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🐛 含有随机数的逻辑节点未按流程顺序计算导致显示不正确 #216
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实际上是我偷懒了,计算所有逻辑节点的时候没有按照箭头拓扑顺序走。所以才导致的这个问题。 实际上多按x键几毫秒是可以弥补这个问题的。比如计算总和等等一些具体的数据。但问题就出在了随机数生成上,每一帧都在生成随机数。导致整个体系永远没办法安定下来。 我在想要不降低一下随机数节点的生成频率,或许可以暂时解决一下这个问题。 |
发现问题了,即使是每帧运算前先对所有逻辑节点的运算顺序按照y轴值排序,每个逻辑节点拿到的输入值还是在前一帧的值。非常诡异 |
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发生了什么?
如图所示,图中的与运算没有正确计算,原理不明。
另外,手动创建的计算节点在缩放画布时会变为原本设置的文本。
系统版本
Windows
附件
JSON
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