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LicenseRef-Poser-EULA.txt
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Poser End User License Agreement
(EULA)
Obtained from:
https://archive.org/stream/poser-pro-2014-reference-manual/Poser_Pro_2014_reference_manual_djvu.txt
This End User License Agreement (“EULA”) is between you
(both the individual installing the Program and any single legal
entity on behalf of which such individual is acting) (“you” or
“your”) and Smith Micro Software, Inc., and/or its subsidiaries
(“Company”).
PLEASE READ THIS EULA CAREFULLY BEFORE USING THE
SOFTWARE. BY CLICKING THE “I ACCEPT” BUTTON WHEN
INSTALLING THE PROGRAM, YOU ARE AGREEING TO BE
BOUND BY THE TERMS OF THIS EULA. IF YOU DO NOT
AGREE TO THE TERMS OF THIS EULA, CLICK ON THE “I
DO NOT ACCEPT” BUTTON. IF YOU DO NOT ACCEPT THIS
EULA, YOU MAY NOT USE OR ACCESS THE SOFTWARE.
USING OR ACCESSING ANY PART OF THE SOFTWARE
INDICATES THAT YOU ACCEPT THESE TERMS.
DEFINITIONS
* “Content” means animations, characters, clothing, faces,
hair, geometries, images, materials, meshes, morphs,
motion files, props, PoserPython scripts, textures, bump
maps, transparencies, and similar files and data created
with the intent of being used within the Program and/or
third party applications.
“Documentation” means any written material in any
form for installation and use of the Program provided by
authorized agents or representatives of the Company.
“Legitimate Uses” means (a) creating morph targets based
on the Restricted Content, provided that any distribution
of the morph targets will not include the original mesh
connectivity information (for example, distribution in
the form of data utilized with morph moving utilities or
in a .CR2 file that references the original geometry, but
no inclusion of the complete mesh); (b) creating texture
templates derived from the Restricted Content to create
new maps for either Restricted Content or Other Content;
(c) creating tutorials, books, or other educational materials
using images of the Program interface or Content for sale,
distribution, public display, or public performance, provided
such materials are intended to educate users as to use of the
Program; (d) creating original Content for sale, distribution,
public display, or public performance; (e) creating materials
(e.g., shader trees) for use with either Restricted Content
or Other Content; (f) creating characters or props based on
Restricted Content in Proprietary File Formats, where the
original (or modified) geometry, texture, or other Restricted
Content files are not distributed with such characters or
props; or (g) creating PoserPython scripts.
“Other Content” means Content that is not Restricted
Content or Unrestricted Content. Other Content may be
subject to license terms imposed by the Other Content’s
original creator.
“Program” means the Company computer software and
associated files in Proprietary File Formats delivered via the
accompanying physical media or electronic media.
“Proprietary File Formats” means any of Company’s
proprietary compressed and uncompressed formats and/
or future proprietary file formats, including files with the
following extensions: CM2, CR2, FC2, HD2, HR2, LT2,
MC6, MTS, PP2, PZ2, PZ3.
“Restricted Content” means all Content included with
or part of the Program that is not Unrestricted Content,
including without limitation mesh objects (geometry)
in any format, files in Proprietary File Formats, images,
materials, texture, transparency maps, Documentation, and
Company’s proprietary data.
“Unrestricted Content” means Content included with
or part of the Program that is specifically identified in the
Documentation or listed in this EULA as Unrestricted
Content. The following figure geometries and their
associated textures are Unrestricted Content: low res male,
low res female, medium res male, medium res female.
THIRD-PARTY TECHNOLOGY AND
CONTENT
Portions of the Program and Other Content contain technology
and/or other components licensed by the Company from the
following third parties: Pixels Digital, Inc., Singular Inversions,
Inc., Size8 Software, Inc., and Automatic Sync Technologies
LLC, each of whom retain the ownership, copyrights,
trademarks, and patents to their respective contributions to
the Program. Open source components include: Open source
components include: Boost C++ http://www.boost.org, Bullet
Physics http://bulletphysics.org, Embree http://embree.github.
com, FreeImage http://freeimage.sourceforge.net, FreeType
http://freetype.sourceforge.net, Geometric Tools http://www.
geometrictools.com, k-d tree point cloud: Henrik Wann Jensen,
libCurl http://curl.haxx.se/libeurl/, libjpeg http://www.ijg.
org, libtiff http://www.libtiff.org, numpy http://www.numpy.
org, OpenEXR http://www.openexr.com, OpenSSL http://
www.openssl.org, pcre http://www.pcre.org, PIL http://www.
pythonware.com/products/pil, pthreads http://sourceware.
org/pthreads-win32, Python http://www.python.org, pthreads
http://sourceware.org/pthreads-win32, SFMT http://www.
math.sci.hiroshima-u.ac.jp/~m-mat/MT/SFMT, XMLRPC++
http://xmlrpepp.sourceforge.net, XMP http://www.adobe.
com/products/xmp Other Content that is subject to third-party
rights included with Program and Documentation is copyrighted
and owned by the original Content creators.