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Description
The path is always scaled to square.
Expected:
The workaround to shrink one of the sides will not work, because it will make some parts of the path very thin.
It is scaled to square always, because the logic takes X, Y boundaries and puts them with 10% buffer from the frame. Need to preserve the original scale somehow.
Maybe check Max ( Longitudemax - Longitudemin , Latitudemax - Latitudemin ), depends on which one is longer to put its boundaries with 10% buffer and left other dimension as is.
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