- Support randomization of types
## AP World
- Practically everything. What's here is basically a clone of the Pokemon Emerald AP world with changed names. A bunch of the logic requires the JSON files being ready to go.
- BizHawk needs to be able to deal with the Dynamic loading of the save file and other content. This is done by doing a pointer trick to get the start of the save file. See the test.lua script, this does it to find the player name/money on every load since this changes every load if the time is not locked.
- BizHawk needs to be able to deal with the Dynamic loading of the save file and other content. This is done by doing a pointer trick to get the start of the save file. See the test.lua script, this does it to find the player name/money on every load since this changes every load if the time is not locked.

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