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Enigmatica6 0.5.20⟶Enigmatica6 0.5.21

Added

Updated

  • New individual config options to remove AI from cows, chickens, pigs, and sheep

Fixed

  • Config typos and descriptions

Added

  • #224 Added Korean language by mindy15963
  • [#223]Added consumption of the RS and ME Bridge to the config.

https://github.com/Shadows-of-Fire/Apotheosis/blob/1.16/changelog.md

Architectury v1.25.36 for 1.16.4/5

Updated at 2021-11-25 18:04.

Click here for changelog

  • Add Registries#forRegistry and delay getting forge mod event bus (#82)

Weald Walkers are now immune to cactus, berries, and drowning damage

Spell parchments have been reworked and will be wiped when you load the world. They now store colors.

Reactive and Spell Turrets can now cast spells with the color stored in a parchment

Enchanting Apparatus recipes can now be given a source cost via datapacks

Fixes linger not casting spells such as Item Pickup or Blink as expected when cast from a turret.

Fixes a crash with Spell Prisms when the world loads the chunk again

https://github.com/VazkiiMods/Botania/releases/tag/release-1.16.5-420

  • Add Russian localization. Thanks to Bytegm. - Bytegm

Like the mod? Consider following me on Twitter and joining the Discord

Huge thanks to my supporters on Patreon

  • Rempler
  • lothrazar
  • SuperslowJelly
  • arcanearchivesmod
  • Pongo Sapiens
  • Darkosto

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project does not adhere to Semantic Versioning. This project uses MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.

[1.16.5-2.1.3.2] - 2021.11.10

Fixed

  • Fixed enchantment glint not being applied to the render layer

[1.16.5-2.1.3.1] - 2021.07.28

Added

  • Added German localization (thanks muffinbarde!) #20

[1.16.5-2.1.3.0] - 2021.03.02

Added

  • [API] Added item tag elytra_like for stateless elytra flight implementations

Fixed

  • Fixed elytras working while broken

[1.16.5-2.1.2.2] - 2021.01.21

Fixed

  • Fixed colored elytra texture rendering

[1.16.5-2.1.2.1] - 2021.01.21

Fixed

  • Fixed elytra rendering

[1.16.5-2.1.2.0] - 2021.01.21

Added

  • Added color overrides to RenderElytraEvent

[1.16.5-2.1.1.0] - 2021.01.21

Added

  • Added taggable elytra implementations with "forge:elytra"

[1.16.4-2.1.0.2] - 2021.01.06

Fixed

  • Fixed enchantment glint not being applied to the render layer

[1.16.4-2.1.0.1] - 2021.01.06

Fixed

  • Fixed incorrect mixin injection

[1.16.4-2.1.0.0] - 2020.11.16

Changed

  • Updated to 1.16.4

[1.16.3-2.0.0.3] - 2020.09.29

Fixed

  • Fixed FML injection crash #11

[1.16.3-2.0.0.2] - 2020.09.27

Fixed

  • Fixed jar build

[1.16.3-2.0.0.1] - 2020.09.27

Changed

  • Updated to 1.16.3

[1.16.2-2.0.0.0] - 2020.08.14

Changed

  • Updated to 1.16.2

[2.0-beta7] - 2020.08.07

Fixed

  • Fixed dedicated server crash #8

(15 more lines)

✨ Added de_de lang support (Thanks magiczocker10)

✨ Added it_it lang support (Thanks Sim5GitHub)

📦 Added text to indicate no mod is selected

📦 Added indication that mod list is created by Catalogue

📦 Optimised the mod's logo. It was unnecessarily big.

🐛 Fixed "show only updates" filter tooltip rendering off screen

Small Patch addressing the most priority issues that came up.

Changelog:

Version 3.2.1:

  • Added: ChunkPregenerator now enforces by default a 10 Minute ServerWatchdog time instead of the default 1 Minute time from vanilla. This just fixes a lot of crashes through lag because of very heavy modpacks. This can be disabled though it is not suggested since this is only applied to reduce crashes not "disable deadlock detection"
  • Added: Lithium Detection. When lithium is found the Pregenerator disables certain features to make Lithium Compatible. This patch addresses my side of the Lithium Incompat. Lithium has now to patch their side to address the incompat. Right now it will be still crashing, but once they patch their side it wont crash anymore. (I could disable the crash on my side completely but then you would require 16GB of free ram on the start of the really large pregeneration. Maybe even more. It fixes a major memory leak in minecraft so i rather stay lithium incompatible if they dont address their bugs)

No changelog available.

  • Add method for setting Cuboid6 from an AABB.
  • Random code cleanups.
  • Allow ICCBR instances to only be registered to a specific Fluid/Block.
  • Resolve issues with BakedVertexSource not functioning.
  • Move QuadClamber and QuadFaceStripper to use singleton Cuboid6 instances internall.y

Changelog:

Added TaskFunctions related to enqueuing tasks to the next tick.

=========

The complete changelog with previous versions can be found at https://minecraft.natamus.com/collective/changelog/.

Thank you very much to my Patrons and Github Sponsors for supporting this mod's development:

Adara Christine | joj | Kreezcraft.com | limpjellyfish | Morgan Schetzle | Robert Gilbert | Tyler Behl

v1.0.0-beta.7

Fixes

For more details, see v1.0.0-beta.6..v1.0.0-beta.7

✨ Added the ability to force config menu to generated by Configured (must turn on in the config and restart game for changes to apply)

✨ Updated ru_ru lang (Thanks DrHesperus)

  • Added French (thanks to BlackJamesYT!) and Italian (thanks to Pyr0x1!) translations

Current version: 7.0.0.28

Improve configuration library for Fundamental

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project does not adhere to Semantic Versioning. This project uses MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.

[1.16.5-4.0.2.4] - 2021.11.10

Fixed

  • Fixed compatibility with modded elytras so that rendering works correctly
  • Fixed Spectral Elytra compatibility

[1.16.5-4.0.2.3] - 2021.03.07

Fixed

  • Fixed elytra ticking logic #17

[1.16.5-4.0.2.2] - 2021.03.07

Changed

  • Refactored some logic for the elytra curio

[1.16.5-4.0.2.1] - 2021.03.02

Fixed

  • Fixed elytras working while broken #16

[1.16.5-4.0.2.0] - 2021.01.21

Added

  • Added Silent Gear Elytra rendering integration

[1.16.5-4.0.1.0] - 2021.01.21

Added

  • Added Enderite Mod integration
  • Added Netherite Plus integration

Changed

  • Updated to 1.16.5

[1.16.3-4.0.0.1] - 2020.09.27

Changed

  • Updated to 1.16.3

[1.16.2-4.0.0.0] - 2020.08.14

Changed

  • Updated to 1.16.2

3.0 - 2020.07.02

Changed

  • Ported to 1.16.1 Forge

Changelog:

Added two config options.

ignorePaintingsInCycleResourceLocation and showRegisteredPaintingsDebug.

The first allows you to exclude certain paintings from showing up in the cycle, the other to find paintings to exclude via the console and debug lines.

By default the paintings from Infernal Expansion are excluded because they should only show up with their separate painting item.

=========

The complete changelog with previous versions can be found at https://minecraft.natamus.com/cycle-paintings/changelog/.

Thank you very much to my Patrons and Github Sponsors for supporting this mod's development:

Adara Christine | joj | Kreezcraft.com | limpjellyfish | Morgan Schetzle | Robert Gilbert | Tyler Behl

As always, don't forget to backup your world before updating!

Fixes:

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to the format MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.

[1.16.5-1.0.1.1] - 2021.11.24

Added

  • Added 5-food-group support for:
  • Habitat #96
  • Added Korean localization (thanks PixVoxel!) #95

[1.16.5-1.0.1.0] - 2021.11.13

Added

  • Added optional lang key groups.diet.groupname.tooltip for adding tooltips when hovering over the group's icon in the Diet screen
  • Added 5-food-group support for:
  • Create Confectionary #93

Fixed

  • Fixed Chinese localization not working correctly

[1.16.5-1.0.0.0] - 2021.10.15

Added

  • Added 5-food-group support for:
  • Simple Corn

[1.16.5-0.43] - 2021.09.26

Changed

  • Added mixins again

Fixed

  • Fixed item uses being triggered erroneously #87

[1.16.5-0.42] - 2021.09.22

Fixed

  • Fixed default Diet configs not respecting defaultConfigPath in fml.toml

[1.16.5-0.41] - 2021.09.18

Changed

  • Removed mixins

Fixed

  • Fixed diet values not being synced to players on dedicated servers #86

[1.16.5-0.40] - 2021.09.15

Added

  • Added 5-food-group support for:
  • Improved Berries
  • Nourished End
  • Project Vibrant Journeys
  • Roots Classic
  • Shulkered
  • Simple Delights
  • Trick O'Creeps
  • Added configuration option for hiding diet food group tooltips for a player until that food has been eaten at least once #85

Changed

  • Revamped tagging system to include automatic tagging for foods without a group tag
  • Existing groupings for foods may have changed or disappeared due to migrating to the new system, please report an issue if this happened in error
  • New tags:
  • diet:ingredients for items that should not add their own food groups to foods they are a part of (such as salt)
  • diet:special_food for items that do not have food values but should still display food group tooltips (such as cake)

[1.16.5-0.39] - 2021.08.12

(301 more lines)

Emendatus Enigmatica

MC 1.16.5 | Version 1.2.14

  • Updated Ruby and Sapphire Gem textures to match the Vanilla style instead of the raw version
  • Added Peridot to Materials
  • Added Gears, Plates, and Rods to Ruby, Sapphire, and Peridot
  • v1.1.15 [R] Release build 1.1.15.

[M] Update lang ru_ru (PR#191, Smollet777).

  • v1.1.15-b1 [U] Mappings updated to official, updated to Forge 1.16.5-36.2.0.

[F] Updated lang zh_cn (thx Lyaiya, PR#183).

  • v1.1.14 [R] Release build v1.1.14.
  • v1.1.14-b3 [A] Spanish language support added (PR#180, thx FrannDzs).
  • v1.1.14-b2 [F] Block Placer: Attempt circumventing external placement prevention.
  • v1.1.14-b1 [F] Fixed Fluid Barrel container item definition (issue #178, thx Wormbo).
  • v1.1.13 [R] Release build v1.1.13.

[A] Added debug logging feature.

  • v1.1.13-b2 [F] Fixed explosion resistance values for standard blocks.

[F] Sandstone Ornated Clinker loot table fixed (ty czbuendel, Valen).

  • v1.1.13-b1 [F] Hotfix Electrical Furnace inventory import from Storage Drawers (issue #174, ty anto-fire/IchigoGames).
  • v1.1.12 [F] Chisels&Bits compatibility addressed (issue #172, ty rodg88).

[F] Labeled Crate drop list made stateless (issue #173, ty HopsandBarley && Harmonised).

  • v1.1.11 [F] Fixed Window placement dupe (issue #170, ty NillerMedDild).
  • v1.1.10 [A] Added Small Lab Furnace config for accepted speed-boost heaters (PR#165, ty mrh0).

[F] Fixed Labeled Crate mouse scrolling crash (issue #169, ty vaelzan).

  • v1.1.9 [A] Dark Shingle Roof Wire Conduit recipe added.

[F] Fixed Ladder climbing (affects forge>=36.0.45, issue #167, thx ZED).

  • v1.1.8 [F] Crafting Table Output slot sync rework (issue #138).

[A] Dark Shingle Roof Wire Conduit added (CFR#347).

  • v1.1.8-b2 [F] Fixed Iron Hatch isLadder bug (thx jerryw09).

[F] Fixed Block Placer block placing pre-conditions (issue #160, ty XFactHD).

[F] Added explicit scheduled Crafting Table client sync.

[F] Fixed directional waterloggable block default state forwarding (issue #162, ty b52src).

  • v1.1.8-b1 [F] Fluid Funnel waterlogged fluid picking fixed (issue #158, thx ZoMadeStuff).

[F] Roof rendering fixes (issues #153/#159, thx Salamance73/Murph).

[A] Recessed Clinkers, Vertically Slit Clinkers, and Structured Vertical Clinker Slab added.

  • v1.1.7 [M] 1.16.5 support.

[F] Fixed Labeled Crate include (issue #157, ty NillerMedDild).

  • v1.1.6 [F] Added common-config opt-out specification for pack level opt-outs (issue #154,

ty gekkone), will replace server config opt-out in MC1.17.

  • v1.1.6-b3 [M] Config logging edited, E-Furnace GUI capacitor tooltip added, E-Furnace power consumption

independent of config speed setting (issue #152 ty Staegrin).

  • v1.1.6-b2 [M] Alternative Clinker Brick recipe (swapped Bricks/Nether Bricks) added.

[M] Furnace XP handling simplified (simply stores/releases XP for each smelting process).

[M] Mod devices do not propagate strong Redstone power to adjacent blocks.

[M] Minor "librarizing" changes under the hood.

  • v1.1.6-b1 [F] Fixed Metal Crafting Table Hopper access (issue #147, ty umerrr).

[F] Fixed Dark Shingle Roof Chimney placement restriction (issue #149, thx WenXin20).

[F] Door tags added for Wood Door and Metal Sliding Door (issue #150, thx WenXin20).

[A] Electrical Furnace automatically chokes speed and power consumption when the internally

stored power is below 20%.

  • v1.1.5 [R] Release build v1.1.5.

[F] Fixed Crafting Table JEI storage slot count.

[F] Fixed Factory Hopper removed item collection dupe bug (issue #146, thx FatheredPuma81).

[F] Increased device GUI access ranges beyond the player block selection range.

[A] Window placement handling improved.

[M] Steel/Wood Pole and Double-T support placement improved (issue #139, thx Biviho).

(55 more lines)

  • Fixed dupe issue when using items that add new slots to the curio slots
  • Improved the highlighting of bound blocks
  • Fixed recipes's tags
  • Fixed crash with datagens - LatvianModder
  • Merge branch 'dev' into main - Max
  • Add utility methods to quickly set up defaulted SNBT config files - Max
  • Migrate CI to JDK 16 - Max
  • Fix polish translations - Max
  • Update REI integration to address comments in #40 - Max
  • Update to loom 0.10 - Max
  • Merge branch 'dev' into main - Max
  • Implement defaultconfig style system for ranks.json - Max
  • Update dependencies - Max
  • Fix references to jsr305 - Max
  • Update to loom 0.10.0 - Max
  • Merge pull request #22 from astei/patch-1 - Max
  • Fix argument type namespace for proxy compatibility - Andrew Steinborn
  • Merge branch 'dev' into main - Max
  • Fix config paths being printed as absolute - Max

https://github.com/Shadows-of-Fire/FastFurnace/blob/1.16/changelog.md

https://github.com/Shadows-of-Fire/FastWorkbench/blob/1.16/changelog.md

0.2.5:

Fixes

  • Fix memory leak when many worlds are loaded
  • Remove micro optimization causing more trouble than its worth

0.2.4:

Fixes

  • Partially fix compatibility issues with sodium-forge

note: full compatibility is waiting on spoorn/sodium-forge#175

Technical/API

  • Add separate xyz scaling function to TransformStack interface.

0.2.3:

Fixes

  • Fix crash moving a deleted LightVolume

Technical/API

  • Alter BeginFrameEvent to enable compatibility with optifine shadows

0.2.2:

Fixes

  • Fix ConcurrentModificationException crash
  • Fix NullPointer rendering create contraptions on older graphics cards
  • Fix crash triggered when moving large distances in a single frame

0.2.1:

Fixes

  • Potential fix for many issues caused by optimized chunk accesses

New

  • Added config+command to disable chunk access optimization

0.2.0:

New

  • Flywheel driven shulker box rendering
  • Optimize chunk accesses by caching previous result
  • Further optimize flywheel rendered objects through parallel updates

Changes

  • Distant objects are update throttled according to the sequence of prime numbers, smoothing out updates
  • Rename normalOverlay to debugNormals, make naming consistent across command and config

Fixes

  • Fix issue causing modded banner patterns to all have missing textures

Technical/API

  • Reorganize, simplify, and document everything in the MaterialManager tree
  • MaterialManagers associate RenderStates with MaterialGroups
  • Proper support for rendering in different layers (SOLID, CUTOUT, and TRANSPARENT)
  • New methods in MaterialManager to accommodate these changes
  • Deprecate old functions in MaterialManager in favor of new ones using MaterialGroups
  • InstanceDatas can be transferred to other Instancers via "instance stealing"
  • Abstraction for models, IModel
  • Easier to use, and gives Flywheel more freedom to optimize
  • Buffered models directly consume IModels
  • Added BlockModel, renders a single block
  • Added WorldModel, renders many blocks given a world instance
  • Cuboids can be inverted across Y and Z, used by many vanilla models for some reason
  • TransformStack scaling
  • VecBuffer coloring

(38 more lines)

  • v1.2.12 [U] Mappings ported, updated to Forge 1.16.5-36.2.0.
  • v1.2.11 [F] Lang file fixes.
  • v1.2.10 [A] Dimmer Switch can be used as analog Switch Link source.

[A] Industrial Analog Switch Link Receiver added.

[A] Industrial Analog Switch Link Transmitter added.

[F] Comparator Switch link triggering bug fixed.

  • v1.2.9 [F] Lang file update zh_cn (PR#41, ty kappa-maintainer).

[F] Fixed Power Plant documentation (issue#42, ty Artin).

  • v1.2.9-b1 [F] Fixed Stained Redstone Sensitive Glass recipe (issue #40).
  • v1.2.8 [R] Release build.

[U] MC1.16.5 enabled.

[M] Block materials unified.

  • v1.2.7 [R] Release build v1.2.7.

[F] Opt-out config pack level based.

  • v1.2.7-b2 [F] Config load/apply condition fixed.
  • v1.2.7-b1 [A] Analog Switch Linking signals added.

[A] Gauges and Indicators can be wirelessly connected to switches.

[A] Comparator Switch and Link Sender support analog data transmissions.

[A] Elevator Button up/down arrows added depending on where the wall is

clicked when placing.

  • v1.2.6 [R] Release build 1.2.6.
  • v1.2.6-b2 [A] Gauges can be explicitly set to Comparator-Input mode (click with a Redstone Torch).

[A] Auto switch buttons only display the current configurations on first click.

  • v1.2.6-b1 [U] Ported to 1.16.4.
  • v1.2.5 [R] Release build 1.2.5.
  • v1.2.5-b1 [A] Linked switches are marked with particles when holding the Switch Link Pearl.

[U] Partial internal code refurbishments.

  • v1.2.4 [U] Updated to Forge 1.16.3-34.1.0.

[A] Indicators and Gauges are invertible (input from Vallen while Forgecraft'ing).

[F] Ambient occlusion and GUI lightning fixes.

  • v1.2.4-b8 [U] Ported to MC1.16.3.
  • v1.2.4-b7 [U] Updated Forge to 33.0.37 (breaking change).
  • v1.2.4-b6 [U] Updated Forge, adapted new mappings to 20200723-1.16.1.

[F] Fixed Contact Switch detection range.

  • v1.2.4-b5 [F] Mapping adaption to Forge 1.16.2-33.0.20.
  • v1.2.4-b4 [U] Ported to 1.16.2.
  • v1.2.4-b2 [F] Door sensor look detection angle fixed.

[A] JEI integration added.

[F] Fixed startup issue by updating to Forge 32.0.97 (issue #28, ty wieselkatze).

  • v1.2.4-b1 [M] Coloring of Sensitive Glass ported.

[F] Indicator power issue fixed.

  • v1.2.4-a2 [A] Sensitive glass ported, overlay frame style ported.

[M] Modified global switch power placement default setting to strong.

  • v1.2.4-a1 [A] Initial port.

v3.0.56

  • Fixes Entities playing the same animation after rejoining world. - SleepL1
  • Added NBT selector.
  • Added selector syntax validator.

https://github.com/InnovativeOnlineIndustries/Industrial-Foregoing/blob/changelog/CHANGELOG.md

Fixed #3

As always, don't forget to backup your world before updating!

Requires CyclopsCore version 1.11.6 or higher.

Additions:

  • Add option to delay crafting

It will only craft if ingredient is missing from storage for this duration.

This can be used in cases where ingredients may be missing briefly from storage,

and the crafting job should not be triggered in those cases.

Closes #74

As always, don't forget to backup your world before updating!

Requires CyclopsCore version 1.11.6 or higher.

Changes:

  • Allow shearing of leaves with modded shears, Closes #1107

Fixes:

  • Fix JEI recipes not being deeply copied into LP

Closes CyclopsMC/IntegratedDynamics#1109

As always, don't forget to backup your world before updating!

Requires CyclopsCore version 1.12.0 or higher.

Fixes:

  • Fix amount formatting errors in other locales

As always, don't forget to backup your world before updating!

Requires CyclopsCore version 1.11.6 or higher.

Fixes:

  • Also return item to player simulator when block consumes it, Closes #248

Release 4.2.3 for MC 1.16.5

Changes:

  • Ensure jetpack JSON files are read using UTF-8 encoding
  • Fixed the 'Vertical Sprint Modifier' tooltip not translating properly

Fix #100

FIxed not working with the newest JEI version (1.16.5-7.7.1.132+)

  • Updated to Kotlin 1.5.31, Jetbrains annotations 23.0.0, serialization 1.3.1
  • Merge branch 'dev' - LatvianModder
  • Fixed crash on fabric servers if you use replaceOutput and possibly other recipe functions - LatvianModder

This mod was made possible by Patreon support from players like you. Thank you!

  • Lt1489
  • Daniel Rydin
  • Graham Hughes
  • fowltief
  • LyrenF
  • Vallen
  • CosmicParticl
  • Aranai Ra
  • Katu Matson
  • SeriousCreeper

Added:

  • Bridge Stairs
  • Pliers

Pliers:

  • They are used to toggle the bridge part, to the end part ( only for 2 and wider bridges )

Changed:

  • New placement which allows players to make corners and custom bridge width ( works with bridge supports and stairs too)
  • All models have been improved
  • Simpler model for bridges with torch
  • Rail Bridges can no longer have the redstone torch put on them, instead just put a lever on the side to activate the powered rail on them
  • Retextured iron bridge texture
  • Better inventory models

Fixed Bugs:

  • Unable to destroy bridge when aiming at the guardrail
  • Fly Kick Bug when standing on guardrails
  • Shaders Light Bug
  • Bridge Supports are not Waterloggable

update to tinkers construct 3.2.1.296, this means you can now generate textures for materialis with the new texture generation command from tinkers construct

add livingwood, dreamwood, manasteel, elementium and terrasteel materials for botania

add alfsteel material for mythicbotany

add capacitor modifier that allows the tool to store forge energy which can be used with certain traits

add draconium and awakened draconium materials for draconic evolution

add tooltips for certain conditional stat boosting traits

add immersive engineering hammer upgrade for wrench

add pretty pipes wrench upgrade for wrench

traits now take tool multipliers into account, some of your tools might be slightly weaker or stronger because of this

Please remember that Tinkers' Construct is still in alpha and future updates might break this addon. This version is made for Tinker's Construct 3.2.1.296.

  • ADDED: Boss music for all bosses (it's 1 shared track), by Monkey Warhol (check them out)
  • ADDED: Boss music disc (still the same trap), for now it's craftable
  • ADDED: Custom sounds for Dame Fortuna
  • CHANGED: Dame Fortuna got a slight visual overhaul, she no longer has an Alex head
  • CHANGED: Dame Fortuna's attacks got changed (she's harder now)

3305aa5 - Fix transmitters breaking until unloaded and loaded when switched a side to none #7336

4130cec - Bump version to 10.0.24

3305aa5 - Fix transmitters breaking until unloaded and loaded when switched a side to none #7336

4130cec - Bump version to 10.0.24

3305aa5 - Fix transmitters breaking until unloaded and loaded when switched a side to none #7336

4130cec - Bump version to 10.0.24

  • Added Server Config to also spawn a Dragon Head on the central pedestal when the dragon is killed. Disabled by default!

Fix config options for alfheim spawns

Fixed crash issue if the mod is loaded on the server

[Automated Build]

1.20.2

Changelog for this build: https://github.com/klikli-dev/occultism/releases/tag/release/v1.16.5-1.20.2

Find changes for all versions at https://github.com/klikli-dev/occultism/releases

https://github.com/Shadows-of-Fire/Placebo/blob/1.16/changelog.md

2.14.6-277 (24th Nov 2021)

Fixes

  • Fixed Aerial Interface allowing Charging Module to charge items through it when its pressure is under 10bar
  • Some fixes around inline tube module (Regulator & Flow Detector) behaviour:
  • Fixed inline tube modules being placeable on the side of a tube which is already connected to something
  • Fixed Flow Detector preview not rendering transparent
  • Stopped rendering previews for modules not placeable in the focused position
  • Made clearer in the manual (Tube Modules page) that inline modules may only be placed on the open end of a tube
  • Fixed problems with Pressure Chamber valves exploding on multiblock break/reform when there are Volume Modules installed
  • Fixed clientside block shapes (Pressure Tubes in particular) not properly updating on block rotation and pressure tube side toggling
  • Fixed manual page for Pneumatic Armor stating that Item Life Upgrade max was 6 (it is in fact 5)
  • Fixed empty fluid ingredients (<fluid:minecraft:empty>) not working properly in CraftTweaker recipes
  • While such recipes were being added OK, they did not show up in JEI
  • Right-clicking a formed pressure chamber with a placeable block in hand no longer briefly shows the block being placed before opening the GUI
  • Cosmetic problem only, but irritating nonetheless...

API and Development

  • Added a couple of API methods (both for fairly specific usages):
  • Added IPneumaticCraftInterface#deserializeSmartChest(), intended to make it easier to include Smart Chests in Create contraptions
  • Added forceClientShapeRecalculation() which can be called by addon mods if they rotate/break a block (on the server) which can connect to Pressure Tubes - this notifies clients to update neighbouring Pressure Tube block shapes (the client doesn't normally get notified about block updates like this)
  • All Java source files now include license headers (GPLv3 for the main mod, LGPLv3 for the API)
  • Included a copy of COPYING.LESSER (LGPLv3 licence) in the source distribution

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to the format MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.

[1.16.5-0.33] - 2021.11.23

Changed

  • Polymorph now only supports FastWorkbench 4.6.0+ and FastFurnace 4.5.0+

Fixed

  • Updated FastWorkbench and FastFurnace compatibility to fix crashes #109

[1.16.5-0.32] - 2021.11.16

Fixed

  • Fixed potential overflow errors when using certain modded furnaces #108

[1.16.5-0.31] - 2021.11.14

Added

  • Added Sophisticated Backpack's auto-smelting upgrade compatibility #105

Fixed

  • Fixed potential fallback errors so that recipes can still operate normally even if the Polymorph logic fails

[1.16.5-0.30] - 2021.11.12

Changed

  • Improved recipe output equality logic
  • Recipe outputs will now display the stack size

[1.16.5-0.29] - 2021.11.10

Added

  • Added Fast Workbench Minus Replacement compatibility #104
  • Added Fast Furnace Minus Replacement compatibility

[1.16.5-0.28] - 2021.11.07

Fixed

  • Fixed potential server hang with Refined Storage #102

[1.16.5-0.27] - 2021.11.06

Fixed

  • Attempted fix for CME crash #101
  • Fixed AE2 Pattern Terminal toggle recipe button rendering over processing slots if switched over from crafting

[1.16.5-0.26] - 2021.11.03

Added

  • Added Italian localization (thanks simcrafter!)
  • Added Smithing Table compatibility
  • Added Sophisticated Backpacks's crafting upgrade and smelting upgrade compatibility #55
  • Added Improved Stations's Crafting Station compatibility #61 #82
  • Added Cyclic's Crafter compatibility #70
  • Added Tinkers' Construct's Crafting Station compatibility #74
  • Added Crafting Station compatibility
  • Added Applied Energistics 2's Crafting Terminal and Pattern Terminal compatibility
  • Added Refined Storage Pattern Grid compatibility
  • Added Refined Storage Addons's Wireless Grid compatibility
  • Added Simple Storage Network's Storage Request Table compatibility
  • Added Tom's Storage's Crafting Terminal compatibility
  • Added polymorph-integrations.toml configuration file to turn off/on any mod compatibility (in case any module is either bugged or undesired)

Changed

  • Rewrote the entire mod, fixing many old issues but be aware of new issues or old resolved issue that may resurface
  • Player recipe selection preference now persists across screens and sessions
  • Improved /polymorph conflicts command to more accurately catch conflicts, output easier-to-read results, and include recipes for smelting and smithing

(61 more lines)

Fixed infinite closing portal loop

  • Fixed server crash from 320

A changelog can be found at https://github.com/Hexeption/RSInfinityBooster

  • v1.0.7-b1 [A] Mappings ported. Forge references updated to 1.16.5-36.2.0.
  • v1.0.6 [F] Bridging Relay added to support wire crossings.
  • v1.0.6-b1 [F] Fixed track net update power flags caching issue.
  • v1.0.5 [A] Added Pulse Redstone Relay.
  • v1.0.4 [A] Added Inverted Redstone Relay.

[A] Added Bi-Stable Redstone Relay.

[F] Fixed Pen/Quill model 3rd person view.

  • v1.0.3 [A] Added Redstone Relay.
  • v1.0.2 [A] Added Redstone Quill (uses Redstone directly from the inventory).

[F] Wire update when removing diagonal/orthogonal tracks fixed.

  • v1.0.2-b1 [F] Fixed placement net update of tracks around the corner.

[I] Known issue: Power update around the corner when placing

not yet always working.

  • v1.0.1 [F] Fixed block removal bug (thx focsie).

[F] Fixed vanilla Redstone connection bug.

  • v1.0.0 [R] Initial release.

[F] Internal mod logo image rescaled.

[F] Fixed indirect non-wire bulk connector power reading.

  • v1.0.0-b1 [A] Initial implementation.
  • Added Covers for all cable types! (Buuz135)
  • Improved JEI integration to pick the best option when transferring items (Darkere)
  • Fixed an issue where too many items in a grid would kick the player (Darkere)
  • Fixed an issue where the portable grid does not open from Inventory anymore after some use (Darkere)
  • Fixed craftable view in grids not showing items that were already in storage (BlueAgent)
  • Fixed Wireless Crafting Monitor not working as Curio (Darkere)
  • Fixed wrong slot being locked in some cases when opening Wireless Item (Darkere)
  • Slightly sped up External Storage item look up (necauqua)
  • Fixed extraction from Storage Monitor not respecting maximum stack size (Darkere)
  • Added Polish translation (joker876)
  • Added Italian translation (maicol07)
  • Addons can now override how Crafters insert items (Darkere)
  • Updated to be compatible with RS 1.9.16 (Darkere)
  • Fixed a bug where items could be duplicated or voided (Darkere)
  • Added Italian translation (maicol07)
  • Added Polish translation (joker876)
  • Fixes to Russian translation (Bytegm)

(V.3.4.6 Changes) (1.16.5 Minecraft)

Mod Compat:

Updated mods.toml so if Waystones is on, RS will require a newer version of Waystones if it is too out of date to prevent a crash.

Added piece limiting amount for RS - Simply Cats compat datapack.

(V.3.4.5 Changes) (1.16.5 Minecraft)

Mod Compat:

Vanilla Mineshafts will not be removed by Repurposed Structures if Caves And Cliffs Backport mod is on. This is because CCB added their own Mineshafts that replaces vanilla's so RS will try to not interfere with that now.

Configs:

Fixed a typo in a config comment.

Added thebeginning:.+ to the disallowed dimension config entry's default values to keep RS structures from that mod's dimensions by default.

(V.3.4.4 Changes) (1.16.5 Minecraft)

Mod Compat:

Auto added vampirism:vampire_forest entries to RS's disallowedBiomes config entry to make oak village, oak witch hut, oak well, and oak outposts no longer spawn in that Vampirism biome.

Configs:

Adjusted wording of some config comments to be a bit more clear.

Igloos:

Adjusted code to make sure Grassy Igloos won't put falling blocks like sand as part of the structure's roof.

Villages:

Trying something new by increasing the bounding box of all RS Overworld Village's roads from 2 to 32. This should make villages look better on mountains and hills and help reduce village roads or farms eating away the ground under houses. (In theory)

Misc:

Fixed a swallowed crash with the log spam filter if another mod causes missing structure piece type log spam with their own structures.

(V.3.4.3 Changes) (1.16.5 Minecraft)

Configs:

Cleaned up RS configs to not be bloated with redundant comments and fixed a lot of incorrect/typos in some comments.

(V.3.4.2 Changes) (1.16.5 Minecraft)

Configs:

Significantly cleaned up the config system backend code for my mod. Let me know if any config no longer works but it should be ok!

Mod Compat:

Blay's Waystone and Bountiful now cannot spawn more than 1 of their injected structure piece in RS villages. I did the restricting on my end. (Note, Bountiful boards does not spawn in RS villages right now. They will fix it next update of their mod)

Blay Waystone's spawnInVillages and forceSpawnInVillages config are now read directly by Repurposed Structures and will control the waystones in RS villages.

(V.3.4.1 Changes) (1.16.5 Minecraft)

Mineshafts:

Fixed a broken End Mineshaft check so it now properly space itself from End Strongholds and doesn't deadlock /locate command rarely.

Dungeons:

Fixed Mushroom Dungeons basically never spawning. Oops.

Fixed a missing block from corner of one Snow Dungeon nbt file. (no user would notice any change so idk why I am listing this fix here lol)

Outposts:

Changed all RS Outposts to better match Vanilla Outpost that can spawn a ton of tents and cages and stuff in 1.17. Yeah, Mojang made a change to outposts and no one noticed lol. I don't think it was reported anywhere. As for why this change was backported to 1.16.5 RS, I did it because it looks so much better having more tents and stuff lol.

(V.3.4.0 Changes) (1.16.5 Minecraft)

Woodland Mansions:

All RS Mansions now spawns pieces by using template pools. This means you can edit the pool files by datapack to remove rooms you do not want to spawn. Or datapack the pools to make structure processors run for mansion pieces to randomize blocks. Or even datapack using RS's pool_addition folder to inject new rooms into mansions! Just make sure your new mansion pieces matches the size of the other pieces in the same pool. No Jigsaw Block needed since Mansions are not Jigsaw Structures.

1x1_b5 room now spawns in RS mansions unlike vanilla which is bugged lol. https://bugs.mojang.com/browse/MC-240121

Adjusted looks of Savanna mansion to make it look nicer.

Fixed vanilla bug in RS mansions where terrain can be found floating on second and third floor hallways of the mansions. https://bugs.mojang.com/browse/MC-107594

Fixed vanilla mansion bug for RS mansions where there can be a hole in the second floor's wall to the outside if there's a 3rd floor above. https://bugs.mojang.com/browse/MC-240221

Fixed vanilla mansion bug for RS mansions where there can be a 3 block high hole on outside wall right side where 2nd floor meets the 3rd floor. https://bugs.mojang.com/browse/MC-110098

Outposts:

Crimson, Warped, and Nether Brick Outposts now can have target pieces with either Wither Skeleton Skulls or regular Skeleton Skulls. The Wither Skeleton Skull piece only has a 23% chance of appearing for a single Outpost. Before, Nether Brick Outpost had a 50% chance of spawning one.

Misc:

Adjusted several loot table files.

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  • Fix incompatibility with @overwrite on @RemapForJS mixins - Max

Add item used stat for bandages

  • Improved fluid particle color so it supports animated textures with some weirdly set mcmeta files without preventing the texture pack to load
  • Made a first person renderer mixin not required. This improves compat with mods that change first person rendering which wouldn't need that animation anyways
  • Changed version requirement in the mods.toml to allow older 1.16 versions to boot up aswell

Fixed issue with entities position being set wrong

fix: use right jar for publish - MichaelHillcox

fix: push options - MichaelHillcox

fix: build task, shutdown executor, fixed loading state - MichaelHillcox

fix: #18 #17, updated to newest forge, added github action - MichaelHillcox

  • Added dyed versions of the Illuminant Block for all 16 colors. - Flanks255
  • Forgot the textures... sorry... - Flanks255

Added slot memory in backpack settings

  • allows setting which slots should memorize their contents
  • and then only stacks matching the contents are allowed into those slots

Added particles (and sound) that show when smelting upgrades are working

Added particles to jukebox upgrade that show when disc is playing

Fixed calculation of player's total experience in Xp Pump which fixes odd issues like being able to pull more experience after enchanting than what's visible in the experience bar

Fixes click into backpack feature by handling event it depends on with higher priority before other mods get a chance to cancel it (mouse tweaks)

Fixed inventory tooltip to properly set its height so that it doesn't display an extra empty line under certain conditions

  • Fixed RenderUtils#disableDepthTest not always disabling the depth test
  • Fixed RenderUtils#renderShape and RenderUtils#renderShapeSides not ending the batch

V 0.17.11:

  • Fixed cages dropping with an nbt tag even when empty making them not stackable
  • Fixed captured mobs not dropping their leash
  • Hopefully fixed illuminator and statue light emission not working
  • Fixed it me in hanging signs displaying incorrectly
  • You can once again drink from goblets
  • Double cakes can now be sliced with farmers delight knives
  • Fixed custom maps having their price calculated incorrectly
  • Fixed sacks slots having visual glitches and not being able to accept items being quick moved into them
  • Fixed flags from banners recipe not working correctly
  • Hostile mobs captured with cages will not be persistent
  • Fixed some faucet code causing issues
  • Remove some unneeded files

Filter roller inputs to increase ergonomy (Thelm76)

Add CraftTweaker support (Jaredllll08)

Fixed roller slot positions not updating after a reload

Changes:

  • improved armor & toughness attribute rounding & bars
  • tweaked netherite tint

Fixes:

  • fixed holosphere crash for some localizations, fixes #513

Enigmatica Resource Pack v1.9

  • Dropped all the Vanilla variations from the RP as they will be included in their own RP in the future, trying to keep ERP for Materials Unification only.
  • Updated mod to work with Tinkers' Construct 3.2.0.290
  • Added logo to the mod list screen

Gameplay

  • Update queens slime textures, including tool, ingots, nuggets, and blocks
  • Update ability master advancement with new abilities
  • Adjusted mattock stats
  • Mattock speed multiplier when mining wood is now adjustable with a datapack
  • Reduce power of stoneshield slightly
  • Slimy seeds now work on vines to make slimy vines

Fixes

  • Fix errors in enderslime teleport event
  • Fix various typos and grammar errors in the books
  • Fix cast and part chests starting with 0 slots
  • Fix visual desync on the items displayed on a crafting station in multiplayer

Commands

API

  • Modifier description now is optionally tool sensitive
  • Added new sprite based texture generator, inspired by Materialis
  • Adjusted texture generator internals a bit, should not affect you unless you use custom texture transformers
  • See the texture generators wiki page for more information on the texture generators

https://github.com/InnovativeOnlineIndustries/Titanium/blob/changelog/CHANGELOG.md

Additions

  • Added toggleable "Unobtainable" description to unimplemented items

Changes

  • Prevent suffocation damage when grabbed by a Thrasher
  • Made Thrasher bounding box expand to include grabbed entity's bounding box
  • Updated Mulberry texture

Fixes

  • Fixed Lionfish & Perch fishing conditions
  • Fixed Bookshelves not being tagged
  • Fixed Vertical Planks not being tagged
  • Fixed Jellyfish disappearing
  • Fixed Thrasher not letting go when stunned
  • Fixed Coralstone Stairs turning into Blocks

Added waystone village pieces to rawTemplates field for better mod compat (by TelepathicGrunt)

Added waystone to Repurposed Structures mushroom villages (by TelepathicGrunt)

Fixed language key for activated waystones stat (by gyroplast)

Fixed possible deadlock due to trying to load waystone during saving of waystone

Fixed sharestones being silk-touchable resulting in orphan sharestones that can't be removed

https://github.com/Shadows-of-Fire/Wither-Skeleton-Tweaks/blob/1.16/changelog.md

Generated using ChangelogGenerator 2.0.0-pre10.