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MainWindow.cpp
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136 lines (104 loc) · 2.52 KB
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#include "MainWindow.h"
#include "ui_MainWindow.h"
#include "Layout.h"
#include <QPainter>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
setMinimumSize(900, 700);
setMaximumSize(900, 700);
backGround=QPixmap(":/new/prefix2/background/backgound3.jpg").scaled(this->size());
music_hawaii=new QSound(":/new/prefix3/music/Annie_s W_onderland.wav");
music_sunny=new QSound(":/new/prefix3/music/Evening.wav");
music_trip=new QSound(":/new/prefix3/music/piano.wav");
music_test=new QSound(":/new/prefix3/music/piano.wav");
music_now=music_test;
music_now->setLoops(QSound::Infinite);
music_now->play();
lay = new Layout(this);
this->setCentralWidget(lay);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::paintEvent(QPaintEvent *event)
{
QPainter p(this);
p.drawPixmap(this->rect(),backGround);
}
void MainWindow::on_save1_triggered()
{
lay->gameSave(1);
}
void MainWindow::on_save2_triggered()
{
lay->gameSave(2);
}
void MainWindow::on_save3_triggered()
{
lay->gameSave(3);
}
void MainWindow::on_save4_triggered()
{
lay->gameSave(4);
}
void MainWindow::on_load1_triggered()
{
lay->gameLoad(1);
}
void MainWindow::on_load2_triggered()
{
lay->gameLoad(2);
}
void MainWindow::on_load3_triggered()
{
lay->gameLoad(3);
}
void MainWindow::on_load4_triggered()
{
lay->gameLoad(4);
}
void MainWindow::on_back4_triggered()
{
backGround=QPixmap(":/new/prefix2/background/background4.jpg").scaled(this->size());
this->repaint();
}
void MainWindow::on_back1_triggered()
{
backGround=QPixmap(":/new/prefix2/background/background1.jpg").scaled(this->size());
this->repaint();
}
void MainWindow::on_back2_triggered()
{
backGround=QPixmap(":/new/prefix2/background/background2.jpg").scaled(this->size());
this->repaint();
}
void MainWindow::on_back3_triggered()
{
backGround=QPixmap(":/new/prefix2/background/backgound3.jpg").scaled(this->size());
this->repaint();
}
void MainWindow::on_actiontrip_triggered()
{
music_now->stop();
music_now=music_trip;
music_now->setLoops(QSound::Infinite);
music_now->play();
}
void MainWindow::on_actionsunny_triggered()
{
music_now->stop();
music_now=music_sunny;
music_now->setLoops(QSound::Infinite);
music_now->play();
}
void MainWindow::on_actionHawaii_triggered()
{
music_now->stop();
music_now=music_hawaii;
music_now->setLoops(QSound::Infinite);
music_now->play();
}