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CeilingUltra.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<LangVersion>10.0</LangVersion>
<CelestePrefix Condition="'$(CelestePrefix)' == '' And Exists('../../Celeste.dll')">../..</CelestePrefix>
<CelestePrefix Condition="'$(CelestePrefix)' == ''">lib-stripped</CelestePrefix>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Authors>$(AssemblyName)</Authors>
<RootNamespace>Celeste.Mod.CeilingUltra</RootNamespace>
<Configurations>Release</Configurations>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<WarningLevel>4</WarningLevel>
<NoWarn>CS8618</NoWarn>
</PropertyGroup>
<ItemDefinitionGroup>
<PackageReference IncludeAssets="compile" />
<Reference>
<Private>False</Private>
</Reference>
</ItemDefinitionGroup>
<ItemGroup>
<Reference Include="$(CelestePrefix)\Celeste.dll" Publicize="true" />
<Reference Include="FNA">
<HintPath>Libs\FNA.dll</HintPath>
</Reference>
<Reference Include="GravityHelper">
<HintPath>Libs\GravityHelper.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>Libs\Mono.Cecil.dll</HintPath>
</Reference>
<Reference Include="MonoMod.RuntimeDetour">
<HintPath>Libs\MonoMod.RuntimeDetour.dll</HintPath>
</Reference>
<Reference Include="MMHOOK_Celeste">
<HintPath>Libs\MMHOOK_Celeste.dll</HintPath>
</Reference>
<PackageReference Include="Krafs.Publicizer" Version="2.2.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="MonoMod.Utils" Version="22.7.31.1" />
<Reference Include="YamlDotNet">
<HintPath>Libs\YamlDotNet.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<PropertyGroup>
<PublicizerRuntimeStrategies>Unsafe;IgnoresAccessChecksTo</PublicizerRuntimeStrategies>
</PropertyGroup>
<ItemGroup>
<Publicize Include="Celeste" />
<Publicize Include="MonoMod.Utils" />
<Publicize Include="ExtendedVariantMode" />
</ItemGroup>
<ItemGroup>
<Compile Remove="Libs\**" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="Libs\**" />
</ItemGroup>
<ItemGroup>
<None Remove="Libs\**" />
</ItemGroup>
<ItemGroup>
<Folder Include="Graphics\Atlases\Gameplay\CeilingUltra\" />
</ItemGroup>
</Project>