diff --git a/1.5/Languages/English/Keyed/Gameplay.xml b/1.5/Languages/English/Keyed/Gameplay.xml
index 3d81588..44e0729 100644
--- a/1.5/Languages/English/Keyed/Gameplay.xml
+++ b/1.5/Languages/English/Keyed/Gameplay.xml
@@ -400,6 +400,7 @@
Use this vent to expel superheated air from the room. The process will damage your ship's life-support system(s) based on the size of the room, split evenly between systems (currently {0} each).\n\nAny non-EVA-capable pawns in the room will suffer explosive decompression!
Air is not superheated
No active life support
+ Depletion level: {0}
Break cloak at depletion level
When the ship's coolant depletion reaches this percentage, disable cloaking device(s) so that it can recover.
Cloaking devices deactivated due to coolant depletion!
diff --git a/Source/1.5/Building/Building_ShipCloakingDevice.cs b/Source/1.5/Building/Building_ShipCloakingDevice.cs
index 4241965..5b9bf87 100644
--- a/Source/1.5/Building/Building_ShipCloakingDevice.cs
+++ b/Source/1.5/Building/Building_ShipCloakingDevice.cs
@@ -80,6 +80,10 @@ public override string GetInspectString()
{
stringBuilder.AppendLine(inspectString);
}
+ if (heatComp.myNet != null)
+ {
+ stringBuilder.AppendLine(TranslatorFormattedStringExtensions.Translate("SoS.HeatDepletionLevel", (heatComp.myNet.DepletionRatio).ToString("P0")));
+ }
if (active)
{
stringBuilder.AppendLine("Active");//TranslatorFormattedStringExtensions.Translate(