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Description
After I defeated an enemy pirate ship, attempting to retrieve the wreckage via the salvage bay deletes the ship after appearing for a few ticks.
Unsure what causes this since I tried a few things already (building more salvage bays, fulling fueling my engines). Though it does spit out quite a few errors:
During this a pawn tries to move a building "new ship position" into the spot where the wreckage is supposed to go, but this doesn't actually do anything
<color=#00FFFFFF>SOS2: <color=#FF0000FF>Ship move to map: Map-25-PlayerHome<color=#FF0000FF> failed, target destroyed!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:SaveOurShip2.ShipInteriorMod2.MoveShip_Patch2 (Verse.Building,Verse.Map,Verse.IntVec3,RimWorld.Faction,byte,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:SaveOurShip2.MinifiedThingShipMove.Tick_Patch1 (SaveOurShip2.MinifiedThingShipMove)
Verse.Thing:DoTick ()
Verse.ThingOwner:DoTick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()