My GLSL shaders. #20
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Great stuff, thank you very much for sharing! 👍 |
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New ones:
Updated:
Removed:
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I am getting an error using pixelate.glsl, which produces the following:
Any ideas? |
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I'm on Linux, so I use ShaderFilter-Plus in GLSL. With some help of Limeth, I could transpose some shaders that I used in Blender Game Engine to this plugin. And some others, one from ShaderToy (Warp) and another new from scratch (Wave). I want to share them with you ♥.
All of them: https://github.com/MarioMey/obs-shaders
Blur
https://github.com/MarioMey/obs-shaders/blob/main/blur.glsl
Chromatic Aberration
https://github.com/MarioMey/obs-shaders/blob/main/chromatic_aberration.glsl
Upwards_distorted (fork of NetherEran shader)
https://github.com/MarioMey/obs-shaders/blob/main/quad_don_gilberto_manhattan_ruiz.glsl
Distort
https://github.com/MarioMey/obs-shaders/blob/main/distort.glsl
Noise
https://github.com/MarioMey/obs-shaders/blob/main/noise.glsl
Lens distortion
https://github.com/MarioMey/obs-shaders/blob/main/lens_distortion.glsl
Pixelate
https://github.com/MarioMey/obs-shaders/blob/main/pixelate.glsl
Radial Blur + Zoom (the best!)
https://github.com/MarioMey/obs-shaders/blob/main/radialBlur.glsl
Wave
https://github.com/MarioMey/obs-shaders/blob/main/wave.glsl
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