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spdlog::error("Construct Console: Failed to construct console object.");
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return;
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}
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}
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else {
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spdlog::error("Construct Console: Failed to construct console object.");
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spdlog::error("Construct Console: Failed to construct console object - ConsoleClass or GameViewport is null.");
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return;
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}
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}
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else {
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spdlog::error("Construct Console: Failed to construct console object - ConsoleClass or GameViewport is null.");
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return;
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}
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// Log console key
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if (SDK::UInputSettings::GetInputSettings()->ConsoleKeys && SDK::UInputSettings::GetInputSettings()->ConsoleKeys.Num() > 0) {
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spdlog::info("Construct Console: Console enabled - access it using key: {}.", SDK::UInputSettings::GetInputSettings()->ConsoleKeys[0].KeyName.ToString());
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}
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else {
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spdlog::error("Console enabled but no console key is bound.\nAdd this to %LOCALAPPDATA%\\SMT5V\\Saved\\Config\\WindowsNoEditor\\Input.ini -\n[/Script/Engine.InputSettings]\nConsoleKeys = Tilde");
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// Log console key
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if (SDK::UInputSettings::GetInputSettings()->ConsoleKeys && SDK::UInputSettings::GetInputSettings()->ConsoleKeys.Num() > 0) {
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spdlog::info("Construct Console: Console enabled - access it using key: {}.", SDK::UInputSettings::GetInputSettings()->ConsoleKeys[0].KeyName.ToString());
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}
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else {
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spdlog::error("Console enabled but no console key is bound.\nAdd this to %LOCALAPPDATA%\\SMT5V\\Saved\\Config\\WindowsNoEditor\\Input.ini -\n[/Script/Engine.InputSettings]\nConsoleKeys = Tilde");
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