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script.js
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213 lines (168 loc) · 4.78 KB
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var makeDeck = function () {
var deck = [];
var suits = ["hearts", "diamonds", "clubs", "spades"];
var suitIndex = 0;
while (suitIndex < suits.length) {
var currentSuit = suits[suitIndex];
var counter = 1;
while (counter <= 13) {
var rankCounter = counter;
var cardName = rankCounter;
if (cardName == 1) {
cardName = "ace";
} else if (cardName == 11) {
rankCounter = 10;
cardName = "jack";
} else if (cardName == 12) {
rankCounter = 10;
cardName = "queen";
} else if (cardName == 13) {
rankCounter = 10;
cardName = "king";
}
var card = {
name: cardName,
suit: currentSuit,
rank: rankCounter,
};
deck.push(card);
counter = counter + 1;
}
suitIndex = suitIndex + 1;
}
return deck;
};
var getRandomIndex = function (size) {
return Math.floor(Math.random() * size);
};
var shuffleCards = function (cards) {
var index = 0;
while (index < cards.length) {
var randomIndex = getRandomIndex(cards.length);
var currentItem = cards[index];
var randomItem = cards[randomIndex];
cards[index] = randomItem;
cards[randomIndex] = currentItem;
index = index + 1;
}
return cards;
};
var deck = shuffleCards(makeDeck());
var TWENTY_ONE = 21;
var dealerHitThreshold = 16;
var playerHasChosenToStand = false;
var gameOver = false;
var playerHand = [];
var computerHand = [];
var dealCardToHand = function (hand) {
hand.push(deck.pop());
};
var getHandSum = function (hand) {
var numAcesInHand = 0;
var sum = 0;
var counter = 0;
while (counter < hand.length) {
var currCard = hand[counter];
if (currCard.rank === 1) {
numAcesInHand += 1;
sum += 11;
} else {
sum += currCard.rank;
}
counter = counter + 1;
}
if (sum > TWENTY_ONE && numAcesInHand > 0) {
var aceCounter = 0;
while (aceCounter < numAcesInHand) {
sum -= 10;
if (sum <= TWENTY_ONE) {
break;
}
aceCounter = aceCounter + 1;
}
}
return sum;
};
//
var isBlackjack = function (hand) {
return hand.length === 2 && getHandSum(hand) === TWENTY_ONE;
};
var convertHandToString = function (hand) {
var cards = "";
var handIndex = 0;
while (handIndex < hand.length) {
cards = cards + "," + hand[handIndex].name;
handIndex = handIndex + 1;
}
return cards;
};
var getDefaultOutput = function () {
return `Player has: ${convertHandToString(playerHand)} with sum ${getHandSum(
playerHand
)}. <br>
Computer has: ${convertHandToString(computerHand)} with sum ${getHandSum(
computerHand
)}.`;
};
var main = function (input) {
if (gameOver) {
return "The game is over. Please refresh to play again.";
}
if (playerHand.length === 0) {
dealCardToHand(playerHand);
dealCardToHand(computerHand);
dealCardToHand(playerHand);
dealCardToHand(computerHand);
if (isBlackjack(computerHand)) {
gameOver = true;
return `${getDefaultOutput()} <br>
Computer has Blackjack and wins. Please refresh to play again.`;
}
if (isBlackjack(playerHand)) {
gameOver = true;
return `${getDefaultOutput()} <br>
Player has Blackjack and wins. Please refresh to play again.`;
}
return `${getDefaultOutput()} <br>
Please enter "hit" or "stand", then press Submit`;
}
if (!playerHasChosenToStand) {
if (input !== "hit" && input !== "stand") {
return 'Please input either "hit" or "stand" as possible moves in Blackjack';
}
if (input === "hit") {
dealCardToHand(playerHand);
if (getHandSum(playerHand) > TWENTY_ONE) {
gameOver = true;
return `${getDefaultOutput()} <br>
Player has busted and loses. Please refresh to play again.`;
}
}
if (input === "stand") {
playerHasChosenToStand = true;
}
}
var computerHandSum = getHandSum(computerHand);
if (computerHandSum <= dealerHitThreshold) {
dealCardToHand(computerHand);
computerHandSum = getHandSum(computerHand);
if (computerHandSum > TWENTY_ONE) {
gameOver = true;
return `${getDefaultOutput()} <br>
Computer has busted and loses. Please refresh to play again.`;
}
}
if (playerHasChosenToStand && computerHandSum > dealerHitThreshold) {
gameOver = true;
if (getHandSum(playerHand) > computerHandSum) {
return `${getDefaultOutput()} <br>
Player wins! Please refresh to play again.`;
}
return `${getDefaultOutput()} <br>
Computer wins! Please refresh to play again.`;
}
return `${getDefaultOutput()} <br>
playerHasChosenToStand is ${playerHasChosenToStand} <br>
If player has not yet chosen to stand, please enter "hit" or "stand". <br>
Else, press Submit to see Computer's next move.`;
};