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直线处理线上文本时会裁剪掉覆盖在文本下线段,而贝塞尔曲线似乎只会叠加一个透明度?这二者对于处理线上文本的行为不一致,是否应该保持相同的处理逻辑?
Windows
The text was updated successfully, but these errors were encountered:
直线在当线上有文字时是分段渲染的,通过直线和矩形计算相交点的逻辑来计算出来如何绘制两段。 但贝塞尔曲线太难了,直接叠一个半透明的东西了就。
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发生了什么?
直线处理线上文本时会裁剪掉覆盖在文本下线段,而贝塞尔曲线似乎只会叠加一个透明度?这二者对于处理线上文本的行为不一致,是否应该保持相同的处理逻辑?
系统版本
Windows
附件
The text was updated successfully, but these errors were encountered: