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This repository was archived by the owner on Feb 19, 2021. It is now read-only.

Commit b326e00

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author
Sammy Sammon
committed
We are no longer crap anymore (subject to opinion)
1 parent db9bf37 commit b326e00

27 files changed

+48
-42
lines changed

Audio/AudioPlayer.cs

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using NAudio;
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using NAudio.Wave;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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class AudioPlayer : IDisposable
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{

Audio/Ogg.cs

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using System.Text;
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using System.Threading.Tasks;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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class Ogg
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{

Audio/WebStreamPlayer.cs

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using System.Threading.Tasks;
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using Concentus.Structs;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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class WebStreamPlayer
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{

Controls/BetterPictureBox.cs

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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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class BetterPictureBox : PictureBox
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{

Controls/GhostTextbox.cs

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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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public class GhostTextbox : TextBox
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{

Controls/MarqueeLabel.cs

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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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class MarqueeLabel : Label
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{

Controls/OpenSans.cs

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using System.Text;
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using System.Threading.Tasks;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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class OpenSans
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{

Form1.Designer.cs

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Form1.cs

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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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public partial class Form1 : Form
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{

FormSettings.Designer.cs

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FormSettings.cs

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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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public partial class FormSettings : Form
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{

Globals.cs

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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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class Globals
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{

CrappyListenMoe.csproj ListenMoeClient.csproj

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<ProjectGuid>{88B02799-425E-4622-A849-202ADB19601B}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CrappyListenMoe</RootNamespace>
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<AssemblyName>CrappyListenMoe</AssemblyName>
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<RootNamespace>ListenMoeClient</RootNamespace>
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<AssemblyName>ListenMoeClient</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<PropertyGroup>
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<PostBuildEvent>if $(ConfigurationName) == Release (
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echo Running ILMerge...
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"C:\Program Files (x86)\Microsoft\ILMerge\ILMerge.exe" /ndebug /copyattrs /targetplatform:4.0,"C:\Windows\Microsoft.NET\Framework64\v4.0.30319" /out:"$(ProjectDir)\bin\ListenMoe.exe" "$(ProjectDir)\bin\Release\CrappyListenMoe.exe" "$(ProjectDir)\bin\Release\NAudio.dll" "$(ProjectDir)\bin\Release\websocket-sharp.dll" "$(ProjectDir)\bin\Release\Concentus.dll"
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echo "C:\Program Files (x86)\Microsoft\ILMerge\ILMerge.exe" /ndebug /copyattrs /targetplatform:4.0,"C:\Windows\Microsoft.NET\Framework64\v4.0.30319" /out:"$(ProjectDir)\bin\ListenMoe.exe" "$(ProjectDir)\bin\Release\CrappyListenMoe.exe" "$(ProjectDir)\bin\Release\NAudio.dll" "$(ProjectDir)\bin\Release\websocket-sharp.dll" "$(ProjectDir)\bin\Release\Concentus.dll"
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"C:\Program Files (x86)\Microsoft\ILMerge\ILMerge.exe" /ndebug /copyattrs /targetplatform:4.0,"C:\Windows\Microsoft.NET\Framework64\v4.0.30319" /out:"$(ProjectDir)\bin\ListenMoe.exe" "$(ProjectDir)\bin\Release\ListenMoeClient.exe" "$(ProjectDir)\bin\Release\NAudio.dll" "$(ProjectDir)\bin\Release\websocket-sharp.dll" "$(ProjectDir)\bin\Release\Concentus.dll"
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echo "C:\Program Files (x86)\Microsoft\ILMerge\ILMerge.exe" /ndebug /copyattrs /targetplatform:4.0,"C:\Windows\Microsoft.NET\Framework64\v4.0.30319" /out:"$(ProjectDir)\bin\ListenMoe.exe" "$(ProjectDir)\bin\Release\ListenMoeClient.exe" "$(ProjectDir)\bin\Release\NAudio.dll" "$(ProjectDir)\bin\Release\websocket-sharp.dll" "$(ProjectDir)\bin\Release\Concentus.dll"
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echo Done.
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)</PostBuildEvent>
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</PropertyGroup>

ListenMoeClient.csproj.user

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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectView>ProjectFiles</ProjectView>
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</PropertyGroup>
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</Project>

CrappyListenMoe.sln ListenMoeClient.sln

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# Visual Studio 15
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VisualStudioVersion = 15.0.26228.4
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CrappyListenMoe", "CrappyListenMoe.csproj", "{88B02799-425E-4622-A849-202ADB19601B}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ListenMoeClient", "ListenMoeClient.csproj", "{88B02799-425E-4622-A849-202ADB19601B}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution

Program.cs

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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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static class Program
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{

Properties/Resources.Designer.cs

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Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

Properties/Settings.Designer.cs

+2-2
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

RawInput.cs

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using System.Text;
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using System.Threading.Tasks;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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/// <summary>Enumeration containing flags for a raw input device.</summary>
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[Flags()]

Settings.cs

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using System.Text;
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using System.Threading.Tasks;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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class Settings
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{

SpriteLoader.cs

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using System.Text;
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using System.Threading.Tasks;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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class Sprite
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{

User.cs

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using System.Text;
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using System.Threading.Tasks;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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class User
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{

Web/Json.cs

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using System.Text;
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using System.Threading.Tasks;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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class Json
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{

Web/ReadFullyStream.cs

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using System.Text;
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using System.Threading.Tasks;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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//Taken from the NAudio sample code
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public class ReadFullyStream : Stream

Web/SongInfo.cs

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using System.Threading.Tasks;
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using WebSocketSharp;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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public class SongInfo
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{

Web/Updater.cs

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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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class Updater
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{

Web/WebHelper.cs

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using System.Text;
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using System.Threading.Tasks;
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namespace CrappyListenMoe
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namespace ListenMoeClient
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{
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public class ListenMoeResponse
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{

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