diff --git a/Assets/HipParticle/Shaders/ConstellationLine.shader b/Assets/HipParticle/Shaders/ConstellationLine.shader index e0a1f89..03fe389 100644 --- a/Assets/HipParticle/Shaders/ConstellationLine.shader +++ b/Assets/HipParticle/Shaders/ConstellationLine.shader @@ -16,13 +16,14 @@ #pragma vertex vert #pragma fragment frag #pragma multi_compile_fog - + #pragma multi_compile_instancing #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID }; struct v2f @@ -34,6 +35,7 @@ v2f vert (appdata v) { + UNITY_SETUP_INSTANCE_ID(v); v2f o; o.vertex = UnityObjectToClipPos(v.vertex); UNITY_TRANSFER_FOG(o,o.vertex);