A simple yet powerful virtual joystick for touchscreens in Godot, packed with useful options to enhance your game's mobile experience.
- Easy to integrate
- Customizable appearance
- Multiple joystick modes
- Input action support
- Visibility options
- Add the joystick to your scene
- Configure the options
- Use the following script to get started:
extends Sprite2D
@export var speed : float = 100
@export var joystick_left : VirtualJoystick
@export var joystick_right : VirtualJoystick
var move_vector := Vector2.ZERO
func _process(delta: float) -> void:
# Movement using Input functions:
move_vector = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
position += move_vector * speed * delta
# Rotation:
if joystick_right and joystick_right.is_pressed:
rotation = joystick_right.output.angle()
Option | Description |
---|---|
Joystick Mode | Fixed, Dynamic, or Following |
Dead Zone Size | Minimum distance for output |
Clamp Zone Size | Maximum distance for output |
Visibility Mode | Always, Touchscreen Only, or When Touched |
Use Input Actions | Trigger input actions defined in Project Settings |
- Create a
CanvasLayer
node named "UI" for all UI elements - Add the Joystick scene as a child of the UI node
- Enable "Editable Children" to customize joystick appearance
- Refer to the example scene in the "Test" folder
Ensure these settings in Project -> Project Settings -> General -> Input Devices:
- "Emulate Touch from Mouse" : ON
- "Emulate Mouse from Touch" : OFF
If other buttons don't work with this configuration, use TouchScreenButton instead of TextureButton.
For earlier versions, use this workaround:
input_vector := Vector2.ZERO
input_vector.x = Input.get_axis("ui_left", "ui_right")
input_vector.y = Input.get_axis("ui_up", "ui_down")
As mentioned in the Docs, the Android editor is still unstable.
Contributions are welcome! Feel free to submit issues or pull requests on the GitHub repository.
This project is licensed under the MIT License - see the LICENSE file for details.
Made with ❤️ for the Godot community