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Calling GameRenderer#renderLevel with custom RenderTarget (TextureTarget in my case) renders only the sky, level itself is not visible.
Affects my mod (Exposure) and panoramas (Minecraft#grabPanoramixScreenshot for example) and potentially others.
I've managed to fix it for my code by binding my renderTarget again after KubeJSGameClientEventHandler#worldRender using mixins. But that's likely not a good solution.
Crash report/logs
No response
The text was updated successfully, but these errors were encountered:
Minecraft Version
1.21.1
KubeJS Version
2101.7.1-build.181
Rhino Version
2101.2.6-build.66
Architectury Version
0.0.0
Forge/Fabric Version
NeoForge 21.1.52
Describe your issue
Calling GameRenderer#renderLevel with custom RenderTarget (TextureTarget in my case) renders only the sky, level itself is not visible.
Affects my mod (Exposure) and panoramas (Minecraft#grabPanoramixScreenshot for example) and potentially others.
I've managed to fix it for my code by binding my renderTarget again after KubeJSGameClientEventHandler#worldRender using mixins. But that's likely not a good solution.
Crash report/logs
No response
The text was updated successfully, but these errors were encountered: