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Assets/ScreenSpace/FizzleFade/README.md

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# FizzleFade
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![FizzleFade demo image](LINK TO IMAGE)
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![FizzleFade demo image](./readme-image.jpg)
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### Description
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Hello, I am a description which should be replaced so. Please replace me.
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Assets/ScreenSpace/PercentageBased/README.md

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# Percentage Based UI
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![Percentage Based UI demo image](https://raw.githubusercontent.com/LewisJohnson/unity-ui-examples/master/Assets/ScreenSpace/PercentageBased/readme-image.png)
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![Percentage Based UI demo image](./readme-image.jpg)
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### Description
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This UI example is inspired by css, letting the developer create components with left/top and width/height values.
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Assets/ScreenSpace/PrisionArchitect/README.md

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# Prision Architect
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![Prision Architect demo image](https://github.com/LewisJohnson/unity-ui-examples/blob/master/Assets/ScreenSpace/PrisionArchitect/readme-image.png)
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![Prision Architect demo image](./readme-image.jpg)
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### Description
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A building/managment user interface á la [Prision Architect](https://www.introversion.co.uk/prisonarchitect/).
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Assets/ScreenSpace/RocketLeague/README.md

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# Rocket League [Incomplete]
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![Rocket League demo image](https://github.com/LewisJohnson/unity-ui-examples/blob/master/Assets/ScreenSpace/RocketLeague/readme-image.JPG)
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![Rocket League demo image](./readme-image.jpg)
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No that is not Rocket League, it's this samples! This example is a clone of the [Rocket League](https://en.wikipedia.org/wiki/Rocket_League) main menu UI.
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Assets/WorldSpace/HolographicWristUI/Scenes/CharacterBody.unity

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m_PrefabParentObject: {fileID: 496262, guid: 7737647c22c1fc64a88d5cd030c352ce, type: 2}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1912552327}
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m_LocalRotation: {x: 0.53267515, y: 0.07034045, z: 0.83613265, w: -0.11041513}
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m_LocalRotation: {x: 0.5326752, y: 0.070340455, z: 0.83613276, w: -0.110415146}
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m_LocalPosition: {x: 0.000022271464, y: -0.00006150465, z: 0.026027026}
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Skeleton/README.md

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* Field - This is a field description.
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* Field - This is a field description.
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✅ ❌ ❓

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