- Fixed a possible infinite loop when estimating the health restored by the food the player is holding (#181, thanks @TigerWalts and @Darkere for reporting the bug and providing info on how to reproduce it)
- Optimized estimation of the health restored by the food the player is holding (previously, in certain situations it could take much, much longer than it needed to; now, it will always take a reasonable amount of time)
Architectury v1.30.56 for 1.16.4/5
Updated at 2022-03-20 12:37.
- Fixed EntitySpawnExtension buffer being unable to be read from, Fix #208 (#220)
100k downloads special backport:
*Botania Apotecaries refill with Conjure Water.
*Prevent Lightning from destroy drops.
*Conjure Terrain, Homing and Arc Projectiles Glyphs. Should behave like the 1.18 counterparts.
Fix potion jar awkward duplication
Fix item dupes with Arcane Pedestal
Fix weald walkers not targeting many mobs
Fixes lag with certain projectiles not despawning on chunk borders
Version v1.3 (New Languages)
- Added language translation capability for configs and the order process
Release notes can be found on the GitHub repository (https://github.com/cc-tweaked/CC-Tweaked/releases/tag/v1.16.5-1.100.4).
As always, don't forget to backup your world before updating!
Fixes:
- Fix capabilities not being invalidated on tile removal
Closes CyclopsMC/IntegratedDynamics#1144
- Fix recipe caching not working for crafting recipes
Related to CyclopsMC/IntegratedTerminals#78
- Fix CME in server tick handler while checking dynamic states
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 1.11.6 or higher.
Fixes:
- Retry reads from external networks externally on error, Closes #1145
- Fix crash when other mods call the facade recipe too early, Closes #1143
- Fix text to speech being too frequent and not stopping, Closes #1138
- Fix opaque facades not blocking facades, Closes #1137
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 1.12.0 or higher.
Fixes:
- Compress crafting job messages as ints instead of strings, Closes #80
- Fix lag when shift-crafting in terminal, Closes CyclopsMC/IntegratedTerminals#78
JourneyMap (Archived file⟶journeymap-1.16.5-5.8.0)
JourneyMap 1.16.5-5.8.0 for Minecraft 1.16.5
Requirements:
- Java 8
- Minecraft 1.16.5
- Forge 1.16.5-36.2.22
General Information:
- See http://journeymap.info/ for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
- See http://journeymap.info/Support for information on getting technical support.
- Implements JourneyMap API v1.16.5-1.8-SNAPSHOT
CHANGELOG (2022-03-17-09:23:05):
New in 1.16.5-5.8.0
- IMPORTANT: Minimum forge version 36.2.20 required for log4j security issues.
- Added: Waypoint Crud events for api.
- Added: Waypoint accessors for api.
- Added: Multiplayer Option so users can hide themselves on the map when expanded radar is enabled.
- Added: Temporary waypoints that disappear on approach.
- Added: Fullscreen hotkey to hide buttons, default key:h
- Added: Option to disable strikethrough of disabled waypoints on the waypoint manager.
- Added: Map Data Caching, solves a lot of teleport and waypoint creation issues when out of render range.
- Added: DataFixer for automapping old worlds
- Added: Many webmap enhancements.
- Added: New option for self scale on map so it is no longer tied to player entity scale.
- Added: Server Option to set max map render distance.
- Added: Server Option to hide underground players.
- Added: Addons can create mouse over tooltips for entities on the fullscreen map.
- Added: Event for addons to hook into displayed entities.
- Added: Event for addons to create their own info slots.
- Added: Ability for addons to get JM data path.
- Added: Hooks for API addons to add items to the Options screen.
- Added: Hooks for API to add buttons and toolbars to fullscreen map.
- Added: Api labels can also be i18n keys.
- Added: Right Click menu on fullscreen map with full API(1.8) support!
- Added: New Api events for fullscreen mouse_click, mouse_drag, and mouse_move.
- Added: New Biome Map Type
- Added: Position Button in Minimap Bottom Bar for minimap and effects moving.
- Added: Cartography option to map water colors based on biome. Default: False
- Added: Version packet for use by bukkit/spigot/sponge servers. See our discord for details.
- Added: Info Slot Background opacity option.
- Added: Moon Phase info slot.
- Updated: Fixed old icons and added icons for new mobs. Thanks Sandriell
- Updated: Default Scaling settings updated from .5 to 1(Self, Player, Mob).
- Updated: Chunk Data Caching - Fixes all memory issues, but new format all current chunk cache is invalid.
- Updated: zh_ch language by Nightsharp.
- Updated: Fullscreen double click time between clicks reduced to trigger a double click from 450ms to 250ms.
- Updated: Many textbox improvements and fixes.
- Updated: Version check logic to use new cfwidget urls.
- Updated: Major optimizations to polygon overlay rendering.
- Updated: Radar can handle non-specific mob types from mods.
- Updated: Journeymap API 1.8 Snapshot
- Updated: Polygon triangulation logic, MUCH better now, holes work! Thanks to Mirality(uecasm)
- c5914c8 - update to JM-5.8.0
- Fix bug where swapping out tug routes may result in game crash
- Various under-the-hood improvements
- Upsized fishing barges
- Fix #91: prevent jerboas presenting permanently. (0837433)
- Bump submodule, version. (32b8111)
- Configurable vanilla textures. (012260a)
- Fix inventory clearing. (4b97661)
- Finalize some more code for the migration system. (2c48f72)
- Encode block position when loading data. (d304071)
- Fix migrations, properly create subfolders for other data types. (c1932b1)
- Update submodule. (45fd14c)
- More work on Migration code. (2d10e75)
This mod was made possible by Patreon support from players like you. Thank you!
- sirdizarm
- lothrazar
- Graham Hughes
- fowltief
- LyrenF
- Vallen
- CosmicParticl
- Aranai Ra
- SeriousCreeper
- clefal
Added:
- Wooden/Bamboo bridges/stairs/piers can be used as fuel in furnaces
Fixed:
- Cant place torch if you only have 1 in hand
- Bottom of the bridge turns invisible when a platform is placed below
- Bridge stair cullface messed up a bit
- Bridge stair are messing up next to stairs
- Walkways go invisible when solid block on top of them
Added :
- pt_br by clustermage
- pl_pl by Vakarian89
- Wooden Doors/Prints can now be used as fuel in furnace
Changed:
- Barn Door recipe adjusted (Glass no longer needed)
- Fixed dependency mistake in mods.toml
- wooden blocks now work as fuel in furnace
- added option to not open window when holding the blockitem
fix some embellishment recipes showing up without the required mod being installed
Fixed SSL issues for bundled jre. Removed mojang login since it's no longer usable.
PneumaticCraft: Repressurized (pneumaticcraft-repressurized-1.16.5-2.15.3-308.jar⟶pneumaticcraft-repressurized-1.16.5-2.15.4-312.jar)
2.15.4-312 (14th Mar 2022)
Updates
- Drone debugging now works for External Program widgets; the visible debugged widgets will update as the Drone enters/leaves sub-programs
Fixes
- When breaking a Spawner with a Spawner Agitator attached, Spawner player activation range is now reset
- This isn't normally important, but when mods are present which allow dropping Spawners as items (e.g. Apotheosis), it becomes important
- Fixed Foreach widgets (Coordinate and Item) not functioning properly when running in a subprogram called by an External Program widget
- External Program wrongly interpreted the end of the foreach subroutine as end of the entire subprogram
- Fixed External Program widget running forever
- Now it will run each program in the target inventory once (in order), then move to the next widget in the program
- Fixed Item Filter order mattering in Condition: Item Filter when using a Tag Filter
- Previously the Tag Filter had to be in the second slot, now it can be in either
- Fixed a possible server-side crash related to placing heat-using blocks
- Not one I could reproduce myself, but extra defensive coding has been added to ensure a crash is impossible in these circumstances
- NOTE: this does require an API break in the HeatBehaviour API class; generics are no longer used or required here
RFToolsControl 1.16-4.0.15
RFToolsUtility 1.16-3.1.12
- The crafter is now infusable again
- Fixed some mod interaction with screens
Sophisticated Backpacks (sophisticatedbackpacks-1.16.5-3.15.7.531.jar⟶sophisticatedbackpacks-1.16.5-3.15.13.560.jar)
Fixed overflow to work correctly when void upgrade is the only pickup upgrade or its logic gets run before pickup upgrade. Also fixed some corner cases for how items for overflow get matched.
This will most likely be the last 1.16.5 build unless significant issues arise. Development will be focused on 1.18.2
Tools
- Update slimeskull durability to make repairing less expensive
- Fix custom armor not always showing the enchantment glint
- Fix plate armor being repaired with manyullyn instead of cobalt
Materials
- Added config to disable dragon scale drops
- Added darkthread, a binding only composite of obsidian and string that grants a tool looting
- Added ancient hide, a binding only composite of ancient debris and leather that grant a tool fortune
- Tweak textures of nahuatl by using wood as a base
- Tweak textures of several materials that only exist as repair kits
- Fix invariant being backwards
- Fix random material deserializer crashing (used for tools in loot tables)
- Fix bone items having wrong orientation in hand
- Fix some compat material recipes not disabling properly when the material is not present
Modifiers
- Added protection modifier, a new ability providing general protection. Together with the defense slot modifiers, armor can now reach levels of protection comparable to netherite armor
- Added clay and honey as embellishments for slimesuit
- Added obsidian and debris as embellishments for plate armor
- Move tinkers keybindings to their own category
- Diamond now only boosts armor durability by 250 instead of 500 to be more inline with vanilla diamond armor
- Improve tooltips on several modifiers, notably adding a tooltip to temperate
- Fix extra hand when holding map with some armor modifiers
Modifier recipes
- Netherite embellishment now costs nuggets instead of ingots
- Exchanging and autosmelt can now be added to all harvest tools instead of just "primary" harvest tools
- Players now have a higher drop rate of heads from severing, making it possible to get 100% drop rate with the right modifiers
- Interaction modifiers such as tilling and pathing now use cobalt instead of netherite scrap in the recipe
- Allow creating seared reinforcement using scorched stone, for nether runs
- Looting on chestplates is now an upgrade, and now properly requires unarmed to make it more clear it only affects unarmed attacks
- Make autosmelt recipe a bit cheaper, making it possible with overworld resources
- Fix toolbelt having a max of level 1
Smeltery
- Discourage mobs from pathfinding into an active smeltery or foundry
- Cast chest can now be crafted using any cast type. This is more consistent with the recipe in 1.18, where blank casts no longer exist
- Add recipes for casting magma using blazing blood and slime
World
- Fix skyslime grass on ender dirt having the wrong texture
- Fix trapdoor textures orienting wrongly when opened
Books
- Improve page for repair kits
- Fix some typos in books
Data
- Added timers to data loaders to keep track of how fast they load
- Make model caches concurrent, I am told some performance mod causes a crash if they are not concurrent, and its a trivial fix
- Make modifier recipes support stackable tinker tools. We don't use this feature internally, but an addon requested it
- Tool stat JSON have better merging logic across multiple datapacks. Now instead of needing to provide all stats, you only need to provide the ones you change. For example, you can change the harvest level of a material without being forced to override its durability, attack damage, and mining speed
- Make texture scanners less likely to fail if the order of resource loading changes
- Added French translations (thanks to Dracnis!)
Generated using ChangelogGenerator 2.0.0-pre10.