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App.xaml.cs
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using System;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
using Microsoft.Gaming.XboxGameBar;
using YTGameBarWidget.WebServer;
using System.IO;
using System.Linq;
using YTGameBarWidget.Utilities;
using System.Globalization;
namespace YTGameBarOverlay
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
private XboxGameBarWidget ytgbw;
private WebServer ws;
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
SetEnvVars();
SetupLocalSettings();
this.ws = new WebServer();
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Searches for a .env file and sets the process' environment variables based on it.
/// </summary>
private void SetEnvVars()
{
string[] vars = File.ReadAllText("./.env").Split("\r\n");
foreach(string var in vars)
{
string key = var.Split("=").First();
string value = var.Split("=").Last();
Environment.SetEnvironmentVariable(key, value, EnvironmentVariableTarget.Process);
}
}
/// <summary>
/// Sets up the local settings of color and language based on stored config.
/// Language preferences, if not already set, will be fetched by system's language.
/// Color preferences, if not already set, will be failsafe default to Red theme.
/// </summary>
private void SetupLocalSettings()
{
string accentColor = (string) Utils.GetSettingValue(Constants.Settings.AccentColors["varname"]);
string secondaryColor = (string) Utils.GetSettingValue(Constants.Settings.SecondaryColors["varname"]);
string auxiliaryColor = (string) Utils.GetSettingValue(Constants.Settings.AuxiliaryColors["varname"]);
string prefferedLanguage = (string) Utils.GetSettingValue(Constants.Settings.Languages["varname"]);
string tipsPreference = (string) Utils.GetSettingValue(Constants.Settings.ShowTips["varname"]);
string thumbnailsPreference = (string) Utils.GetSettingValue(Constants.Settings.ShowThumbnails["varname"]);
if (accentColor == null)
{
Utils.SetSettingValue(Constants.Settings.AccentColors["varname"], Constants.Settings.AccentColors["Red"]);
}
if (secondaryColor == null)
{
Utils.SetSettingValue(Constants.Settings.SecondaryColors["varname"], Constants.Settings.SecondaryColors["Red"]);
}
if (auxiliaryColor == null)
{
Utils.SetSettingValue(Constants.Settings.AuxiliaryColors["varname"], Constants.Settings.AuxiliaryColors["White"]);
}
if (prefferedLanguage == null)
{
Utils.SetSettingValue(Constants.Settings.Languages["varname"], CultureInfo.InstalledUICulture.Name);
}
if (tipsPreference == null)
{
Utils.SetSettingValue(Constants.Settings.ShowTips["varname"], Constants.Settings.ShowTips["True"]);
}
if (thumbnailsPreference == null)
{
Utils.SetSettingValue(Constants.Settings.ShowThumbnails["varname"], Constants.Settings.ShowThumbnails["True"]);
}
}
/// <summary>
/// The Game Bar Widget activations happen as a Protocol Activation
/// with its URI scheme being "ms-gamebarwidget".
///
/// If it is the desired kind and equals to the string mentioned above we'll cast
/// the received arguments to XboxGameBarWidgetActivatedEventArgs type, initialize the communication
/// between Xbox Game Bar and the Widget, then navigate to the desired page on our current window.
/// </summary>
/// <param name="args"></param>
protected override void OnActivated(IActivatedEventArgs args)
{
XboxGameBarWidgetActivatedEventArgs widgetArgs = null;
if (args.Kind == ActivationKind.Protocol)
{
var protocolArgs = args as IProtocolActivatedEventArgs;
string protocolScheme = protocolArgs.Uri.Scheme;
if (protocolScheme.Equals("ms-gamebarwidget"))
{
widgetArgs = args as XboxGameBarWidgetActivatedEventArgs;
}
}
if (widgetArgs != null)
{
if (widgetArgs.IsLaunchActivation)
{
var rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
Window.Current.Content = rootFrame;
ytgbw = new XboxGameBarWidget(widgetArgs, Window.Current.CoreWindow, rootFrame);
rootFrame.Navigate(typeof(MainPage));
Window.Current.Closed += WidgetWindow_Closed;
Window.Current.Activate();
}
}
}
/// <summary>
/// Handles the closing event sent to Widget's main window.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void WidgetWindow_Closed(object sender, Windows.UI.Core.CoreWindowEventArgs e)
{
ytgbw = null;
ws = null;
Window.Current.Closed -= WidgetWindow_Closed;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (e.PrelaunchActivated == false)
{
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(MainPage), e.Arguments);
}
// Ensure the current window is active
Window.Current.Activate();
}
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}