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Enigmatica6 0.4.14⟶Enigmatica6 0.5.0

Added

Updated

Added Chemical Tank Integration

Fix: inventory manager NullPointerException when using removeItemFromPlayer

This is the last update for 0.6, I will now work on the version 0.7

https://github.com/Shadows-of-Fire/Apotheosis/blob/1.16/changelog.md

  • Made Aquaculture fish only spawn in vanilla water, to prevent issue with certain mods
  • Added spectral arrow support, for Neptunium Bow
  • Updated Chinese localization (Thanks to @EndsM)
  • Updated Korean localization (Thanks to @mindy15963)

Architectury v1.17.22 for 1.16.4/5

Updated at 2021-06-14 07:24.

Click here for changelog

  • Guard against unregistered fluid renderers

Self + Fangs now creates an AOE of fangs

Fixes a crash with Freeze being cast on non-living entities

Fixes Caster Tomes not allowing new players to cast

Fixes a possible issue with spells changing unexpectedly in Multiplayer environments

  • Fixed running shoes causing issues with other mods that also increase step height
  • Fixed a log error

Built with:

  • Forge: 36.1.23
  • ObserverLib: 1.16.5-1.5.2 (Requires 1.5+)
  • Curios: 1.16.5-4.0.5.1 (Requires 4.0.5+)
  • CraftTweaker: 7.1.0.294

Fixes:

  • Fixed altars and infusers not saving data correctly, causing crashes or related when crafting
  • Future proof Jenkinsfile (#15) - Jared

Like the mod? Consider following me on Twitter and joining the Discord

Huge thanks to my supporters on Patreon

  • Diablo Crasher
  • BigAl607
  • arcanearchivesmod
  • Pongo Sapiens
  • Darkosto

WARNING: This update WILL break mods that use the drop-in API. Unfortunately this had to be done. If you're using Quark, make sure you're also updating it to the latest version alongside this, or you'll crash.

  • Updated the API for drop-in to be slot sensitive.
  • Future proof Jenkinsfile (#4) - Jared

Like the mod? Consider following me on Twitter and joining the Discord

Huge thanks to my supporters on Patreon

  • Diablo Crasher
  • BigAl607
  • arcanearchivesmod
  • Pongo Sapiens
  • Darkosto

[d7f22a4] update to latest mappings and stable forge (way2muchnoise)

  • Future proof Jenkinsfile (#13) - Jared

Like the mod? Consider following me on Twitter and joining the Discord

Huge thanks to my supporters on Patreon

  • Diablo Crasher
  • BigAl607
  • arcanearchivesmod
  • Pongo Sapiens
  • Darkosto

1.0.1.s4 (for Forge 1.16.5 >= 36.1.16)

  • Removes around 80% of debug console log spam.
  • Normal console logs now show when the processes start and end, and where the files will be located.
  • Removed unnecessary Forge Listener for 'EntityJoinWorldEvent,' improving overall tps performance, as there are a lot of entities in any given world.

This mod was made possible by Patreon support from players like you. Thank you!

  • Diablo Crasher
  • BigAl607
  • arcanearchivesmod
  • Pongo Sapiens
  • Darkosto
  • Added Fluorite Seeds (#169) - LonnonjamesD

Like the mod? Consider following me on Twitter and joining the Discord

Huge thanks to my supporters on Patreon

  • Diablo Crasher
  • BigAl607
  • arcanearchivesmod
  • Pongo Sapiens
  • Darkosto

Release notes can be found on the GitHub repository (https://github.com/SquidDev-CC/CC-Tweaked/releases/tag/v1.16.4-1.96.0).

-Finalized implementation of CustomCollisions entities

Current version: 6.0.0.25

1.0.0-beta.3 [2021.06.11]

  • Introduced a new component type, compactcrafting:empty. It matches all forms of air.
  • Made recipe loading more defensive. If a layer defines a component key and said component isn't defined in the recipe itself, the recipe will register an empty component for the layer to use.
  • Solved some issues with recipe layer matching.
  • Fixed issue where projectors didn't fully respect player rotation, making them awkward to place in tight spaces. They now just use the player's horizontal direction, making them much easier to place.
  • Made JEI rendering more defensive. Rendering now uses a fake world to apply tile entity data and model data to block rendering. Mods with issues are now caught and logged accordingly, and skip rendering these blocks in the preview.
  • Fixed an issue with field block checking and deletion. Solves blocks SE of an active field getting deleted erroneously.
  • Made field perform a recipe scan once it activates; this should solve already-formed recipes requiring a block replace to work.

For more details, see v1.0.0-beta.2..v1.0.0-beta.3

Current version: 7.0.0.23

Fixes

Fixed ovenRequiresCookingOil option not actually working

Fixed IMC API not actually working

Fixed error log message of "cow/cow.png" not being found

Other

Updated Spanish Translation (by FrannDzs)

Added a config option to disable the coshat command.

Moved the disable recipe book option from server config to common config.

Fixes

Fixed container items being deleted when uncompressing a stack (e.g. uncompressing a bucket of water with Pam's installed)

Fixed mod showing as missing despite it being optional

Release 4.1.10 for MC 1.16.4+

Changes:

  • Improvements to cucumber-tags.json:
  • Added a config option to specify prioritized mod ids
  • when generating a new cucumber-tags.json file, it will prioritize using items from the mods in the list
  • the mods are prioritized in the order they are listed listed
  • cucumber-tags.json is now loaded on every resource reload instead of just on server load
  • Fixed the cucumber-tags.json file not being regenerated in some cases

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Forge Recommended Versioning.

[1.16.5-4.0.5.2] - 2021.06.07

Added

  • Added Catalogue integration
  • Added Spanish translation (thanks FrannDzs!) #139

Changed

  • Slots can now be assigned 0 size

Fixed

  • Fixed curio-item use desyncs #141
  • Fixed shift-clicking curio slot priority #108
  • Fixed curio button offsets #140

[1.16.5-4.0.5.1] - 2021.04.14

Changed

  • Reverted some changes from previous version so that invalidation only happens due to tag updates, modified curio behavior may cause lingering items but fixes issues with invalidating curios from various mods #124

Fixed

  • Fixed button offset with Quark backpack (thanks BookerCatch!) #119

[1.16.5-4.0.5.0] - 2021.03.07

Added

  • ICurio#onEquip(SlotContext, ItemStack)
  • ICurio#onUnequip(SlotContext, ItemStack)
  • ICuriosHelper#isStackValid(SlotContext, ItemStack)

Changed

  • Items that are invalidated while in a slot, due to modified tags or changed curio behavior, will now automatically eject from its slot and be given to the player
  • Corrected Chinese translation (thanks qsefthuopq!) #106

Deprecated

  • ICurio#onEquip(String, int, LivingEntity)
  • Icurio#onUnequip(String, int, LivingEntity)

[1.16.5-4.0.4.0] - 2021.01.29

Added

  • SlotContext for providing and retrieving slot context throughout the API
  • ICurio#getEquipSound(SlotContext) #104
  • ICurio#canEquipFromUse(SlotContext)
  • ICurio#onEquipFromUse(SlotContext)
  • ICurio#getAttributeModifiers(SlotContext, UUID)
  • ICurioItem#getEquipSound(SlotContext, ItemStack)
  • ICurioItem#canEquipFromUse(SlotContext, ItemStack)
  • ICurioItem#onEquipFromUse(SlotContext, ItemStack)
  • ICurioItem#getAttributeModifiers(SlotContext, UUID, ItemStack)
  • ICuriosHelper#getAttributeModifiers(SlotContext, UUID, ItemStack)

Deprecated

  • ICurio#canRightClickEquip() #102
  • ICurio#playRightClickEquipSound(LivingEntity) #102
  • ICurio#getAttributeModifiers(String)
  • ICurioItem#canRightClickEquip(ItemStack) #102
  • ICurioItem#playRightClickEquipSound(LivingEntity, ItemStack) #102
  • ICurioItem#getAttributeModifiers(String, ItemStack)
  • ICuriosHelper#getAttributeModifiers(String, ItemStack)

[1.16.4-4.0.3.5] - 2021.01.14

(131 more lines)

  • Fixed invisible slots being added to non-Armor Stand entities

As always, don't forget to backup your world before updating!

Fixes:

  • Don't use getSafeTile workaround on main thread

Related to CyclopsMC/IntegratedCrafting#62

  • Future proof Jenkinsfile (#4) - Jared

Like the mod? Consider following me on Twitter and joining the Discord

Huge thanks to my supporters on Patreon

  • Diablo Crasher
  • BigAl607
  • arcanearchivesmod
  • Pongo Sapiens
  • Darkosto
  • Future proof Jenkinsfile (#258) - Jared

Huge thanks to my supporters on Patreon

  • Diablo Crasher
  • BigAl607
  • arcanearchivesmod
  • Pongo Sapiens
  • Darkosto

Fixes

Fixed resource packs and language option not being applied from default options

Fixed default difficulty option overriding the selection made in world creation screen

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to the format MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.

[1.16.5-0.32] - 2021.06.15

Fixed

  • Fixed possible crashes related to tagging logic #56

[1.16.5-0.31] - 2021.06.12

Added

  • Added 5-food-group support for:
  • Food Expansion: Reimagined

Fixed

  • Fixed Origins integrations bug with testing conditions #55

[1.16.5-0.30] - 2021.06.03

Changed

  • Updated 5-food-group support for:
  • Simply Tea
  • Bloom and Gloom (project name changed to Habitat)
  • Pam's HarvestCraft 2 - Food Extended

Fixed

  • Fixed stuttering issue with Nausea as a dietary effect

[1.16.5-0.29] - 2021.06.03

Added

  • Added Curios GUI integration #48
  • Added exit button to the Diet GUI #47
  • Added Origins integration for Diet Effect conditions:
  • origins - A list of origins by identifier
  • originsMatch - any, all, or none - The match method for the origins list
  • powers - A list of powers by identifier
  • powersMatch - any, all, or none - The match method for the powers list

[1.16.5-0.28] - 2021.05.06

Added

  • Added 5-food-group support for:
  • Fluffy's Farming

[1.16.5-0.27] - 2021.05.03

Added

  • Added 5-food-group support for:
  • Tea Kettle

[1.16.5-0.26] - 2021.04.20

Added

  • Added 5-food-group support for:
  • Advent of Ascension (Nevermine)

[1.16.5-0.25] - 2021.04.20

Added

  • Added 5-food-group support for:
  • Charcoal Pit
  • Fruitful
  • Updated 5-food-group support for:
  • Alex's Mobs

[1.16.5-0.24] - 2021.04.12

Added

(195 more lines)

Mod compatibility update with Quark and Waystones

View Changelog

Emendatus Enigmatica

MC 1.16.5 | Version 1.2.7

  • Added 1 more missing dust

Emendatus Enigmatica

MC 1.16.5 | Version 1.2.6

  • Added some missing dusts
  • Updated some Lang file entires

Emendatus Enigmatica

MC 1.16.5 | Version 1.2.5

NOTE: This update will require Mekanism to be part of the Modpack. If you are not using Mekanism, stay with Version 1.2.4

  • Added forge:bitumen tag to Bitumen
  • Fixed an issue with ConfiguredFeatures not being properly registered
  • Added Mekanism Compat (Dirty Slurries, Clean Slurries, Crystals, Shards, Clumps, and Dirty Dusts)
  • Added Blood Magic Compat (Fragments and Gravels)
  • Added Create Compat (Crushed Ores)
  • Added Molten Liquids and their Buckets
  • v1.1.14-b3 [A] Spanish language support added (PR#180, thx FrannDzs).
  • v1.1.14-b2 [F] Block Placer: Attempt circumventing external placement prevention.
  • v1.1.14-b1 [F] Fixed Fluid Barrel container item definition (issue #178, thx Wormbo).
  • v1.1.13 [R] Release build v1.1.13.

[A] Added debug logging feature.

  • v1.1.13-b2 [F] Fixed explosion resistance values for standard blocks.

[F] Sandstone Ornated Clinker loot table fixed (ty czbuendel, Valen).

  • v1.1.13-b1 [F] Hotfix Electrical Furnace inventory import from Storage Drawers (issue #174, ty anto-fire/IchigoGames).
  • v1.1.12 [F] Chisels&Bits compatibility addressed (issue #172, ty rodg88).

[F] Labeled Crate drop list made stateless (issue #173, ty HopsandBarley && Harmonised).

  • v1.1.11 [F] Fixed Window placement dupe (issue #170, ty NillerMedDild).
  • v1.1.10 [A] Added Small Lab Furnace config for accepted speed-boost heaters (PR#165, ty mrh0).

[F] Fixed Labeled Crate mouse scrolling crash (issue #169, ty vaelzan).

  • v1.1.9 [A] Dark Shingle Roof Wire Conduit recipe added.

[F] Fixed Ladder climbing (affects forge>=36.0.45, issue #167, thx ZED).

  • v1.1.8 [F] Crafting Table Output slot sync rework (issue #138).

[A] Dark Shingle Roof Wire Conduit added (CFR#347).

  • v1.1.8-b2 [F] Fixed Iron Hatch isLadder bug (thx jerryw09).

[F] Fixed Block Placer block placing pre-conditions (issue #160, ty XFactHD).

[F] Added explicit scheduled Crafting Table client sync.

[F] Fixed directional waterloggable block default state forwarding (issue #162, ty b52src).

  • v1.1.8-b1 [F] Fluid Funnel waterlogged fluid picking fixed (issue #158, thx ZoMadeStuff).

[F] Roof rendering fixes (issues #153/#159, thx Salamance73/Murph).

[A] Recessed Clinkers, Vertically Slit Clinkers, and Structured Vertical Clinker Slab added.

  • v1.1.7 [M] 1.16.5 support.

[F] Fixed Labeled Crate include (issue #157, ty NillerMedDild).

  • v1.1.6 [F] Added common-config opt-out specification for pack level opt-outs (issue #154,

ty gekkone), will replace server config opt-out in MC1.17.

  • v1.1.6-b3 [M] Config logging edited, E-Furnace GUI capacitor tooltip added, E-Furnace power consumption

independent of config speed setting (issue #152 ty Staegrin).

  • v1.1.6-b2 [M] Alternative Clinker Brick recipe (swapped Bricks/Nether Bricks) added.

[M] Furnace XP handling simplified (simply stores/releases XP for each smelting process).

[M] Mod devices do not propagate strong Redstone power to adjacent blocks.

[M] Minor "librarizing" changes under the hood.

  • v1.1.6-b1 [F] Fixed Metal Crafting Table Hopper access (issue #147, ty umerrr).

[F] Fixed Dark Shingle Roof Chimney placement restriction (issue #149, thx WenXin20).

[F] Door tags added for Wood Door and Metal Sliding Door (issue #150, thx WenXin20).

[A] Electrical Furnace automatically chokes speed and power consumption when the internally

stored power is below 20%.

  • v1.1.5 [R] Release build v1.1.5.

[F] Fixed Crafting Table JEI storage slot count.

[F] Fixed Factory Hopper removed item collection dupe bug (issue #146, thx FatheredPuma81).

[F] Increased device GUI access ranges beyond the player block selection range.

[A] Window placement handling improved.

[M] Steel/Wood Pole and Double-T support placement improved (issue #139, thx Biviho).

[M] Metal Sliding Door bottom/top shape when opened added.

  • v1.1.4 [R] Release build v1.1.4.

[F] Solar Panel balancing threshold tuned.

[F] Fixed Catwalk default state (issue #140, thx hvdklauw).

[M] Updated lang ru_ru file (PR#137, Smollet777).

(50 more lines)

  • Blocks larger than 1 block space will now properly fit inside the entangled block
  • Crafters are now stackable
  • Crafters are lit up at night
  • Fixed recipe to accept all crafters

Improved sound muffler, it should work better now (I hope).

Forge servers will now complain about the mod if they don't have it and the ClientSide is not set to true in the config.

May this be the last 1.16 update? :0

  • Updated FTB Library - LatvianModder
  • Merge remote-tracking branch 'origin/dev' into dev - LatvianModder
  • Updated maven - LatvianModder
  • Russian locale (#156) - Sergey Brovko

MAJOR UPDATE! Will break old worlds!

  • Updated JDK - LatvianModder
  • Buttons now have hand cursor - LatvianModder
  • Fixed reward tables not saving weights properly - LatvianModder

MAJOR UPDATE! Will most likely break old worlds

  • Merge branch 'dev' into main - LatvianModder
  • Updated FTB Library - LatvianModder
  • Oops. Fixed build number - LatvianModder

0.4.4

  • Added a tooltip over the Cooking Pot's heat indicator, describing that it needs heat to function;
  • Added the offhand_equipment tag:
  • Items in this tag cannot be placed in a Cutting Board from the off-hand;
  • Defaults to Shields and Create's Extendo Grip;
  • Added translations:
  • pt_PT (thank you, axelrodii!)
  • tr_TR (thank you, Ali!)
  • it_IT (thank you, simcosmico!)
  • Basic Spanish lang for remaining 'es_' countries, subject to updates (thank you, FrannDzs!)
  • Updated translations:
  • es_ES (thank you, FrannDzs!)
  • de_DE (thank you, DaLumma!)

Fixes

Fixed deadlock / server freeze if loot tables are triggered during world generation (which happened e.g. in Mirkwood of LOTR: Renewed)

Fixed amount/count option not working in groupOverrides

This mod was made possible by Patreon support from players like you. Thank you!

  • Diablo Crasher
  • BigAl607
  • arcanearchivesmod
  • Pongo Sapiens
  • Darkosto

v3.0.41

  • Network redone so it shouldn't crash if another mod shadows Geckolib.
  • CHANGED: Iron Bullets are now crafted in batches of 32 (so twice as cheap)
  • CHANGED: Increased hunger cost of firing with Maws of Gluttony by about 50%
  • REMOVED: Ammo bonus on Diamond Gatling
  • Clean up the API (Malte)
  • THIS IS A BREAKING CHANGE!
  • Don't expect addons to work without being updated!
  • Add buckets for potion fluids (Malte)
  • Add ComputerCraft compat (Malte)
  • Add Redstone Logic system (BluSunrize)
  • New Block: Circuit Table, use it to make logic circuits!
  • New Block: Logic Unit, it plugs into redstone wires to do logic operations!
  • Changed recipes for circuit boards!
  • Add missing death message for punching someone into a live wire (BluSunrize)
  • Add crusher recipe for netherwart blocks (BluSunrize)
  • Add TConstruct compat, allowing Hemp to be harvested with a kama (BluSunrize)
  • Change Item Routers: (BluSunrize)
  • Allow items to pass into unfiltered outputs if the filtered location is full
  • Change "OreDictionary" to "Tags", and update icons & manual documentation
  • Improve documentation for Feedthrough Insulators (IKnewOne)
  • Improve container logic for the Workbench (MalkContent)
  • Adjust internal handling of Cloche recipes, allowing more dynamic recipes for mod compat (InfinityRaider)
  • Fix servers kicking players for flying when using the skyhook or standing on conveyors (Malte)
  • Fix the skyhook moving players to NaN coordinates in some cases (Malte)
  • Fix particles indicating garden cloche power state (Malte)
  • Fix issues with arc recycling recipe generation (Malte)
  • Fix mineral veins not being generated in some areas (Malte)
  • Fix structural arms not using their blockstate property (Malte)
  • This made them near unusable in structure files
  • Fix dupe bug when interacting with barrels with stacked fluid containers (Malte)
  • Fix duplicate files being included in the IE jar (Malte)
  • Fix inconsistent wire length checks (Malte)
  • Fix drills breaking stone without heads or fuel (Malte)
  • Fix the metal press dropping two molds when broken with a drill (Malte)
  • Fix the sawmill not dropping its sawblade when broken (Malte)
  • Fix IE recipes involving water buckets not working in some scenarios (Malte)
  • Fix issues with multithreaded loading (Malte)
  • Fix material list for the combined excavator (Malte)
  • Fix registering of potion fluid and recipes (Malte)
  • Fix drill speed exploit in water (Malte)
  • Fix issues related to removed mineral veins (Malte)
  • Fix multiblocks not forming when blocks are waterlogged (Malte)
  • Fix visual disconnects on fluid pipes (Malte)
  • Fix workbench deleting adjacent blocks (BluSunrize)
  • Fix powered lanterns not being flipable (BluSunrize)
  • Fix villager requiring IE steel ingots instead of config preference (BluSunrize)
  • Fix turret GUI not allowing unfired bullets to be removed (BluSunrize)
  • Fix transparency render glitch with razor wire (BluSunrize)
  • Fix drill being usable without fuel (BluSunrize)
  • Fix dupe bug with capacitor backpacks (BluSunrize)
  • Fix craftweaker compat allowing invalid fluid inputs (BluSunrize)
  • They now crash during Craftweaker loading, causing an appropriate error in the CT log
  • Fix posts having different bounding boxes on different levels, making them hard to climb (TwistedGate)
  • Fix performance issue with empty fluid outlets (Malte)

(2 more lines)

1.16.5-3.3.0-4


Minimum Forge: 36.1.0

Minimum IE: 1.16.5-5.0.0-135

  • Added Coker. (TwistedGate)
  • Added Sulfur Recovery Unit. (TwistedGate)
  • Added ability to turn off flarestack with a redstone signal. (TwistedGate)
  • Added Sulfurized Diesel. (TwistedGate)
  • Reimplemented the Motorboat. (TwistedGate)
  • Added Asphalt Stairs and Slab. (TwistedGate)

! Fixed config generating .bak files every time. (TwistedGate)

! Fixed Portable Generator burning out wires. (TwistedGate)

! Fixed Portable Generator not updating the tank and RF storage. (TwistedGate)

! Fixed Portable Generator recipe not showing up in manual. (TwistedGate)

! Fixed fluid names not being displayed in manual reservoir entry. (TwistedGate)

! Fixed tower manual entry not showing fluid names in table. (TwistedGate)

! Fixed pumpjack pumping days not being accurate in manual. (TwistedGate)

! Fixed the stupidly high horizontal scroll speed for the projector multiblock list while hovering over an entry that has a too long string. (TwistedGate)

! Fixed unreadable multiblock list text for projector. (TwistedGate)

! Fixed Distillation Tower fluid void bug. (Silfryi)

! Fixed Distillation Tower GUI disapearing when trying to access it. (TwistedGate)

! Fixed Fixed distillation tower not filling up the jerry can correctly, resulting in duped fluids. (TwistedGate)

! Fixed asphalt recipe eating Mek tank. (TwistedGate)

  • Replaced Diesel with Sulfurized Diesel in Oil Cracking recipe. (TwistedGate)
  • Changed Flarestack manual entry include a list of all burnable fluids. (TwistedGate)
  • Changed the burnrate of Diesel from 200 to 320. (TwistedGate)
  • Reduced amount of Sulfurized Diesel to 14mB from Oil Cracking recipe. (TwistedGate)
  • Changed Flarestack recipe to use Flint and Steel instead of Firecharges. (TwistedGate)
  • Updated Chineese translation. (1478599553 [yes thats their name on GH])
  • Updated Russian translation. (Bytegm)

1.16.5-3.2.0-3


Minimum Forge: 36.0.27

Minimum IE: 1.16.5-4.2.2-132

  • Added IPs logo to mod menu. (TwistedGate)

! Fixed Diesel and Lubricant not filling a bucket. (TwistedGate)

! Fixed NoSuchMethodError crash related to Utils.drainFluidContainer in distiliation tower. (TwistedGate)

! Fixed attempted to load I18n class on server by Projector. (TwistedGate)

! Fixed asphalt concrete not dropping itself. (TwistedGate)

~ Changed to using Loot Tables. (Also fixes Asphalt not dropping itself) Includes Asphalt, Portable Generator, Flarestack, the Autolube and all multiblocks. (TwistedGate)

~ Increased Portable Generator storage back to 100kRf (TwistedGate)

~ Changed flarestack to use a fluidtag to determine if it can burn a fluid. (TwistedGate)

~ Changed Oil Can and Automatic Lubricator to use fluidtags. (TwistedGate)

~ Changed CraftTweaker-Compat to reflect the flarestack and Oil Can + Automatic Lubricator changes. (TwistedGate)

1.6.4-3.1.0-2


Minimum Forge: 35.1.0

Minimum IE: 4.1.2-129

! Fixed NoSuchMethodError crash related to IETemplateMultiblock (TwistedGate)

~ Changed asphalt recipes to use fluidtag (TwistedGate)

(141 more lines)

Compiled with Forge: 1.16.5-36.1.0

Required update to work with IEs breaking API changes with 1.16.5-5.0.0!

https://github.com/InnovativeOnlineIndustries/Industrial-Foregoing/blob/changelog/CHANGELOG.md

As always, don't forget to backup your world before updating!

Requires CyclopsCore version 1.11.6 or higher.

Fixes:

  • Fix rare deadlock when using Crafting Writer

Closes CyclopsMC/IntegratedCrafting#62

As always, don't forget to backup your world before updating!

Requires CyclopsCore version 1.11.6 or higher.

Changes:

  • Allow querying by fluid tag

Fixes:

  • Fix updating crafting jobs resetting dropdown button states, #38
  • Fix crafting job terminal list not being scrollable, Closes #38
  • Fix crafting plan gui initial scroll length being one off

As always, don't forget to backup your world before updating!

Requires CyclopsCore version 1.11.6 or higher.

Fixes:

  • Fix RightClickBlock event not being called in player simulator

This made some third-party mod functionality break.

Closes CyclopsMC/IntegratedDynamics#1046

Fixes

Fixed inventory desync when control-clicking a crafting result slot

[ab7ad65] Fix IndexOutOfBoundsException in VillagerEntry (#300) (GitHub)

  • Added support for using Mod.EventBusSubscriber as a file annotation. See AutoKotlinEventBusSubscriber.kt KDoc for example.
  • Made registryName and registry properties of ObjectHolderDelegate public.
  • Temp fix for rhino bugs - LatvianModder
  • Fixed enum data serializers - noeppi_noeppi

Added :

  • New garage doors in 4 variations
  • Garage Remote, use this item to open/close the garage door
  • Bark Doors, resourcepack compatible doors
  • Sounds for Shoji, Stable and Garage Doors
  • Tooltips can now be translated

Changes:

  • Texture updated by 16N1C0, they fit the vanila style a lot better

Bug Fixes:

  • Duplication of doors #10
  • Shoji doors have no sound #74
  • Some Doors Don't have sounds #81
  • Doors duplication #88
  • Incorrect Map Colors for Warped and Crimson Doors and Trapdoors #89
  • Swapped items for crimson shoji doors

Translation:

es_es - EdicionGamerYT

ko_kr - othuntgithub

zh_cn - chesterccj305

ru_ru - Krill and Shirom

cs_cz - Me

  • Add option to make a consumer wrapper with just a resource location (for compat which uses the same format)
  • Skip writing conditions in the consumer wrapper if no conditions
  • Add some extra ingredients and objects for datagen
  • Add support for books in lecterns
  • Fix some command localizations

When the mana infuser or a rune ritual gets interrupted, it will drop solidified mana which can be converted back to mana in a mana pool.

Nether stars used by wither aconites, Items used by the alfsteel pylon that are not yet fully repaired and items used by the mana infuser are now protected from magnet rings

Datapacks can now add rune ritual recipes that consume runes from the normal rune holders

Fixed a bug with JEI displaying negative relative rune positions wrongy.

Alfsteel pylons now only require two alfsteel nuggets

Rune holders can no longer float in the air but need a solid surface below.


VERSION: 1.9.0 - 1.16.5


1.16.5

FEATURES:

  • Added new information to the compass HUD while searching for a biome that indicates the radius that has been searched so far
  • Added support for datapack biomes
  • Added a permission that can be given to players to allow them to teleport to a biome without being opped or in creative mode (naturescompass.teleport)
  • Added Japanese translations
  • Allowed blacklisted biomes to be specified using wildcard characters in the config

FIXES:

  • Fixed a crash that occurred occasionally when scrolling through the biome list in the compass GUI
  • Fixed some Chinese translations

VERSION: 1.8.6 - 1.16.5, 1.16.4


1.16.5

UPDATES:

  • Initial release for 1.16.5 (Forge 36.0.14)

1.16.4

FIXES:

  • Fixed compass recipe not unlocking when one of its components is obtained
  • Fixed player teleporting to nether roof when teleporting to a biome located in the nether
  • Fixed a crash that occurred infrequently when searching for a biome

VERSION: 1.8.5 - 1.16.4, 1.16.3, 1.16.2, 1.16.1, 1.15.2, 1.14.4, 1.12.2


1.16.4

UPDATES:

  • Initial release for 1.16.4 (Forge 35.1.4)

1.16.3

UPDATES:

  • Initial release for 1.16.3 (Forge 34.0.17)

1.16.2

UPDATES:

  • Initial release for 1.16.2 (Forge 33.0.32)

1.16.1

UPDATES:

  • Initial release for 1.16.1 (Forge 32.0.63)

1.15.2, 1.14.4, 1.12.2

FIXES:

  • Fixed a crash that occurred infrequently when moving a searching compass around the inventory

VERSION: 1.8.4 - 1.15.2, 1.15.1


1.15.2

UPDATES:

  • Initial release for 1.15.2 (Forge 31.1.12)

1.15.1

FEATURES:

(141 more lines)

Built with:

  • Forge 36.1.23

Fixes:

  • Fixed structure preview render crash in case the overworld doesn't exist clientside

[Automated Build]

Changelog for this build: https://github.com/klikli-dev/occultism/wiki/1.2.4

Find changes for all versions at https://github.com/klikli-dev/occultism/releases

-Fix trunk placers

-Update Japanese translation

Made it so the StackLootEntry can be serialized and deserialized properly.

Added Patreon Wings for $10 patrons.

Added buttons to individually disable Trails and Wings.

2.12.5-190 (25 May 2021)

Updates

  • Added new $owner_look drone special variable
    • Returns a vector where X/Y/Z can be any of -1, 0 or 1 based on the direction the drone's owner is currently facing
  • Programmer GUI: better tooltip data on the "Export Program" button
    • Tooltip now shows both required and available puzzle pieces for the current program, and greys out the button if insufficient pieces

Fixes

  • Fixed Remote layouts export from older PNC versions not importing
  • Fixed negative numbers not working in Coordinate widget GUI
  • Fixed server reload crash when Minecolonies also present
    • Related to timing issue of Minecolonies furnace fuel discovery triggering PNC fuel recipe searching too early
  • Fixed fluids not rendering in JEI heat properties views
    • Also sorted heat properties output (when viewing all properties) by temperature then display name
  • Fixed typo'd API class: IHeatExhangerAdapter -> IHeatExchangerAdapter
    • Class was only added in 2.12.4, getting in quick...

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to the format MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.

[1.16.5-0.25] - 2021.06.15

Added

  • Added Spanish translation (thanks FrannDzs!)

Fixed

  • Fixed duplication exploit with Refined Storage Pattern Grid by temporarily disabling integration #78

[0.24] - 2021.01.31

Added

  • Added Korean translation (thanks othuntgithub!)

[0.23] - 2021.01.17

Fixed

  • Fixed issue with empty pattern outputs in Refined Storage #56

[0.22] - 2021.01.01

Fixed

  • Fixed duplicate recipe outputs #51

[0.21] - 2020.12.25

Fixed

  • Attempted fix for empty recipe outputs #49

[0.20] - 2020.12.20

Fixed

  • Attempted fix for IllegalArgumentException crash with Create #45

[0.19] - 2020.12.17

Added

  • Added smelting recipe conflict management for the Furnace, Smoker, and the Blast Furnace
  • Added smelting recipe conflict integration for FastFurnace and Iron Furnaces

Changed

  • JEI integration uses recipe identifiers now instead of crafting outputs

Fixed

  • Fixed Pretty Pipes recipe toggle button overlapping with crafting grid #40

[0.18] - 2020.11.27

Fixed

  • Fixed dedicated server crash #38

[0.17] - 2020.11.27

Changed

  • Added automatic integration with the majority of modded crafting tables

[0.16] - 2020.10.26

Added

  • Added French localization (thanks Lykrast!)

Fixed

  • Fixed crash with BYG #32

[0.15] - 2020.09.29

Changed

  • Updated to Minecraft 1.16.3
  • Added Croatian localization (thanks COMBOhrenovke!)

[0.14] - 2020.09.01

Changed

  • Updated to Minecraft 1.16.2

[0.13] - 2020.08.13

(11 more lines)

Reimplemented passive mobs: starfish, snails, slugs, small spiders, flies, fireflies, clams

Reimplemented beach grass

Added frogs

Added y-level offsets to cattails and sea oats for more variation

Added a direction property to groundcover for 4 times more variation

Added bat spawns at night

Added more blocks to compostable list

Fixed groundcover not being placeable on non-full cube blocks

Fixed low tree density in overgrown spires

Fixed groundcover generating in the wrong places (end dimension, mushroom islands)

Removed log spam from fallen trees

WARNING: This version of Quark requires an update to AutoRegLib. Make sure you use the latest version of both.

  • Added a lot of step-skipping stonecutter recipes for the various stone types (eg. granite to polished granite brick vertical slab)
  • Added Blossom Hedges. (SwanX1)
  • Added Celebratory Lamps, in Stone and Stone Brick variants, as a celebration of Vazkii's Mods' 10th Anniversary.
  • Biome configs have been overhauled. Instead of Biome Categories or Biome Names, every biome config now allows a compound of Biome Types (from Forge's Biome Dictionary) and Biome Names, with mixed white and blacklisting. This allows much better configuration of where you want things to spawn. Note that due to this change, some features will now spawn in additional biomes compared to the previous version.
  • Chorus Weeds and Twists are now pottable.
  • Fixed a crash when a biome is incorrectly defined during worldgen.
  • Fixed a crash when opening an invalid inventory for sorting.
  • Fixed a threading issue that caused structure chests to sometimes swap loot with a nearby structure.
  • Fixed being able to add items to shulker boxes not yet crafted.
  • Fixed config menu checkboxes not showing up if you're not a patron. (I accidentally copied the patron checking code into it lol)
  • Fixed Crimson and Warped posts having the wrong sound.
  • Fixed Icy Blossom Trees being unable to generate due to not handling snow properly.
  • Fixed items in pipes turning invisible if turning back on a full container.
  • Fixed mod inventories that support more than 64 stack size not working properly with restocking. (P3pp3rF1y)
  • Fixed Paper Walls being classified as "Walls", and causing crashes with mods that expect them to behave as such.
  • Fixed Quark's named blocks not maintaining the name when broken.
  • Fixed ropes being able to interact with crying obsidian and respawn anchors.
  • Fixed ropes ignoring block state data such as fence connections.
  • Fixed ropes not handling waterlogging properly.
  • Fixed shift-clicking armor in a backpack not equipping it.
  • Fixed Stools displaying in building blocks instead of decoration blocks in creative. (SwanX1)
  • Fixed the food tooltip causing anything drawn after it to not draw properly.
  • Fixed the infinity water bucket dupe bug once again. The way I did it should also fix a potential loss bug too.
  • Fixed turning off Right Click Armor in a server not disabling it if clients have it enabled.
  • Glowshrooms can now exist in all blocks normal mushrooms can, they still only grow in Glowcelium.
  • Improved the enchantment influencing API (LogicTechCorp)
  • Leaf Carpets now have a flat model (bageldotjpg)
  • Ropes no longer have a collision box, and can be climbed like nether vines.
  • Runes can now be used to recolor Lodestone Compasses.
  • Several item names have been updated to match vanilla better (bageldotjpg)
  • Tallow now has honeycomb sounds.
  • The Crate feature in Oddities is now enabled by default.
  • The default chest structure replacement config now has additional mod structure support (BugmanBugman)
  • The search parameters for Pathfinder Maps are now configurable.
  • Fixed count on Storage Monitor having Z fighting (tivec)
  • Fixed items on Storage Monitor not being flat (raoulvdberge)
  • Removed experimental pipeline nagging message (raoulvdberge)
  • Fixed crash when using an External Storage on a fluid inventory (jeremiahwinsley)
  • Added some performance improvements for autocrafting (necauqua, Darkere)
  • Fixed a memory leak in the pattern cache (necauqua)
  • Fixed Detector crashing when dyed (Darkere)
  • Fixed autocrafting being stuck after clicking "Start" (necauqua)
  • Fixed Crafting Monitor not being able to show hours (Darkere)
  • Fixed capacity rendering of infinite storages (Darkere)
  • Fixed wrong alignment for the JEI request autocrafting tooltip (Darkere)
  • Fixed mobs getting stuck in Refined Storage cables (Darkere)
  • Fixed dismantling storage blocks ignoring stack size (Darkere)
  • Fixed Ice and Fire banners breaking with Refined Storage (Darkere, necauqua)
  • Fixed empty keybinding causing GL errors (Darkere)
  • Fixed some parts of the Japanese translation (akihironagai)
  • Fixed rendering issue on blocks when using OptiFine (ylou)

(V.2.7.5 Changes) (1.16.5 Minecraft)

Misc:

  • Fixed serverside crash when trying to use the pool_addition merger system.

(V.2.7.4 Changes) (1.16.5 Minecraft)

Mansions:

  • Adjusted RS Mansions so their biome check doesn't conflict with Caves and Cliffs Backport mod by BlackGear.

(V.2.7.3 Changes) (1.16.5 Minecraft)

Configs:

  • Fixed Blacklisted Outpost Biomes config not being in right config section

Misc:

  • Silenced possible logspam about missing structure pieces that was removed in v2.4.

(V.2.7.2 Changes) (1.16.5 Minecraft)

Misc:

  • Fixed a crash when a feature spawned from a structure tries to check if it is within structure bounds.

Villages:

Remove entry in Zombie Jungle Village Pool that was pointing to a non-existent nbt file.

Fixed butcher house pieces not spawning in zombie swamp villages.

(V.2.7.1 Changes) (1.16.5 Minecraft)

Misc:

  • Fixed close air off processor not separating the structure's fluid from mismatched environmental fluids as well. Ocean Mineshafts should no longer have floating lava at edges at times anymore.

Lang:

Special thanks to invalid2tk for the Portuguese translations!

Fixed translations not working for many of the newer structure's advancements.

(V.2.7.0 Changes) (1.16.5 Minecraft)

Bastions:

  • Added rare Underground Bastions in the Overworld! Fight through many powerful Skeletons and loot all the Redstone!

Ruins:

  • Added land Ruins to Overworld! They come in a stonebrick and sandstone variant. If you are lucky, you may find a map to an Underground Bastion!

Mineshafts:

All of RS's Mineshafts are now Jigsaw Structures so you can use datapacks to add new nbt pieces to it or customize it even more!

Mineshaft size is now a config option. All Mineshafts are a bit larger now with End Mineshafts especially giant now.

All 3 Nether Mineshafts have higher chance of Chest Minecarts.

End Mineshafts have much higher rate of Chest Minecarts but also has far more Endermite Spawners to make it dangerous.

Overworld Mineshafts are less likely to be cutoff by water and instead, will attempt to go through the liquid and wall it off instead. Ocean Mineshafts will do the same but for air instead.

Swamp And Dark Forest Mineshaft has been split up into two separate Mineshafts. Swamp Mineshaft and Dark Forest Mineshaft.

Crimson, Warped, Jungle, Dark Forest, and Swamp Mineshafts will have a higher chance of taller climbable plants in their 2 floor pillar piece so you can climb to the next floor.

Fortresses:

Jungle Fortress is now a Jigsaw Structures so you can use datapacks to add new nbt pieces to it or customize it even more!

(68 more lines)

  • Updated test - LatvianModder

Release of 1.1.0

The player can now choose their heights via the in-game GUI, Right-clicking the personal shrinking device will open this GUI

A Bunch of bug fixes

Version 1.3.7 (6/6/2021) Forge 36.1.16

-Fixed bug with ginger seed drops

-Added option to disable specific trees, bushes, and plants

-Fixed bug with whitelist/blacklist

Update 1.8.5


fixed rowingboat cant break lillypad.

fixed paddle sides (they where not correct)

added Sail Ships can push entities now while sailing, so they dont get stuck

added Watermobs fleeing from ships

added config to change ship health


Added new backpack settings page that allows to set some backpack settings:

  • whether shift click first tries to put stack in open tab and whether last open upgrade tab gets to reopen next time. Both of these on player and backpack level.
  • settings that allow to lock individual slots from being sorted

Disabled items now get hidden in JEI and creative tab in addition to their recipes being disabled.

Added backpack inventory slots to Inventory Sorter mod blacklist.

Changed refill upgrade to refill partial stack if it found any, only if none is found it will put item in the first empty stack. Also fixes issue where refill wouldn't put items in offhand.

Changed the way the backpack drop is add in the drops set to prevent some modded fake players from getting backpacks dropped.

Removed quark compat now that Quark has fix for transferring from oversized stacks. Compatibility only made it so that quark buttons wouldn't appear in backpack screen which is not needed anymore.

Changed logic so that shift clicking doesn't try to set contents of filter slots. They can from now on be set only by clicking on the slots directly.

Updated Chinese translation

Fixed crashes related to backpack with 0 upgrade slots when one was set this way in config.

Fixed bug where backpack was getting uuid created on client by mistake.

Removed #missing texture references from backpack model to prevent log spam.

Changed to use ConcurrentHashMap in code that tracks currently playing disc to prevent CME that some people seem to get for some reason.

Fixed dye recipe to allow dyeing backpack in player inventory's 2x2 crafting grid

  • Removed the modid argument when creating a ModConfigBuilder, it will now be determined automatically
  • Added BlockShape#offset(BlockPos)
  • Added VoxelShape accepting functions to RenderUtils
  • Changed RenderUtils to respect disabling the depth check

v 0.13.2: some bug fixes

  • Updated the mod dependency to work with newer versions of Configured. It now will allow to edit the registration config file too
  • Fixed tinted jar whitelist not working
  • Removed a console warning message
  • Removed some unused recipes
  • Xp can now be bottled directly with jars
  • Xp can now be consumed from goblets and jars
  • fixe mod toml preventing to boot 0.13.1

Fixed Stack Ingredient Consumer checking for 1 item more than needed

Fix fesh spawning everywhere (by wouter/ochotonida)

Added missing localizations for entities

Added missing cooler box drop table, closes #5

Micro Update

  • Now has an Advancement "Advanced Tactics" so in large mod packs you can be aware the mod exists

Changes:

  • reduced reap revenge kill bonus duration from 20 to 15 sec
  • reduced how often scrolls are sold by villagers and moved them around to block crucial trades less frequently

Fixes:

  • fixed mod compat crash related to checking for enchanted tetra items
  • possibly fixed crossmod crashes caused by the armor penetration effect
  • fixed butt warforging not reducing tool tiers
  • fixed up several faulty tooltips
  • fixed incorrect visibility mod for ServerPlayNetHandler mixin
  • fixed crash caused by placing two core extractors next to eachother
  • fixed stats for modular tridents not aligning with their vanilla counterpart
  • Added Twilight Forest support
  • Added support for Create stone types

TheOneProbe 1.16-3.1.4

  • Speiger fixed a problem with infinite recursion and invalid values for fluid rendering

The Undergarden 0.5.3

  • Updated German and Japanese translation, thanks to AmberGoop and Kagaribi172 respectively
  • Fixed issue where Sediment's mining speed wasn't affected by a shovel
  • Added unique ability to Forgotten tools. They mine Undergarden blocks 1.5 times faster
  • Nerfed Froststeel weapon slowness debuff
  • Made the tooltips on Undergarden weapons/tools colorful
  • Rotlings now drop 0-2 Utheric Shards
  • Rotwalkers now drop 1-4 Utheric Shards
  • Rotbeasts now drop 2-8 Utheric Shards
  • Forgotten Guardians now drop 4-16 Forgotten Nuggets
  • Fixed a few issues with the Scintling Goo Block
  • New textures for Underbean Bush, Smogstem door and planks, and Wigglewood door
  • Fixed issue where Undergarden boat recipes weren't unlocked by touching water, the way vanilla boats do
  • New building blocks, Cloggrum Tiles and Depthrock Tiles. Both can be made into stairs and slabs

Thanks for 1 million downloads!

Current version: 3.0.0.15

  • Future proof Jenkinsfile (#38) - Jared

Huge thanks to my supporters on Patreon

  • Diablo Crasher
  • BigAl607
  • arcanearchivesmod
  • Pongo Sapiens
  • Darkosto

https://github.com/InnovativeOnlineIndustries/Titanium/blob/changelog/CHANGELOG.md

Alpha jar just incase something breaks. Compatible with most recent versions only, might be with older versions but use at your own risk.

I split up the book into three tiers, and added a recipe to let people convert their old tomes into the new types. Fixed a few quirks, but I'ma need some testing before I call it a release build.

  • Future proof Jenkinsfile (#7) - Jared

Like the mod? Consider following me on Twitter and joining the Discord

Huge thanks to my supporters on Patreon

  • Diablo Crasher
  • BigAl607
  • arcanearchivesmod
  • Pongo Sapiens
  • Darkosto

Changelog of 3.2.1.196

  • Fixed bug where enchanted Forgotten Metal tools could cause crashes
  • Froststeel no longer has four improvements in the holosphere

Changelog of 1.4.6.38

No changelog available.

Patch 0.1.2:

  • Fix Mixin log spam on server (and possible crash).
  • Improve structure registration and placement checks (structures should generare more often now).
  • Pillagers with swords will now attack you.
  • Small aesthetic correction on the Forge structure.
  • Structures should now better match their surrounding land.

Patch 0.1.1:

  • Add Big Jar Top Block.
  • Change Zombie Special Spawner to Drowned Special Spawner in the flooded main room of the Spawner Dungeon.
  • Fix Pillagers spawning without crossbow.
  • Fix an air block underwater in the flooded main room of the Spawner Dungeon.

Patch 0.1.0 - The Witch Hut

The first Valhelsia Structures update of 2021 is now available, take a look at our blog post to see what's new!

Read more: https://valhelsia.net/blog/valhelsia-structures-patch-0-1-0-the-witch-hut/

Fixed crash when right-clicking a Portstone in multiplayer

Fixed crash when trying to break Portstone in survival

Additions

Added Portstone, a block that lets you teleport to activated waystones but can not be teleported to itself (by PssbleTrngle)

Fixes

Fixed Attuned Shards always showing as unattuned when in multiplayer

Fixed crash when name generation mode is set to "MIXED"

Fixed waystones spawning on top of lava in the Nether

Fixed dimensionalWarpDenyList not affecting warps FROM the denied dimension

Fixed worldGenDimensionDenyList missing from config

Fixed default position of teleport button in creative inventory (options have been renamed to account for new defaults)

Fixed sharestone names being "invalid" in Current Location and Waila/TOP when in multiplayer

Fixed display of waystone name in Waila/TOP if waystone is not yet activated

Fixed villages not spawning in villages if only forceSpawnInVillages was enabled (without spawnInVillages enabled)

Other

Updated Taiwanese Translation (by HJ-zhtw)

👯 👯 👯 👯 👯 👯 👯 👯 👯 👯

1.16.5 - 2.0.2

  • More toolchain updates
  • Upgraded to Gradle 6.9
  • Automated uploads to CurseForge using CurseGradle

👯 👯 👯 👯 👯 👯 👯 👯 👯 👯

1.16.5 - 2.0.1

  • Bumped forge version
  • Added security checks
  • Updated toolchain
  • Updated mappings
  • Fixed mapping related issues

👯 👯 👯 👯 👯 👯 👯 👯 👯 👯

1.16.4 - 2.0.1

  • Fixed 2.0.0 dedicated server crash.
  • Minor changes

👯 👯 👯 👯 👯 👯 👯 👯 👯 👯

1.16.4 - 2.0.0

  • World Stripper 2 release!

👯 👯 👯 👯 👯 👯 👯 👯 👯 👯

Fixed rare crash during vine placement. Thanks to TelepathicGrunt for this!

Join us on Discord:

Added per-mod breakdown view to the profiler

Removed

Generated using ChangelogGenerator 2.0.0-pre10.