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| 1 | +//------------------------------------------------------------------------------ |
| 2 | +// <copyright file="GestureDetector.cs" company="Microsoft"> |
| 3 | +// Copyright (c) Microsoft Corporation. All rights reserved. |
| 4 | +// </copyright> |
| 5 | +//------------------------------------------------------------------------------ |
| 6 | + |
| 7 | +namespace Kinect2Sample |
| 8 | +{ |
| 9 | + using System; |
| 10 | + using System.Collections.Generic; |
| 11 | + using Microsoft.Kinect; |
| 12 | + using Microsoft.Kinect.VisualGestureBuilder; |
| 13 | + using WindowsPreview.Kinect; |
| 14 | + using Windows.UI.Xaml; |
| 15 | + using WindowsPreview.Data; |
| 16 | + |
| 17 | + /// <summary> |
| 18 | + /// Gesture Detector class which listens for VisualGestureBuilderFrame events from the service |
| 19 | + /// and updates the associated GestureResultView object with the latest results for the gesture |
| 20 | + /// </summary> |
| 21 | + public class GestureDetector : IDisposable |
| 22 | + { |
| 23 | + //public RoutedEventHandler GestureRecognized { get; set; } |
| 24 | + |
| 25 | + //important lab 13 |
| 26 | + /// <summary> Path to the gesture database that was trained with VGB </summary> |
| 27 | + private readonly string gestureDatabase = @"Database\HandsAboveHead.gbd"; |
| 28 | + |
| 29 | + //important lab 13 |
| 30 | + /// <summary> Name of the discrete gesture in the database that we want to track </summary> |
| 31 | + private readonly string handsAboveHeadGestureName = "HandsAboveHead"; |
| 32 | + |
| 33 | + /// <summary> Gesture frame source which should be tied to a body tracking ID </summary> |
| 34 | + private VisualGestureBuilderFrameSource vgbFrameSource = null; |
| 35 | + |
| 36 | + /// <summary> Gesture frame reader which will handle gesture events coming from the sensor </summary> |
| 37 | + private VisualGestureBuilderFrameReader vgbFrameReader = null; |
| 38 | + |
| 39 | + /// <summary> |
| 40 | + /// Initializes a new instance of the GestureDetector class along with the gesture frame source and reader |
| 41 | + /// </summary> |
| 42 | + /// <param name="kinectSensor">Active sensor to initialize the VisualGestureBuilderFrameSource object with</param> |
| 43 | + /// <param name="gestureResultView">GestureResultView object to store gesture results of a single body to</param> |
| 44 | + public GestureDetector(KinectSensor kinectSensor, GestureResultView gestureResultView) |
| 45 | + { |
| 46 | + if (kinectSensor == null) |
| 47 | + { |
| 48 | + throw new ArgumentNullException("kinectSensor"); |
| 49 | + } |
| 50 | + |
| 51 | + if (gestureResultView == null) |
| 52 | + { |
| 53 | + throw new ArgumentNullException("gestureResultView"); |
| 54 | + } |
| 55 | + |
| 56 | + this.GestureResultView = gestureResultView; |
| 57 | + |
| 58 | + // create the vgb source. The associated body tracking ID will be set when a valid body frame arrives from the sensor. |
| 59 | + this.vgbFrameSource = new VisualGestureBuilderFrameSource(kinectSensor, 0); |
| 60 | + this.vgbFrameSource.TrackingIdLost += this.Source_TrackingIdLost; |
| 61 | + |
| 62 | + // open the reader for the vgb frames |
| 63 | + this.vgbFrameReader = this.vgbFrameSource.OpenReader(); |
| 64 | + if (this.vgbFrameReader != null) |
| 65 | + { |
| 66 | + this.vgbFrameReader.IsPaused = true; |
| 67 | + this.vgbFrameReader.FrameArrived += this.Reader_GestureFrameArrived; |
| 68 | + } |
| 69 | + |
| 70 | + // load the 'Seated' gesture from the gesture database |
| 71 | + using (VisualGestureBuilderDatabase database = new VisualGestureBuilderDatabase(this.gestureDatabase)) |
| 72 | + { |
| 73 | + // we could load all available gestures in the database with a call to vgbFrameSource.AddGestures(database.AvailableGestures), |
| 74 | + // but for this program, we only want to track one discrete gesture from the database, so we'll load it by name |
| 75 | + //foreach (Gesture gesture in database.AvailableGestures) |
| 76 | + //{ |
| 77 | + // if (gesture.Name.Equals(this.seatedGestureName)) |
| 78 | + // { |
| 79 | + // this.vgbFrameSource.AddGesture(gesture); |
| 80 | + // } |
| 81 | + //} |
| 82 | + |
| 83 | + // we could load all available gestures in the database with a call to vgbFrameSource.AddGestures(database.AvailableGestures), |
| 84 | + // but for this program, we only want to track one discrete gesture from the database, so we'll load it by name |
| 85 | + foreach (Gesture gesture in database.AvailableGestures) |
| 86 | + { |
| 87 | + if (gesture.Name.Equals(this.handsAboveHeadGestureName)) |
| 88 | + { |
| 89 | + this.vgbFrameSource.AddGesture(gesture); |
| 90 | + } |
| 91 | + } |
| 92 | + } |
| 93 | + } |
| 94 | + |
| 95 | + /// <summary> Gets the GestureResultView object which stores the detector results for display in the UI </summary> |
| 96 | + public GestureResultView GestureResultView { get; private set; } |
| 97 | + |
| 98 | + /// <summary> |
| 99 | + /// Gets or sets the body tracking ID associated with the current detector |
| 100 | + /// The tracking ID can change whenever a body comes in/out of scope |
| 101 | + /// </summary> |
| 102 | + public ulong TrackingId |
| 103 | + { |
| 104 | + get |
| 105 | + { |
| 106 | + return this.vgbFrameSource.TrackingId; |
| 107 | + } |
| 108 | + |
| 109 | + set |
| 110 | + { |
| 111 | + if (this.vgbFrameSource.TrackingId != value) |
| 112 | + { |
| 113 | + this.vgbFrameSource.TrackingId = value; |
| 114 | + } |
| 115 | + } |
| 116 | + } |
| 117 | + |
| 118 | + /// <summary> |
| 119 | + /// Gets or sets a value indicating whether or not the detector is currently paused |
| 120 | + /// If the body tracking ID associated with the detector is not valid, then the detector should be paused |
| 121 | + /// </summary> |
| 122 | + public bool IsPaused |
| 123 | + { |
| 124 | + get |
| 125 | + { |
| 126 | + return this.vgbFrameReader.IsPaused; |
| 127 | + } |
| 128 | + |
| 129 | + set |
| 130 | + { |
| 131 | + if (this.vgbFrameReader.IsPaused != value) |
| 132 | + { |
| 133 | + this.vgbFrameReader.IsPaused = value; |
| 134 | + } |
| 135 | + } |
| 136 | + } |
| 137 | + |
| 138 | + public bool GestureRecognized |
| 139 | + { |
| 140 | + get |
| 141 | + { |
| 142 | + return this.GestureRecognized; |
| 143 | + } |
| 144 | + |
| 145 | + set |
| 146 | + { |
| 147 | + if (this.GestureRecognized != value) |
| 148 | + { |
| 149 | + this.GestureRecognized = value; |
| 150 | + } |
| 151 | + } |
| 152 | + } |
| 153 | + |
| 154 | + /// <summary> |
| 155 | + /// Disposes all unmanaged resources for the class |
| 156 | + /// </summary> |
| 157 | + public void Dispose() |
| 158 | + { |
| 159 | + this.Dispose(true); |
| 160 | + GC.SuppressFinalize(this); |
| 161 | + } |
| 162 | + |
| 163 | + /// <summary> |
| 164 | + /// Disposes the VisualGestureBuilderFrameSource and VisualGestureBuilderFrameReader objects |
| 165 | + /// </summary> |
| 166 | + /// <param name="disposing">True if Dispose was called directly, false if the GC handles the disposing</param> |
| 167 | + protected virtual void Dispose(bool disposing) |
| 168 | + { |
| 169 | + if (disposing) |
| 170 | + { |
| 171 | + if (this.vgbFrameReader != null) |
| 172 | + { |
| 173 | + this.vgbFrameReader.FrameArrived -= this.Reader_GestureFrameArrived; |
| 174 | + this.vgbFrameReader.Dispose(); |
| 175 | + this.vgbFrameReader = null; |
| 176 | + } |
| 177 | + |
| 178 | + if (this.vgbFrameSource != null) |
| 179 | + { |
| 180 | + this.vgbFrameSource.TrackingIdLost -= this.Source_TrackingIdLost; |
| 181 | + this.vgbFrameSource.Dispose(); |
| 182 | + this.vgbFrameSource = null; |
| 183 | + } |
| 184 | + } |
| 185 | + } |
| 186 | + |
| 187 | + /// <summary> |
| 188 | + /// Handles gesture detection results arriving from the sensor for the associated body tracking Id |
| 189 | + /// </summary> |
| 190 | + /// <param name="sender">object sending the event</param> |
| 191 | + /// <param name="e">event arguments</param> |
| 192 | + private void Reader_GestureFrameArrived(object sender, VisualGestureBuilderFrameArrivedEventArgs e) |
| 193 | + { |
| 194 | + VisualGestureBuilderFrameReference frameReference = e.FrameReference; |
| 195 | + using (VisualGestureBuilderFrame frame = frameReference.AcquireFrame()) |
| 196 | + { |
| 197 | + if (frame != null) |
| 198 | + { |
| 199 | + // get the discrete gesture results which arrived with the latest frame |
| 200 | + IReadOnlyDictionary<Gesture, DiscreteGestureResult> discreteResults = frame.DiscreteGestureResults; |
| 201 | + |
| 202 | + if (discreteResults != null) |
| 203 | + { |
| 204 | + // we only have one gesture in this source object, but you can get multiple gestures |
| 205 | + foreach (Gesture gesture in this.vgbFrameSource.Gestures) |
| 206 | + { |
| 207 | + //if (gesture.Name.Equals(this.seatedGestureName) && gesture.GestureType == GestureType.Discrete) |
| 208 | + //{ |
| 209 | + // DiscreteGestureResult result = null; |
| 210 | + // discreteResults.TryGetValue(gesture, out result); |
| 211 | + |
| 212 | + // if (result != null) |
| 213 | + // { |
| 214 | + // // update the GestureResultView object with new gesture result values |
| 215 | + // this.GestureResultView.UpdateGestureResult(true, result.Detected, result.Confidence); |
| 216 | + // } |
| 217 | + //} |
| 218 | + |
| 219 | + if (gesture.Name.Equals(this.handsAboveHeadGestureName) && gesture.GestureType == GestureType.Discrete) |
| 220 | + { |
| 221 | + DiscreteGestureResult result = null; |
| 222 | + discreteResults.TryGetValue(gesture, out result); |
| 223 | + |
| 224 | + if (result != null) |
| 225 | + { |
| 226 | + // update the GestureResultView object with new gesture result values |
| 227 | + this.GestureResultView.UpdateGestureResult(true, result.Detected, result.Confidence); |
| 228 | + } |
| 229 | + } |
| 230 | + } |
| 231 | + } |
| 232 | + } |
| 233 | + } |
| 234 | + } |
| 235 | + |
| 236 | + /// <summary> |
| 237 | + /// Handles the TrackingIdLost event for the VisualGestureBuilderSource object |
| 238 | + /// </summary> |
| 239 | + /// <param name="sender">object sending the event</param> |
| 240 | + /// <param name="e">event arguments</param> |
| 241 | + private void Source_TrackingIdLost(object sender, TrackingIdLostEventArgs e) |
| 242 | + { |
| 243 | + // update the GestureResultView object to show the 'Not Tracked' image in the UI |
| 244 | + this.GestureResultView.UpdateGestureResult(false, false, 0.0f); |
| 245 | + } |
| 246 | + } |
| 247 | +} |
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