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Copy pathstart.cpp
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195 lines (148 loc) · 3.25 KB
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#include <bits/stdc++.h>
#include <cstdlib> // Needed for rand() and srand()
#include <ctime> // Needed for time()
using namespace std;
class Card {
private:
string suit;
int rank;
public:
Card(){}
Card(string s, int r){
suit = s;
rank = r;
}
void displayCard(){
cout << rank << " of " << suit << endl ;
}
};
class Deck {
private:
vector <Card> cards;
vector <string> Suits = {"spades", "diamonds", "clubs", "hearts"};
public:
Deck(){
for (int r=1; r<14; r++){
for (const string &s : Suits){
cards.push_back(Card(s,r));
}
}
}
void shuffleDeck(){
srand(time(0));
random_shuffle(cards.begin(), cards.end());
}
Card dealCard(){
Card top = cards.back();
cards.pop_back();
return top;
}
};
class Player{
private:
string name;
vector <Card> hand;
public:
// Player::Player();
Player (string n){
name = n;
}
void receiveCard(Card c){
hand.push_back(c);
}
void showHand() {
for ( Card& c : hand){
c.displayCard();
}
}
};
class GameCards {
private:
Card card;
public:
GameCards() {}
void drawCard(Card c){
card = c;
}
void displayCard(){
card.displayCard();
}
};
class GameFlow{
private:
Deck deck;
vector <Player> players;
GameCards card;
vector <GameCards> flop;
GameCards theTurn;
GameCards river;
public:
GameFlow() {
players.emplace_back("Player1");
players.emplace_back("Player2");
}
void startGame(){
cout << "WELCOME TO POKER" << endl;
deck.shuffleDeck();
for (int i=0; i<3; i++){
for(auto& player : players){
player.receiveCard(deck.dealCard());
}
}
cout << "YOU GOT:" << endl;
players[0].showHand();
}
void showflop(){
for (int i=0; i<3; i++){
card.drawCard(deck.dealCard());
flop.push_back(card);
}
cout << "FLOP" << endl;
for (auto& c : flop){
c.displayCard();
}
}
void showTheTurn(){
cout << "THE TRUN" << endl;
theTurn.drawCard(deck.dealCard());
theTurn.displayCard();
}
void showRiver(){
cout << "RIVER" << endl;
river.drawCard(deck.dealCard());
river.displayCard();
}
};
int main(){
// Deck deck;
// deck.shuffleDeck();
// GameCards test;
// test.drawCard(deck.dealCard());
// test.displayCard();
GameFlow game;
game.startGame();
game.showflop();
game.showTheTurn();
game.showRiver();
// Deck deck;
// deck.shuffleDeck();
// Player player1card;
// player1card.receiveCard(deck.dealCard());
// player1card.showHand();
return 0;
}
// void erase1(){
// Ranks.erase(Ranks.begin() + 1);
// };
// void print(){
// cout << Ranks[1];
// }
// Card();
// Card (string s , int r){
// suit = s;
// rank = r;
// }
// Card c1("spades", 4);
// c1.suit = "hearts";
// c1.rank = 4;
// cout << c1.suit;