Adds Cast Iron and associated items
- Fix a crash with Slabdishes
- Fix Slabdish Tooltip
- Add experience points to cooking recipes
- Update Wisteria Pantry texture
Fixed
- Crashes with newer minecolonies versions.
Added
- Transmitter integration for mekanism
https://github.com/Shadows-of-Fire/Apotheosis/blob/1.16/changelog.md
No changelog available.
Architectury v1.28.48 for 1.16.4/5
Updated at 2021-12-31 23:19.
- Update buildscripts and license headers
Fixes familiars not granting spell cast bonuses
Fixes vexes and horses not firing summoned events
Updated ru_ru
- Vampiric gloves will now always heal the player, even if the amount healed is less than 1 hp
- Reduced the default health absorption rate of vampiric gloves from 25% to 20% damage dealt
- Add Aspen tree shape and make it available through Wandering Traders
- Added an toggleable "Unobtainable" description to unimplemented items
- Changed Rainforest biome category from Forest to Jungle
- Retextured various blocks and items
- Removed Gelled
- Made all Aloe-related foods put out fire
- Moved Relief & Worsening to be based on Aloe instead
- Boosted Aloe saturation
- Nerfed Passionfruit hunger and saturation
- Made Passionfruit eat faster
- Made Barrel Cactus not grow on its own
- Made Barrel Cactus able to be increased in size by using another Barrel Cactus on it
- Fixed biome features being added late
- Fixed some stuff not being counted as flowers
- Fixed some suspicious stew effects lasting too long
- Fixed Passionfruit Tart and Yucca Branches not being compostable
- Fixed some slight advancement issues
- Fixed Quail Eggs not working in recipes using eggs
- Added config for Pharaoh slain message
- Added Korean localization (Thanks to mindy15963)
- Updated Russian translation (Thanks to Kiberkotleta)
Version 3.1.7
- Fixed another crash with the Living Armour. Maybe I got it this time!
https://github.com/VazkiiMods/Botania/releases/tag/release-1.16.5-420.1
Release notes can be found on the GitHub repository (https://github.com/cc-tweaked/CC-Tweaked/releases/tag/v1.16.5-1.100.1).
- Made webs mineable with shears
- Fixed rendering issues with most plants
- Gave vine_8 its color back
Chiselsandbits Changelog
Version: 1.0.63
Changes:
- Fix radial menu.
No changelog available.
Fixes a recipe crash.
CodeChicken Lib 1.8.+ (CodeChicken Lib 1.16.5-4.0.4.435-universal⟶CodeChicken Lib 1.16.5-4.0.5.438-universal)
- Add support for SpirV binary shaders
- Fix crash with TConstruct.
Changelog:
Changed empty string check in StringFunctions to use isEmpty() which prevents unwanted message behaviour.
=========
The complete changelog with previous versions can be found at https://minecraft.natamus.com/collective/changelog/.
Thank you very much to my Patrons and Github Sponsors for supporting this mod's development:
Adara Christine | joj | Kreezcraft.com | limpjellyfish | Morgan Schetzle | Robert Gilbert | Tyler Behl
v1.0.0
Fixes
- Fix projector dish lang entry [62db9b1de8]
- Add match and rescan proxy loot tables, fixes proxies not dropping [cd41034010]
- Enforce correct tool (stone pickaxe +) for field projectors [0b94be5b26]
Additions
- Completed new placement renderer. Closes #36. (contributed by robotgryphon) [1a3686eb38]
- Temporarily disable fields with a redstone signal on any of the projectors [6b97fd1df4]
- Basic item + tag support for catalysts, w/ fallback [8ee92034b8]
For more details, see v1.0.0-beta.7..v1.0.0
- fixed reflection error on every config change
ConstructionWand 2.6
- Fixed #47 Crash when pressing E inside wand GUI
prevent config synchronizer from processing classes with mismatching OnlyIn dist
Added French translation by BlackJamesYT.
Fixed button position in creative inventory after returning from JEI gui.
- made /cu chunks easier to understand
- added a back button to the GUI
Most likely last update before 1.18 port
Create 0.3.2g
for Minecraft 1.16.5
Enhancements, Fixes
- Fixed Chutes spilling items when inserting into disconnected storage interfaces
- Blaze Burners can now be picked up using the Wrench
- Fixed Contraptions being affected by Weighted Ejectors
- Fixed press/deployer/spout failing to process an item when other items are processed simultaneously further down the belt
- Fixed piston/pulleys moving before their attached entity is loaded
- Fixed pipes spawning particles at connections between chunks
- Fixed toolbox deleting contained items when crafted with dye
- Fixed encased fluid pipes not updating flows when neighbouring blocks change
- Fixed fluid pipes not updating flows when adjacent block changes from fluid to block
- Fixed Crafters voiding any inserted items after being moved on a contraption
- Fixed Crafters crashing the game after being placed by a Schematicannon
- Fixed Mechanical Press head getting stuck in extended position when off-screened or when its basin changes
- A couple of two-ingredient recipes have been made shapeless
- Made toolbox recipes less confusing to navigate in JEI
- Improved piston/pulley contraption collision with blocks in the world
- Fixed pistons/pulley contraptions merging into world blocks when disassembling shortly after loaded in
- Toolbox radial can now be navigated using hotbar shortcuts
- Toolbox radial now steps back when right-clicked
- Toolbox radial now immediately opens the multi-toolbox view when right-clicking the central "unequip" button
- Fixed hidden slots visible in toolbox screen in some gui scales
- Toolbox sorting in the radial menu is now deterministic
- Fixed Toolboxes not always updating their inventory state to clients
- Shulker boxes can no longer be placed inside toolboxes
- Fixed potion fluids not displaying their full name in jei
- Fixed JEI showing all potion recipes when looking up a specific one
- Fixed belt-item speed and contraption sync being one tick off by default
- Added in-world toolbox dyeing
- Fixed toolbox handle not rendering with transparency
- Gantry Shafts can now be configured to have a stress impact
- Additional safety checks from crash-reports
- Recipes with an id suffixed "manualonly" are now ignored in auto-shaped, auto-shapeless and auto-cutting processing features
- Better visibility for low/half amounts of fluids in basins
- Added processingTime support to mixing recipes (defaults to 100)
- Fixed Basin recipes with fluid output not starting when targeted output inventory supports items only
- Fixed item extraction from create creating stacks of unstackable items when source inventory allows stacking them (e.g. Storage Drawers)
- Fixed pipes not initialising target fluid holders properly when the source is loaded in first
- Fixed Deployers not having a valid item capability when asked before their first tick
- Fixed Mechanical Crafting recipes able to be automated via packing
- Fixed fluid networks losing fluids when extracted amount is lower than a pumps transfer speed
- Fixed JEI plugin claiming that some occultism's ritual recipes work in a compacter
Localisation
- Added es_cl.json by Alonsinwhat
- Updates to de_de.json by DreiMu
- Updates to ko_kr.json by qkrehf2
- Updates to zh_cn.json by Demonese
- Updates to es_es.json by FrannDzs
- Updates to pt_br.json by vyhi
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Forge Recommended Versioning.
[1.16.5-4.0.6.8] - 2021.12.27
Fixed
- Fixed client-side syncing errors when applying slot modifiers to slots with base size 0
- Fixed slot amount changes persistent when not applicable
[1.16.5-4.0.6.7] - 2021.12.19
Fixed
- Fixed slot amount changes not persisting when applicable
- Fixed slot amount changes causing loading errors #195
[1.16.5-4.0.6.6] - 2021.12.15
Changed
- [API] ICurio#canEquipFromUse and ICurio#onEquipFromUse methods are now called both client-side and server-side (previously server-side only)
Fixed
- Fixed curio items not calling their use logic client-side #192
[1.16.5-4.0.6.5] - 2021.12.05
Fixed
- Fixed crash with client-side player entities #189
[1.16.5-4.0.6.4] - 2021.12.02
Fixed
- Fixed crash when running data generation in development environments #188
[1.16.5-4.0.6.3] - 2021.12.01
Fixed
- Fixed slots not being loaded correctly in some situations
- Fixed slot size desyncs when players have more than one of any slot type #185
- Fixed potential crash on dedicated servers #184
[1.16.5-4.0.6.2] - 2021.11.30
Fixed
- Fixed resource loading crashing when invalid texture files are found #183
[1.16.5-4.0.6.1] - 2021.11.30
Fixed
- Fixed syncing slot shrinking client-side, actually this time
[1.16.5-4.0.6.0] - 2021.11.30
Please note that this update is more experimental than most and is marked as a beta. Be cautious about adding this to stable worlds.
Added
- [API] Added slot modifier system, see the wiki page for more info. This is the main reason the update is experimental. Although this system was designed to be backwards compatible, be wary of issues with older slot modification methods. #178
- [API] Added CurioEquipEvent and CurioUnequipEvent to allow modders the ability to intercept and change equip/unequip results #174
- [API] Added new slot texture registration method: textures located in the assets/curios/textures/slot directory in any mod or resource pack will be automatically stitched to the texture atlas and usable by slots #145
- [API] Added ICuriosItemHandler#saveInventory and ICuriosItemHandler#loadInventory for saving/loading the Curios inventory more conveniently #164
Fixed
- Fixed syncing slot shrinking client-side #179
[1.16.5-4.0.5.3] - 2021.09.11
Added
- Added Polish translation (thanks Greg-21!) #163
Fixed
- Fixed slots desyncing when shrinking/growing amounts
- Fixed null NBT tag crashes when syncing #152
- Fixed class-loading errors by annotating curio render methods with OnlyIn(Dist.CLIENT) #121
[1.16.5-4.0.5.2] - 2021.06.07
- Fix armor stands failing to save and load when using Curios 4.0.6.x
- fixed opening danks using things in offhand
- fixed stacksize config changes not doing anything
- moved buttons a little closer to the name to make room for longer names
- Added four new Christmas and Winter themed paintings from Absolem. (1d9a487)
This mod was made possible by Patreon support from players like you. Thank you!
- Rempler
- lothrazar
- SuperslowJelly
- arcanearchivesmod
- Adam Y
- Pongo Sapiens
- Darkosto
Emendatus Enigmatica
MC 1.16.5 | Version 1.2.15
- Updated Ruby textures to have a bit more shine
- Added forge:rods/all_metal tag to all rods
- Added an option to switch from SPREAD to RANGE type of Ore Generation. By default, the system will continue to use SPREAD and to switch to RANGE, just set *_use_spread = false. It will continue to use the current baseline and spread values to calculate the MinY and MaxY (Credit: LatvianModder)
Fixed java version requirement
The whole changelog can be found here.
- v1.1.16-b2 [F] Block Placer placement context issue fix.
- v1.1.16-b1 [F] RB mapping to fix cross-compat problems (#193, #192).
- v1.1.15 [R] Release build 1.1.15.
[M] Update lang ru_ru (PR#191, Smollet777).
- v1.1.15-b1 [U] Mappings updated to official, updated to Forge 1.16.5-36.2.0.
[F] Updated lang zh_cn (thx Lyaiya, PR#183).
- v1.1.14 [R] Release build v1.1.14.
- v1.1.14-b3 [A] Spanish language support added (PR#180, thx FrannDzs).
- v1.1.14-b2 [F] Block Placer: Attempt circumventing external placement prevention.
- v1.1.14-b1 [F] Fixed Fluid Barrel container item definition (issue #178, thx Wormbo).
- v1.1.13 [R] Release build v1.1.13.
[A] Added debug logging feature.
- v1.1.13-b2 [F] Fixed explosion resistance values for standard blocks.
[F] Sandstone Ornated Clinker loot table fixed (ty czbuendel, Valen).
- v1.1.13-b1 [F] Hotfix Electrical Furnace inventory import from Storage Drawers (issue #174, ty anto-fire/IchigoGames).
- v1.1.12 [F] Chisels&Bits compatibility addressed (issue #172, ty rodg88).
[F] Labeled Crate drop list made stateless (issue #173, ty HopsandBarley && Harmonised).
- v1.1.11 [F] Fixed Window placement dupe (issue #170, ty NillerMedDild).
- v1.1.10 [A] Added Small Lab Furnace config for accepted speed-boost heaters (PR#165, ty mrh0).
[F] Fixed Labeled Crate mouse scrolling crash (issue #169, ty vaelzan).
- v1.1.9 [A] Dark Shingle Roof Wire Conduit recipe added.
[F] Fixed Ladder climbing (affects forge>=36.0.45, issue #167, thx ZED).
- v1.1.8 [F] Crafting Table Output slot sync rework (issue #138).
[A] Dark Shingle Roof Wire Conduit added (CFR#347).
- v1.1.8-b2 [F] Fixed Iron Hatch isLadder bug (thx jerryw09).
[F] Fixed Block Placer block placing pre-conditions (issue #160, ty XFactHD).
[F] Added explicit scheduled Crafting Table client sync.
[F] Fixed directional waterloggable block default state forwarding (issue #162, ty b52src).
- v1.1.8-b1 [F] Fluid Funnel waterlogged fluid picking fixed (issue #158, thx ZoMadeStuff).
[F] Roof rendering fixes (issues #153/#159, thx Salamance73/Murph).
[A] Recessed Clinkers, Vertically Slit Clinkers, and Structured Vertical Clinker Slab added.
- v1.1.7 [M] 1.16.5 support.
[F] Fixed Labeled Crate include (issue #157, ty NillerMedDild).
- v1.1.6 [F] Added common-config opt-out specification for pack level opt-outs (issue #154,
ty gekkone), will replace server config opt-out in MC1.17.
- v1.1.6-b3 [M] Config logging edited, E-Furnace GUI capacitor tooltip added, E-Furnace power consumption
independent of config speed setting (issue #152 ty Staegrin).
- v1.1.6-b2 [M] Alternative Clinker Brick recipe (swapped Bricks/Nether Bricks) added.
[M] Furnace XP handling simplified (simply stores/releases XP for each smelting process).
[M] Mod devices do not propagate strong Redstone power to adjacent blocks.
[M] Minor "librarizing" changes under the hood.
- v1.1.6-b1 [F] Fixed Metal Crafting Table Hopper access (issue #147, ty umerrr).
[F] Fixed Dark Shingle Roof Chimney placement restriction (issue #149, thx WenXin20).
[F] Door tags added for Wood Door and Metal Sliding Door (issue #150, thx WenXin20).
[A] Electrical Furnace automatically chokes speed and power consumption when the internally
stored power is below 20%.
- v1.1.5 [R] Release build v1.1.5.
[F] Fixed Crafting Table JEI storage slot count.
[F] Fixed Factory Hopper removed item collection dupe bug (issue #146, thx FatheredPuma81).
[F] Increased device GUI access ranges beyond the player block selection range.
No changelog available.
- Added a config option to set whether the bound blocks rendered inside entangled blocks should rotate
Additions
- Added a new painting
- Added a shiny holiday easter egg
Changes
- Retextured Wisteria block set
- Added a slight tilt to Slabfish when walking
- You can now remove truffles from dirt without destroying the dirt block by right-clicking the block with a shovel.
- Pigs will no longer oink while sniffing.
- You can no longer make pigs truffle hunt in the Nether or the End. They will instead produce smoke particles.
- Made pig sniffing sounds slightly louder.
- Kiln recipe now uses any
stone_crafting_materials
- Hanging Wisteria Leaves can now be crafted
Fixes
- Fixed Slabfish inventory sometimes deleting items when shift-clicking
- Fixed Baby Slabfish from tamed parents not being automatically tamed
- Fixed not all planks being sawable into Vertical Planks
- Fixed missing texture on Marsh Zombie Villagers
- Fixed
bred_all_slabfish
advancement being brkoen - Fixed Slabrave being unobtainable from tamed Slabfish
- Fixed Yak texture being mismatched when sheared
- Fixed Slabfish not following all food items
- Fixed Slabfish buckets not being able to be used on tamed Slabfish
- Fixed Slabfish buckets removing a Slabfish's tamed status
- Fixed a NullPointerException
- Fixed Carpenters not trading Architect's Belt
- Quark sorting disabled in crafters
- Disabled the mekanism cardboard box
- Fixed bedrock not showing up on map - LatvianModder
- Added more mod block color support - LatvianModder
- Update buildscripts to loom 0.10, use new workflow - Max
- Allow for deleting waypoints while hovered. (Numbers, GenerikB). (#200) - Jon
FTB Library (Forge) (ftb-library-forge-1605.3.4-build.87.jar⟶ftb-library-forge-1605.3.4-build.90.jar)
No changelog available.
- Merge branch 'dev' into main - Max
- Bump version (due to breaking changes to observation tasks) - Max
- Add StructureTask, for which players will have to find structures in the world - Max
- Rework ObservationTask; it's now more versatile and can for example do entities! - Max
- Prefix the saved as path with a period (#635) - Patrick 'Quezler' Mounier
0.5.4
Updates
- Updated zh_CN translation (thanks, WuzgXY-GitHub!)
Fixes
- Fix duplication bug when adding stacks into a Skillet;
- Fix Cooking Pot not updating comparator signals for non-input slot changes;
- Added a check for the leaves BlockTag, enabling more compatibility with modded trees.
- Re-enabled update checker.
https://github.com/Shadows-of-Fire/FastWorkbench/blob/1.16/changelog.md
Updated gradle
- Fix wall torches not emitting light
- Add config for allowing BlockEntities in Framed Blocks
- Properly handle the faces between the door halves
- Add comparator support to the Framed Chest
- Fix crash when something tries to waterlog a non-waterloggable block
- Improve sound and particle handling on double blocks
- Fix ghost preview of second block for double slabs and double panels not rendering under certain circumstances
- Add ghost preview for slope to rail slope conversion
- v1.2.13 [F] Fixed Link Receiver signal modes (issue #48, ty graywaren).
- v1.2.12 [U] Mappings ported, updated to Forge 1.16.5-36.2.0.
- v1.2.11 [F] Lang file fixes.
- v1.2.10 [A] Dimmer Switch can be used as analog Switch Link source.
[A] Industrial Analog Switch Link Receiver added.
[A] Industrial Analog Switch Link Transmitter added.
[F] Comparator Switch link triggering bug fixed.
- v1.2.9 [F] Lang file update zh_cn (PR#41, ty kappa-maintainer).
[F] Fixed Power Plant documentation (issue#42, ty Artin).
- v1.2.9-b1 [F] Fixed Stained Redstone Sensitive Glass recipe (issue #40).
- v1.2.8 [R] Release build.
[U] MC1.16.5 enabled.
[M] Block materials unified.
- v1.2.7 [R] Release build v1.2.7.
[F] Opt-out config pack level based.
- v1.2.7-b2 [F] Config load/apply condition fixed.
- v1.2.7-b1 [A] Analog Switch Linking signals added.
[A] Gauges and Indicators can be wirelessly connected to switches.
[A] Comparator Switch and Link Sender support analog data transmissions.
[A] Elevator Button up/down arrows added depending on where the wall is
clicked when placing.
- v1.2.6 [R] Release build 1.2.6.
- v1.2.6-b2 [A] Gauges can be explicitly set to Comparator-Input mode (click with a Redstone Torch).
[A] Auto switch buttons only display the current configurations on first click.
- v1.2.6-b1 [U] Ported to 1.16.4.
- v1.2.5 [R] Release build 1.2.5.
- v1.2.5-b1 [A] Linked switches are marked with particles when holding the Switch Link Pearl.
[U] Partial internal code refurbishments.
- v1.2.4 [U] Updated to Forge 1.16.3-34.1.0.
[A] Indicators and Gauges are invertible (input from Vallen while Forgecraft'ing).
[F] Ambient occlusion and GUI lightning fixes.
- v1.2.4-b8 [U] Ported to MC1.16.3.
- v1.2.4-b7 [U] Updated Forge to 33.0.37 (breaking change).
- v1.2.4-b6 [U] Updated Forge, adapted new mappings to 20200723-1.16.1.
[F] Fixed Contact Switch detection range.
- v1.2.4-b5 [F] Mapping adaption to Forge 1.16.2-33.0.20.
- v1.2.4-b4 [U] Ported to 1.16.2.
- v1.2.4-b2 [F] Door sensor look detection angle fixed.
[A] JEI integration added.
[F] Fixed startup issue by updating to Forge 32.0.97 (issue #28, ty wieselkatze).
- v1.2.4-b1 [M] Coloring of Sensitive Glass ported.
[F] Indicator power issue fixed.
- v1.2.4-a2 [A] Sensitive glass ported, overlay frame style ported.
[M] Modified global switch power placement default setting to strong.
- v1.2.4-a1 [A] Initial port.
v3.0.57
- Core update
- Improved extended tooltip events to better support multiple simultaneous tooltip rendering.
- Fixed bug in Minecraft's text color handling to fully support alpha values.
- Improved item color detection for mods that do not properly implement item name colors.
- Fix diesel generator not toggling on and off correctly (Malte)
- Fix wrong model on the blastfurnace preheater fan (Malte)
- Fix various JEI integrations (BluSunrize)
- Move "show recipes" button in the mixer
- Fix ghost slot handling in the assembler
- Fix assembler not consuming fluids correctly (BluSunrize)
- Translations Added/Updated: ru_ru (Bytegm)
1.16.5-3.3.0-10
! Fixed StackOverflow crash with Distillation Tower. (TwistedGate)
! Fixed NullPointer crash with Pumpjack, hopefully. (TwistedGate)
1.16.5-3.3.0-9
Minimum IE: 1.16.5-5.0.6-141
! Fixed VerifyError crash with IE 5.0.6-141 releae
1.16.5-3.3.0-8
! Fixed energy modifiers being backwards from expectation. (TwistedGate)
! Fixed reservoir "get" command not working on Dedicated Servers. (TwistedGate)
! Fixed coker not outputting fluids and having faulty NBT. (TwistedGate)
- Moved "Default: X" in configs into new line. [may break existing configs] (TwistedGate)
- Updated Korean Translations. (PixVoxel)
1.16.5-3.3.0-7
Minimum Forge: 36.2.0
Minimum IE: 1.16.5-5.0.4-139
! Fixed Distillation Tower not outputting fluids when receiving redstone signal. (TwistedGate)
! Fixed NoSuchMethod crash with IE 5.0.4-139 (malte0811)
! Possibly fixed ConcurrentModificationException. (TwistedGate)
- Update Chinese Translations. (mc-kaishixiaxue)
1.16.5-3.3.0-6
- Added special death-by-flarestack message. (TwistedGate)
- Added flarestack fire sound. (TwistedGate)
! Fixed OilCan not doing anything. (TwistedGate)
! Fixed projector-projection displaying blocks correctly now. (TwistedGate)
! Fixed creative Projector-Placing blockstate errors. (TwistedGate)
! Fixed NullPointerException in IPSaveData. (TwistedGate)
! Fixed Autolubricator and Flarestack dropping itself when top part is broken. (TwistedGate)
! Fixed manual not loading with ImmersivePosts installed.
- Changed flarestack fire damage to be based on amount being burned. (TwistedGate)
- Changed behaviour of the Confirm button, to automaticly switch to Projection Mode. (TwistedGate)
- Multiblock list in Projector GUI is now sorted in alphabetical order. (TwistedGate)
- Chinese translations. (mcBegins2Snow)
1.16.5-3.3.0-5
! Fixed bug with pipes-to-bedrock check for Pumpjack. (TwistedGate)
! Fixed Asphalt Stairs and Slab not dropping items. (TwistedGate)
! Fixed Portable Generator producing power without Gasoline. (TwistedGate)
! Fixed a crash caused by Quarks Item-Pipes with Distillation Tower and SRU. (TwistedGate)
! Fixed server config option for Generator and Boat fuels not being applied. (TwistedGate)
! Fixed pumpjack consuming power while idling. (bluefire-fx)
- Updated Russian Language. (Defrunct)
- Added Spanish Language. (FrannDzs)
1.16.5-3.3.0-4
Minimum Forge: 36.1.0
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 1.11.6 or higher.
Fixes:
- Fix energy dupe bug when crafting batteries together, Closes #1113
Related to #1100
- Fix BlockCable$BlockColor#getColor not checking null args
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 1.12.0 or higher.
Fixes:
- Fix portable terminal being movable into itself, Closes #75
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 1.11.6 or higher.
Fixes:
- Fix Player Simulator not applying correct weapon damage, Closes #1110
Bug fixes:
- The Diamond to Obsidian and Diamond to Crystal upgrades are no longer flipped.
Please note that the Iron Shulker Box Variants have been moved to their own mod starting in 1.13.2. Iron Shulker Boxes
JourneyMap 1.16.5-5.8.0beta5 for Minecraft 1.16.5
Requirements:
- Java 8
- Minecraft 1.16.5
- Forge 1.16.5-36.2.22
General Information:
- See http://journeymap.info/ for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
- See http://journeymap.info/Support for information on getting technical support.
- Implements JourneyMap API v1.16.5-1.8-SNAPSHOT
CHANGELOG (2021-12-31-10:51:36):
New in 1.16.5-5.8.0beta5
- Added: Right Click menu on fullscreen map with full API(1.8) support!
- Updated: Journeymap API 1.8 Snapshot
- Updated: Polygon triangulation logic, MUCH better now, holes work! Thanks to Mirality(uecasm)
Beta 1-4
- IMPORTANT: Minimum forge version 36.2.20 required for log4j security issues.
- Added: New Api events for fullscreen mouse_click, mouse_drag, and mouse_move.
- Added: New Biome Map Type
- Added: Position Button in Minimap Bottom Bar for minimap and effects moving.
- Added: Cartography option to map water colors based on biome. Default: False
- Added: Version packet for use by bukkit/spigot/sponge servers. See our discord for details.
- Added: Info Slot Background opacity option.
- Removed: Old entity icon lookup code to clean up init error logs.
- Removed: ModInfo tracking since MC removed the snooper settings.
- Changed: CustomNamed Entity labels renders a better when display is set to dots.
- Updated: Radar can handle not specific mob types from mods.
- Changed: Entity icons are now much shaper when upscaled.
- Changed: Potion effects have a zone where they will also shift when in custom option now.
- Changed: Entity icons are now much shaper when upscaled.
- Changed: Click through buttons are now dropdowns.
- Changed: InfoSlot data update time lowered.
- Changed: Textbox logic to be smoother and cleaner when clicking and highlighting
- Mod Compat: TFC: Better mapping in TerraFirmaCraft world.
- Fixed: Jetty META-INF maven trash removed to avoid module conflicts with dynmap.
- Fixed: Cave slider click issues.
- Fixed: Empty scaled entity texture
- Fixed: Waypoint teleporting in the nether.
- Fixed: nether and end automapping
- Fixed: Scaling and mod interaction issues with moving potion effects.
- Fixed: getting correct Level ambient sky color(fixes end darkness)
- Fixed: Waypoint manager Russian language issues.
- Fixed: Mod dimensions with same path as vanilla mods overwriting vanilla dims.
- Fixed: Minimap preset number displaying over minimap on preset switch.
- Fixed: Automap for mod dims
- Fixed: More dimension naming issues.
- Fixed: Dropdown Translations.
- Fixed: Cave Map disabling issues
- Fixed: Api stroke opacity
- Fixed: Most mod interactions with effect icon moving.
- d58c439 - Add a check to make sure the name of waystone markers is always up-to-date. closes #3
Fixed many typos in many of the modded effect descriptions added last time
Added a new "minecraft:all" keyword that can be used in the effect_provider recipe instead of an actual effect id to make all the items in the recipe be registered for every single effect in the game
- Use ingredient font for all ingredient tooltips - mezz
- Remove unsafe concurrency in vanilla plugin's getCraftingRecipes - mezz
Just Enough Resources (JER) (JustEnoughResources-1.16.5-0.12.1.128⟶JustEnoughResources-1.16.5-0.12.1.133)
[4e48ffe] Allow item IDs to work in worldgen config (#315) (GitHub)
- Merge branch '1.16/dev' into 1.16/main - Max
- 🐛 Fix #247 (reset compostables between reloads) - Max
- 🏗️ Buildscript cleanup - Max
- 📝 Add toString method to more builtin IngredientJS subclasses - Max
No changelog available.
KubeJS Immersive Engineering (kubejs-immersive-engineering-1605.1.1-build.2.jar⟶kubejs-immersive-engineering-1605.1.2-build.4.jar)
No changelog available.
- Fixed not being able to set fluid amount - LatvianModder
- Fix #69: automatically convert purpur and nether brick chests. (3d49f79)
This mod was made possible by Patreon support from players like you. Thank you!
- sirdizarm
- Graham Hughes
- fowltief
- LyrenF
- Vallen
- CosmicParticl
- Aranai Ra
- Katu Matson
- SeriousCreeper
- clefal
- Fixed Stone Bridge Do Not Let You Walk Up Them East and South
- Some model optimizations
- Fixed Dry rope and rope bridges have texture flickering at the end
- Fixed lower western door is different than upper on one side
- Fixed Garage door has no breaking sound
- Small model optimizations
- Performance improvements
Macaw's Fences and Walls ([ 1.0.1 / 1.16.5] Macaw's Fences and Walls⟶[1.0.2 / 1.16.5] Macaw's Fences and Walls)
- Fixed debug log spam with 150k lines
- Fixed: Fences missing side texture when connected to fence gate
- Fixed Four Panel Trapdoor side textures are upside down
- Performance improvements
- Fixed: Crafting "Grille Windows" using Granite, Diorite, Andesite,
and Stone requires normal window base instead of the grille version
(and vice versa when crafting normal windows).
- Added loot modifier datagen helpers
- Improve mantle loot modifiers
- Added block tag loot condition
- Added set fluid loot function
- Simplify JSON for damagable items in ItemOutput
- Added transform type to the model item
fix crash on servers with psi
McJtyLib 1.16-5.1.2
- Preporting to 1.18: rename a few writeXxx and readXxx into saveXxx and loadXxx
- Preporting to 1.18: introduced TickingTileEntity with tickServer() and tickClient()
- Removed a test on duplicate command registration as this could cause issues
- Removed LogicTileEntity. Instead logic blocks work with the new LogicSupport helper class
- Renamed readClientInfo and writeClientInfo
cf02a45 - Update maven example version to 10.1
3955be5 - Fixed getCapacity computer methods for pipes, tubes, and cables to grab the capacities from the network (#7367)
eeba842 - Adjust how we add sawing recipes to CraftTweaker ot not be ambiguous and fix one of our typed expansions being for the wrong class
3fcbf11 - Make slots on windows (such as in the QIO crafting windows) able to support viewing recipes and usages via JEI
ff9665f - Fix issues with changing mode using the mode key for the locomotive boosting unit and excabation escalation unit when the maximum number of upgrades is not installed #7372
3f047ca - Sync environmental radiation level to client instead of just the scale so that the geiger unit can work properly on servers #7373
879f9b8 - New Crowdin updates (#7365)
24108d9 - Bump version to 10.1.1
Mekanism Generators (MekanismGenerators-1.16.5-10.0.24.453.jar⟶MekanismGenerators-1.16.5-10.1.1.456.jar)
cf02a45 - Update maven example version to 10.1
3955be5 - Fixed getCapacity computer methods for pipes, tubes, and cables to grab the capacities from the network (#7367)
eeba842 - Adjust how we add sawing recipes to CraftTweaker ot not be ambiguous and fix one of our typed expansions being for the wrong class
3fcbf11 - Make slots on windows (such as in the QIO crafting windows) able to support viewing recipes and usages via JEI
ff9665f - Fix issues with changing mode using the mode key for the locomotive boosting unit and excabation escalation unit when the maximum number of upgrades is not installed #7372
3f047ca - Sync environmental radiation level to client instead of just the scale so that the geiger unit can work properly on servers #7373
879f9b8 - New Crowdin updates (#7365)
24108d9 - Bump version to 10.1.1
cf02a45 - Update maven example version to 10.1
3955be5 - Fixed getCapacity computer methods for pipes, tubes, and cables to grab the capacities from the network (#7367)
eeba842 - Adjust how we add sawing recipes to CraftTweaker ot not be ambiguous and fix one of our typed expansions being for the wrong class
3fcbf11 - Make slots on windows (such as in the QIO crafting windows) able to support viewing recipes and usages via JEI
ff9665f - Fix issues with changing mode using the mode key for the locomotive boosting unit and excabation escalation unit when the maximum number of upgrades is not installed #7372
3f047ca - Sync environmental radiation level to client instead of just the scale so that the geiger unit can work properly on servers #7373
879f9b8 - New Crowdin updates (#7365)
24108d9 - Bump version to 10.1.1
- fixed infinite dragon heads bug
- Fixed view bobbing issue with Optifine (#15)
Bugfixes
Improved mojang login error messages
[Automated Build]
1.24.0
Changelog for this build: https://github.com/klikli-dev/occultism/releases/tag/release/v1.16.5-1.24.0
Find changes for all versions at https://github.com/klikli-dev/occultism/releases
- Update translations
- Internal cleaning
PneumaticCraft: Repressurized (pneumaticcraft-repressurized-1.16.5-2.14.6-277.jar⟶pneumaticcraft-repressurized-1.16.5-2.14.7-283.jar)
2.14.7-283 (1st Jan 2022)
Updates
- Security Station no longer exempts creative-mode players from block protection by default
- Only server ops (command permission level >= 2) are now fully exempt
- Old behaviour can be restored by setting security_station_creative_players_exempt to true in config
Fixes
- Fixed NPE with Security Station and fakeplayers with incomplete game profiles on integrated servers
- Wrenching blocks (belts, shafts) from the Create mod with the Pneumatic wrench now works properly, disconnecting belts/shafts as expected
- Fixed Air Grate in vacuum mode (negative pressure) lowering the pressure when it used air instead of raising it (i.e. moving toward 0)
- Fixed client crash when clearing Pneumatic Armor keybindings via armor GUI, under some circumstances
- Fixed Logistics Requester Frame integration with AE2 not functioning correctly
- Fixed a server-side crash related to invalid villager trades
- Seems like some mod is possibly adding trades with empty cost or result? in any case, PNC:R now ignores these for Amadron purposes
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to the format MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.
[1.16.5-0.38] - 2022.01.01
Changed
- Updated to Sophisticated Backpacks 1.16.5-3.15.0+ #127
Fixed
[1.16.5-0.37] - 2021.12.20
Fixed
- Fixed freezes with loading Refined Storage integration #120
[1.16.5-0.36] - 2021.12.16
Fixed
- Fixed freezes with Applied Energistics 2 pattern terminal #114
[1.16.5-0.35] - 2021.12.15
Fixed
- Fixed ConcurrentModificationException #118
[1.16.5-0.34] - 2021.12.15
Fixed
- Fixed dedicated server lag #117
- Fixed freezes with Applied Energistics 2 pattern terminal #114
- Fixed freezes with loading Refined Storage integration
[1.16.5-0.33] - 2021.11.23
Changed
- Polymorph now only supports FastWorkbench 4.6.0+ and FastFurnace 4.5.0+
Fixed
- Updated FastWorkbench and FastFurnace compatibility to fix crashes #109
[1.16.5-0.32] - 2021.11.16
Fixed
- Fixed potential overflow errors when using certain modded furnaces #108
[1.16.5-0.31] - 2021.11.14
Added
- Added Sophisticated Backpack's auto-smelting upgrade compatibility #105
Fixed
- Fixed potential fallback errors so that recipes can still operate normally even if the Polymorph logic fails
[1.16.5-0.30] - 2021.11.12
Changed
- Improved recipe output equality logic
- Recipe outputs will now display the stack size
[1.16.5-0.29] - 2021.11.10
Added
- Added Fast Workbench Minus Replacement compatibility #104
- Added Fast Furnace Minus Replacement compatibility
[1.16.5-0.28] - 2021.11.07
Fixed
- Fixed potential server hang with Refined Storage #102
[1.16.5-0.27] - 2021.11.06
Fixed
- Attempted fix for CME crash #101
- updated to create 0.3.2g
- fixed an error being printed when theres no lang under the kubejs namespace (this error doesnt have any effect, this just fixes it being printed)
RFToolsBase 1.16-2.1.1
RFToolsBuilder 1.16-3.1.4
RFToolsControl 1.16-4.0.13
RFToolsPower 1.16-3.0.11
RFToolsStorage 1.16-2.0.15
RFToolsUtility 1.16-3.1.7
- Fixed a bug where the environmental controller only started working as soon as something like the radius is changed
A changelog can be found at https://github.com/Hexeption/RSInfinityBooster
Repurposed Structures (Forge) (Repurposed Structures v3.4.6 (1.16.5 MC)⟶Repurposed Structures v3.4.7 (1.16.5 MC))
(V.3.4.7 Changes) (1.16.5 Minecraft)
Misc:
Hotfix to try and reduced locate radius for RS structures based on how common the structure is set. Should help reduce some lag with some structure locating stuff within worlds created by certain world overhaul mods that make some biomes super rare or non-existent while saying the biome will spawn when it doesnt.
This is final update for 1.16.5 unless there's a security issue.
(V.3.4.6 Changes) (1.16.5 Minecraft)
Mod Compat:
Updated mods.toml so if Waystones is on, RS will require a newer version of Waystones if it is too out of date to prevent a crash.
Added piece limiting amount for RS - Simply Cats compat datapack.
(V.3.4.5 Changes) (1.16.5 Minecraft)
Mod Compat:
Vanilla Mineshafts will not be removed by Repurposed Structures if Caves And Cliffs Backport mod is on. This is because CCB added their own Mineshafts that replaces vanilla's so RS will try to not interfere with that now.
Configs:
Fixed a typo in a config comment.
Added thebeginning:.+ to the disallowed dimension config entry's default values to keep RS structures from that mod's dimensions by default.
(V.3.4.4 Changes) (1.16.5 Minecraft)
Mod Compat:
Auto added vampirism:vampire_forest entries to RS's disallowedBiomes config entry to make oak village, oak witch hut, oak well, and oak outposts no longer spawn in that Vampirism biome.
Configs:
Adjusted wording of some config comments to be a bit more clear.
Igloos:
Adjusted code to make sure Grassy Igloos won't put falling blocks like sand as part of the structure's roof.
Villages:
Trying something new by increasing the bounding box of all RS Overworld Village's roads from 2 to 32. This should make villages look better on mountains and hills and help reduce village roads or farms eating away the ground under houses. (In theory)
Misc:
Fixed a swallowed crash with the log spam filter if another mod causes missing structure piece type log spam with their own structures.
(V.3.4.3 Changes) (1.16.5 Minecraft)
Configs:
Cleaned up RS configs to not be bloated with redundant comments and fixed a lot of incorrect/typos in some comments.
(V.3.4.2 Changes) (1.16.5 Minecraft)
Configs:
Significantly cleaned up the config system backend code for my mod. Let me know if any config no longer works but it should be ok!
Mod Compat:
Blay's Waystone and Bountiful now cannot spawn more than 1 of their injected structure piece in RS villages. I did the restricting on my end. (Note, Bountiful boards does not spawn in RS villages right now. They will fix it next update of their mod)
Blay Waystone's spawnInVillages and forceSpawnInVillages config are now read directly by Repurposed Structures and will control the waystones in RS villages.
(V.3.4.1 Changes) (1.16.5 Minecraft)
Mineshafts:
Fixed a broken End Mineshaft check so it now properly space itself from End Strongholds and doesn't deadlock /locate command rarely.
Dungeons:
Fixed Mushroom Dungeons basically never spawning. Oops.
Fixed a missing block from corner of one Snow Dungeon nbt file. (no user would notice any change so idk why I am listing this fix here lol)
Outposts:
Changed all RS Outposts to better match Vanilla Outpost that can spawn a ton of tents and cages and stuff in 1.17. Yeah, Mojang made a change to outposts and no one noticed lol. I don't think it was reported anywhere. As for why this change was backported to 1.16.5 RS, I did it because it looks so much better having more tents and stuff lol.
(V.3.4.0 Changes) (1.16.5 Minecraft)
Woodland Mansions:
All RS Mansions now spawns pieces by using template pools. This means you can edit the pool files by datapack to remove rooms you do not want to spawn. Or datapack the pools to make structure processors run for mansion pieces to randomize blocks. Or even datapack using RS's pool_addition folder to inject new rooms into mansions! Just make sure your new mansion pieces matches the size of the other pieces in the same pool. No Jigsaw Block needed since Mansions are not Jigsaw Structures.
1x1_b5 room now spawns in RS mansions unlike vanilla which is bugged lol. https://bugs.mojang.com/browse/MC-240121
Adjusted looks of Savanna mansion to make it look nicer.
Fixed vanilla bug in RS mansions where terrain can be found floating on second and third floor hallways of the mansions. https://bugs.mojang.com/browse/MC-107594
Fixed vanilla mansion bug for RS mansions where there can be a hole in the second floor's wall to the outside if there's a 3rd floor above. https://bugs.mojang.com/browse/MC-240221
Fixed vanilla mansion bug for RS mansions where there can be a 3 block high hole on outside wall right side where 2nd floor meets the 3rd floor. https://bugs.mojang.com/browse/MC-110098
please continue to report any bugs/issues to https://issues.resourcefullbees.com/
----- [0.10.1] -----
- Fixed Bees being able to be picked up while angry
- Fixed a crash relating to the calming potion's recipe registry
- removed unused Pollen and Fertiliser Items
----- [0.10.0] -----
WARNING IF YOU HAVE ANY BEES USING THE KITTEN BASE BEE MODEL YOUR TEXTURES WILL NEED TO BE UPDATED, AND THE MODEL TYPE KITTEN WILL NEED TO BE ADDED.
New Additions
- Added KITTEN, BUNNY, ASTRONAUT model types
- Added Waxed Planks, Trimmed Waxed Planks, Waxed variants of wooden blocks (i.e. signs, fences, doors)
- Beepedia Command, which allows you to lock or unlock bee entries in the beepedia.
- Added Rainbow Glass Bee to default bees
- Added Dev Bee: Starry Bee
- Added Patreon Bee: AbBee
- Added Starry Honey
- Added StrawBeerry Milkshake
- Added Auras
- Aura Types: EXPERIENCE, EXPERIENCE_DRAIN, DAMAGING, HEALING, POTION, BURNING
- Added the ability for the usage of custom models of your own through GeckoLib
- You can now rename bees by renaming a bee jar
- You can now steal bees from beehives and apiaries using a bee box (make sure you smoke the hive first)
- Added Rbees version number to beepedia home page
- Added template textures for new model system
- Added Trait Clingy: causes bees to follow players without the need for breed items
- Added Trait Healer: using the new aura system will heal any player within range every 8 seconds
Removals
- Due to now using GeckoLib for models BaseModelType is now no longer used.
Changes
- Reworked the Fifty Shades of Bees
- Bee Rendering now uses GeckoLib which should hopefully allow for better performance
- The Beepedia now saves your progress to your player rather than the item meaning you can't lose your progress if you lose the ite.
- Reworked the beepedia Interface and removed reliance on effects for beecon range.
- Generate Defaults will now set itself to false when it runs itself for the first time
- You can now release a single bee at a time from the bee box by simply right clicking
- You can now see the name of the honey inside most tile entities within their interface
Bug fixes
- Resourceful Honey now makes honey sounds
- Resourceful Honey now has some fluid physics
- Beepedia now lists Bee jars and Item mutations in a bee's breeding tab if the mutation results in a jar or egg that spawns that bee.
- Honey pages in the beepedia now correctly lists all bees that output that honey even if the honey was added through custom centrifuge recipes.
- Custom Honeys now display the correct amount of saturation added when eaten
- Mutation Inputs no longer show fluid amounts
- Fixed the Honey Dipper showing the lang key of custom bees when on a server
- Fixed being unable to craft apiaries with tier 1 beehives upgraded to tier 4 using the upgrade items.
- Fixed some bee hives de tiering when broken with silk touch
- Apiary Visualiser now no longer shows the floor that we removed from the construction requirements
- Apiary Visualiser now properly hides preview blocks when a valid block is found
- Fixed most modded shears not working properly in dispensers with our hives
- Fixed Item tooltips not showing up in the beepedia
----- [0.9.9.8] -----
- errors now show in chat rather than on the action bar
- you can now specify custom errors by adding an "errorKey" element with a translation key for your custom error
Changelog will be published at a later date, unfortunately our buildscript didn't work :/
Full Changelog: https://github.com/MaxNeedsSnacks/roadrunner/compare/1.3.0...1.4.0
- Fixed crash when using different module types introduced in previous version.
- Added Illuminant Column, a 3 block tall lamp post. - Flanks255
- Fixed incorrect name on the Illuminant Rod. - Flanks255
Sophisticated Backpacks (sophisticatedbackpacks-1.16.5-3.11.1.390.jar⟶sophisticatedbackpacks-1.16.5-3.15.0.493.jar)
Added smoking and blasting upgrades and their automated variants
Removed unnecessary cooldown in magnet and pickup upgrades that sometimes caused items not to be picked up properly and end up in player's inventory
Fixed magnet upgrade to not pickup items in its pickup implementation similar to the magnet implementation when picking up items is turned off using the switch
Fixed bug where sometimes backpacks open from curio slot would show no slots at all
- Added The One Probe integration to display extended data like WAILA (thanks uecasm)
- Added back the status upgrade (now as a single variant called the fill level upgrade)
- Added caching to compacting drawer lookup to mitigate impact of frequent empty/fill by the same item
- Added optimization to avoid rendering items on drawers you're standing behind
- Added recipe advancements so blocks and items appear in vanilla recipe book
- Added client options control render distance of item labels
- Added client options to control waila / the one probe integration
If the default render distance setting isn't to your liking, remember to go edit the storagedrawers-client.toml file. Setting distances to 0 will disable them.
SuperMartijn642's Core Lib (supermartijn642corelib-1.0.14a-mc1.16.5⟶supermartijn642corelib-1.0.15-mc1.16.5)
- Added RenderWorldEvent which fires before depth data is cleared when using the fabulous graphics settings
Backported some stuff to 1.16:
- Presents
- Wrench
- Improved eat fodder goal performance
Changes:
- updated korean translation (cred: red1854th)
- the forged workbench is now orientable (cred: Vap0r1ze)
- added support for the apotheosis endless quiver enchantment (cred: wogns3623)
Fixes:
- fixed crash caused by breaking forged containers while wearing a PneumaticCraft block tracker (cred: BlueAgent)
- fixed thrown items breaking blocks they shouldn't be able to break
https://github.com/CoFH/Version/blob/main/thermal/changelog.md
https://github.com/CoFH/Version/blob/main/thermal/changelog.md
https://github.com/CoFH/Version/blob/main/thermal/changelog.md
https://github.com/CoFH/Version/blob/main/thermal/changelog.md
Tools
- Tinker pickaxes and axes now have a 33% chance to spawn in place of the vanilla tools in the starter chest. Will have a random tier 1 head and binding with a wooden handle
- Tinker tools now support vanilla curses, and will attempt to preserve enchantments applied from other sources. Note we still do not support enchantments, it was just not hard to apply this fix
- Daggers are now an effect tool for any vanilla hoe harvestable blocks
- Fix tools cheated in from creative search spawning with no stats. For multipart tools, they will randomize materials
Armor
- Husk slimeskull now is repaired using iron, and drowned slimeskull with copper
- Added piglin, piglin brute, and zombified piglin slimeskulls
- All parts of the slimesuit are now repairable with enderslime
Modifiers
- Bucketing chestplate modifier now plays sounds when filling and draining tanks
- Reduce priority of chestplate interaction events to prevent conflicts with other mod handlers
- Rework bouncy logic slightly, runs on both client and server to prevent weirdness with laggy servers
- Added tooltips to many modifiers, which live update based on the players state (e.g. dwarven shows the boost for the current Y level)
- Reduce damage for the chestplate unarmed, in playtesting it was just way too fast
- Fix double jump resetting on world load
- Fix modifier keybinds not working in multiplayer
Smeltery
- Casting tables now render blocks slightly smaller
- Fix smeltery tank GUI behaving oddly when drained while the GUI is open
- Fix composite recipes breaking when the game is quit during cooling
- Fix cooling animation not syncing on world load
- Fix potion fluids being colorless drains, ducts, and copper cans
Gadgets
- When interacting with clear item frames, redirects the interaction to the block behind if the clear frame is filled and you are not sneaking. Makes them ideal for chest labels
- Improve syncing of slimeslings, should prevent odd behavior on laggy servers
- Slimeslings now attempt to preserve speed instead of boosting velocity if it changed. The result is you will bounce off walls more when using slings, but they may give slightly less speed
Misc
- Added piglin, piglin brute, and zombified piglin heads
- Allow some tinker ingots to work as beacon fuel, and adjust which blocks work as bases. Any metal that is a valid beacon base will be a valid fuel
- Piglins now love gold casts, item frames, and reinforcements
- Piglins now guard cast chests, as apparently that little bit of gold makes it theirs
- Endermen can now pick up nether grout
Config
- Added config options to disable loot table injections
- Added config option to disable the slime recipe fix, like the glass recipe fix
- Added config option to limit max quads in the smeltery renderer for the sake of certain streamers who fill a smeltery with 6 stacks of HD generated item models
Book
- Added new book covers by Falkor
- Fix inverted descriptions for path maker and flamewake
Translation
Several translations were merged from the past several months of development. Some are more up to date than others, so updates are encouraged
- Japanese translation by kikathom
- Polish translation by joker876
- German translation by Toscanphoenix-de
- Korean translation by red1854th
- Russian translation by Bytegm
- Russian translation (#50) Thanks to DrHesperus - DrHesperus
Huge thanks to my supporters on Patreon
- Rempler
- lothrazar
- SuperslowJelly
- arcanearchivesmod
- Adam Y
- Pongo Sapiens
- Darkosto
https://github.com/Shadows-of-Fire/Toast-Control/blob/1.16/changelog.md
Fixed a crash issue, see Github for more
- Added 2 new advancements
- Fixed Driftwood turning into Stripped Driftwood Log when stripped instead of Stripped Driftwood
- Updated en_pt
No changelog available.
XNet 1.16-3.0.15
- Fixes gases not moving with filters.
Generated using ChangelogGenerator 2.0.0-pre10.