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README.md

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<h1 dir=auto>
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<b>Kinect One (Fake)</b>
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<a style="color:#9966cc;" href="https://github.com/KinectToVR/Amethyst">Amethyst</a>
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<text>device plugin</text>
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</h1>
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## **License**
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This project is licensed under the GNU GPL v3 License
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## **Overview**
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This repo is a pure implementation of the `ITrackingDevice` interface,
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providing Amethyst support for the Xbox One Kinect, as a fake device.
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Both the handler and the plugin itself ([available here](https://github.com/KimihikoAkayasaki/plugin_Relay/tree/main/plugin_Relay)) are written in C#
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## **Downloads**
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You're going to find built plugins in [repo Releases](https://github.com/KimihikoAkayasaki/plugin_Relay/releases/latest).
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## **Build & Deploy**
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Both build and deployment instructions [are available here](https://github.com/KimihikoAkayasaki/plugin_Relay/blob/main/.github/workflows/build.yml).
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- Open in Visual Studio and publish using the prepared publish profile
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(`plugin_Relay``Publish``Publish``Open folder`)
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- Copy the published plugin to the `plugins` folder of your local Amethyst installation
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or register by adding it to `$env:AppData\Amethyst\amethystpaths.k2path`
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```jsonc
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{
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"external_plugins": [
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// Add the published plugin path here, this is an example:
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"F:\\source\\repos\\plugin_Relay\\plugin_Relay\\bin\\Release\\Publish"
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]
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}
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```
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## **Wanna make one too? (K2API Devices Docs)**
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[This repository](https://github.com/KinectToVR/Amethyst.Plugins.Templates) contains templates for plugin types supported by Amethyst.<br>
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Install the templates by `dotnet new install Amethyst.Plugins.Templates::1.2.0`
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and use them in Visual Studio (recommended) or straight from the DotNet CLI.
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The project templates already contain most of the needed documentation,
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although please feel free to check out [the official wesite](https://docs.k2vr.tech/) for more docs sometime.
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The build and publishment workflow is the same as in this repo (excluding vendor deps).

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