-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathIgnitionDX.Graphics.csproj
114 lines (114 loc) · 5.57 KB
/
IgnitionDX.Graphics.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F27B1AE6-2FE9-4804-8949-0B46730610A4}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>IgnitionDX.Graphics</RootNamespace>
<AssemblyName>IgnitionDX.Graphics</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="SharpDX, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\packages\SharpDX.4.2.0\lib\net40\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.D3DCompiler, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\packages\SharpDX.D3DCompiler.4.2.0\lib\net40\SharpDX.D3DCompiler.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\packages\SharpDX.Direct3D11.4.2.0\lib\net40\SharpDX.Direct3D11.dll</HintPath>
</Reference>
<Reference Include="SharpDX.DXGI, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\packages\SharpDX.DXGI.4.2.0\lib\net40\SharpDX.DXGI.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Component.cs" />
<Compile Include="Geometry\BoundingBox.cs" />
<Compile Include="Geometry\Geometry.cs" />
<Compile Include="Geometry\IGeometry.cs" />
<Compile Include="Geometry\PickRay.cs" />
<Compile Include="Material\ConstantBuffer.cs" />
<Compile Include="Material\GeometryShader.cs" />
<Compile Include="Material\IConstantBuffer.cs" />
<Compile Include="Material\ITexture.cs" />
<Compile Include="Material\Material.cs" />
<Compile Include="Material\MaterialPass.cs" />
<Compile Include="Material\PixelShader.cs" />
<Compile Include="Material\Shader.cs" />
<Compile Include="Material\ShaderProgram.cs" />
<Compile Include="Material\Texture2D.cs" />
<Compile Include="Material\TextureFilter.cs" />
<Compile Include="Material\TypelessConstantBuffer.cs" />
<Compile Include="Material\VertexShader.cs" />
<Compile Include="PipelineStates\BlendState.cs" />
<Compile Include="PipelineStates\DepthStencilState.cs" />
<Compile Include="PipelineStates\RasterizerState.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Renderer\IRendererValue.cs" />
<Compile Include="Renderer\Renderer.cs" />
<Compile Include="Renderer\RendererValue.cs" />
<Compile Include="RenderTarget\DepthStencilBuffer.cs" />
<Compile Include="RenderTarget\IColorBuffer.cs" />
<Compile Include="RenderTarget\IRenderTarget.cs" />
<Compile Include="RenderTarget\RenderControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="RenderTarget\RenderTarget.cs" />
<Compile Include="RenderTarget\StreamOutputBuffer.cs" />
<Compile Include="RenderTarget\TextureColorBuffer.cs" />
<Compile Include="RenderTarget\WindowColorBuffer.cs" />
<Compile Include="RenderTarget\WindowRenderTarget.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\IgnitionDX.Math\IgnitionDX.Math.csproj">
<Project>{d565f479-bcbb-4b19-9693-87868941b1d7}</Project>
<Name>IgnitionDX.Math</Name>
</ProjectReference>
<ProjectReference Include="..\IgnitionDX.Utilities\IgnitionDX.Utilities.csproj">
<Project>{f3479d53-87e7-415c-bae3-d150282a81d6}</Project>
<Name>IgnitionDX.Utilities</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>