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CHANGELOG_MODS_0.4.0.md

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Enigmatica6 0.3.13⟶Enigmatica6 0.4.0

Added

Updated

  • Fixed bugs with localization not applying. (MelanX)
  • Added more stuff to the default config.

-Added Alligator Snapping Turtle

-Added Mungus

-Added Mantis Shrimp

-Crocodiles are now breedable with rotten flesh

-Crocodile Egg is now a block instead of an item

-Added new textures for crocodile items

-Added many more advancements

-Added built in support for BYG/Biomes o Plenty nether biomes for crimson mosquito and soul vulture

-Fixed Blobfish spawning in every biome

-Fixed neutral bone serpent config being reversed

-Added german translations

-Updated simplified chinese translations

-Updated swedish translations

-Updated taiwanese chinese translations

-Updated korean translations

  • Fixed issues with CraftTweaker support for FishData

Architectury v1.7.117 for 1.16.4/5

Updated at 2021-02-18 18:22.

Click here for changelog

  • Fix forge publishing as fabric
  • Migrate to Arch Plugin 3
  • Update README.md
  • Publish the platform specific jars on a different artifact id to resolve issues with transitive dependencies.
  • (Retroactively) bump version to 1.6
  • Fix falling block land event to handle all (vanilla) blocks correctly (Modded blocks need to have super.onLand(...) and then they'll be fine too)
  • Delay the breakage of ALL THE THINGS™ until 1.17 You're safe, NetworkChannel... for now
  • Add LightningEvent, FallingBlock land, move break/place to BlockEvent
  • [ci skip] Migrate to shedmaven
  • Remove collisions from packet ids
  • Mark old @ExpectPlatform for removal (2.0)
  • Mark old sided register methods for removal (1.6)
  • Fix NetworkChannel client-server desync
  • Log unknown message IDs
  • Migrate to my maven + make NetworkChannel side-agnostic
  • Add some null checks
  • Remove (probably incorrect) client annotation from some hooks
  • Fix ColorHandlers on Forge being on the wrong event bus
  • Make DeferredRegister cast better
  • Fix AbstractRecipeSerializer's signature
  • Remove call to target interfaces in mixin plugin
  • Add javadocs
  • Add game rule API
  • [ci skip] This is beautiful
  • Bump base version to 1.5
  • Fix mojank stripping containsKey from Registries on Server
  • [ci skip] Add SET_SCREEN test to testmod
  • Remove unused import
  • Attempted fix for #25 (#28)
  • Update GitHub workflows to support [ci skip] tag
  • Update architectury-plugin
  • Update architectury-plugin
  • Fix crash registering reload listeners
  • Update architectury plugin
  • FluidStackHooks in getting the rendering information for the fluids (#26)
  • Add PlayerEvent#CHANGE_DIMENSION
  • Fix #25
  • Add ItemStackHooks
  • Expose raw id from registries
  • Set @Unique to be mixin-wide in MixinMinecraft
  • Add PR snapshots
  • Only overwrite screen on SUCCESS, fix whitespace changes
  • Registry API to create modded registries, close #21
  • Event cleanups
  • Fix shader effects location being hardcoded to minecraft namespace
  • Add GuiEvent.SET_SCREEN
  • Bump minor version to 1.4

(107 more lines)

Pierce can now be used with effects like Break, Cut, Crush, and Harvest.

New animated archwood textures

Extra checks for helping the carbuncle get unstuck

Fixes laggy glyph presses

Fixes a crash with the Scribes Table

Fixes a crash with Carbuncles and berries.

Fixes carbuncles ignoring whitelists

More tag support for apparatus recipes.$(li)Fixes mana gems for beacon payment

  • Fixed a crash that could occur when changing dimensions
  • Merge branch '1.16.5' of https://github.com/Darkhax-Minecraft/BotanyPots into 1.16.5 - Tyler Hancock
  • Fix crop stuttering under some circumstances. Closes #95 - Tyler Hancock
  • Fixed Botany Pot not triggering the forge "growth" event. Closes #103 - Tyler Hancock

Like the mod? Consider following me on Twitter and joining the Discord

Huge thanks to my supporters on Patreon

  • Diablo Crasher
  • shadow Ultima devil Alpha
  • BigAl607
  • Edward
  • Pongo Sapiens
  • Darkosto
  • Add support for Evilcraft undead trees. #23 - Tyler Hancock
  • Added support for Quark's Fiery Blossom. - Tyler Hancock
  • Fix Harvestcraft Olive Trees not loading. - Tyler Hancock
  • Fixe Maple Tree giving wrong maple syrup item. Closes #18 - Tyler Hancock

Like the mod? Consider following me on Twitter and joining the Discord

Huge thanks to my supporters on Patreon

  • Diablo Crasher
  • shadow Ultima devil Alpha
  • BigAl607
  • Edward
  • Pongo Sapiens
  • Darkosto
  • ru_ru language thanks to vanja-san

~ general improvements.

[3.8.0 - 1.16.5] - 2021-02-15

Added

  • Added a Open Material List button to the Copy Paste Gadget's Radial menu gui
  • Added Door support* to the Copy Paste Gadget... It's... Hmm, Working at least. You break it, you bought it.

Changed

  • Changed the hardness of the Construction blocks to allow them to be broken easier
  • Added the shovel as a tool to mine Construction Paste Power
  • Updated to Minecraft 1.16.5

Fixed

  • Stopped the Construction Block crashing the game when being placed manually (You're not meant to do that :/ haha) #569
  • Fixed Construction Block's break and broken particles not render / rendering the purple missing texture
  • Removed a debug message: hi... Whoops, sorry server owners
  • Resolved a rare crash with Effect Block Tiles #610
  • Fixed an issue causing the Exchanging Gadget being blocked by a Block == Block check instead of a State == State #591
  • Disallowed Spawners from being selected to build & exchange. #584

-Fixed server crash with Undergarden mod

Current version: 6.0.0.17

fixed error when running on server

  • Prevent mobs from spawning on top of the glass blocks

Current version: 7.0.0.13

Added a button to creative inventory for opening cosmetic armor inventory.

  • Fixed beverages like potions not being affected by the Gluttony Charm. - Tyler Hancock

Huge thanks to my supporters on Patreon

  • Diablo Crasher
  • shadow Ultima devil Alpha
  • BigAl607
  • Edward
  • Pongo Sapiens
  • Darkosto

Chest now work with Lootr

Emendatus Enigmatica

MC 1.16.5 | Version 1.2.1

  • Fixed Loot Drop when the Enigmatic Fortunizer is broken
  • Fixed Version number (from 2.* to 1.2.*)
  • Give "show description" text an independent keybind. Closes #42 - Tyler Hancock

Like the mod? Consider following me on Twitter and joining the Discord

Huge thanks to my supporters on Patreon

  • Diablo Crasher
  • shadow Ultima devil Alpha
  • BigAl607
  • Edward
  • Pongo Sapiens
  • Darkosto

VERSION 1.2.0 - 1.16.5, 1.16.4


1.16.5:

  • Initial release for 1.16.5 (Forge 36.0.14)

1.16.4:

  • Display error message on package controller after attempting to deliver a package to a nonexistent locker ID
  • Prevent locker IDs longer than the maximum 12 characters from being input on a stamp
  • Added a config field to determine which items are not allowed to be placed in packages
  • Added a config field that can be enabled to hide locker locations from package senders
  • Ender mailmen now teleport into the void after completing a delivery rather than immediately dying

VERSION 1.1.7 - 1.16.4


1.16.4:

  • Fixed bug in which locker GUI was not able to be closed

VERSION 1.1.6 - 1.16.4


1.16.4:

  • Initial release for 1.16.4 (Forge 35.1.4)
  • Added French translations

VERSION 1.1.5 - 1.16.3


1.16.3:

  • Initial release for 1.16.3 (Forge 34.0.18)
  • Added Russian translations
  • Fixed incorrect Chinese translation

VERSION 1.1.4 - 1.16.2


1.16.2:

  • Fixed crash that occurred with newer versions of Forge when opening the stamp GUI

VERSION 1.1.3 - 1.16.2, 1.16.1, 1.12.2


1.16.2:

  • Initial release for 1.16.2 (Forge 32.0.7)

1.16.1:

  • Added Chinese translations
  • Fixed crash that occurred when moving a package controller between inventories during a delivery

VERSION 1.1.2 - 1.16.1


1.16.1:

  • Fixed server crash upon startup when client-only initialization occurred on server

VERSION 1.1.1 - 1.16.1, 1.15.2, 1.12.2


(40 more lines)

  • v1.1.8-b2 [F] Fixed Iron Hatch isLadder bug (thx jerryw09).

[F] Fixed Block Placer block placing pre-conditions (issue #160, ty XFactHD).

[F] Added explicit scheduled Crafting Table client sync.

[F] Fixed directional waterloggable block default state forwarding (issue #162, ty b52src).

  • v1.1.8-b1 [F] Fluid Funnel waterlogged fluid picking fixed (issue #158, thx ZoMadeStuff).

[F] Roof rendering fixes (issues #153/#159, thx Salamance73/Murph).

[A] Recessed Clinkers, Vertically Slit Clinkers, and Structured Vertical Clinker Slab added.

  • v1.1.7 [M] 1.16.5 support.

[F] Fixed Labeled Crate include (issue #157, ty NillerMedDild).

  • v1.1.6 [F] Added common-config opt-out specification for pack level opt-outs (issue #154,

ty gekkone), will replace server config opt-out in MC1.17.

  • v1.1.6-b3 [M] Config logging edited, E-Furnace GUI capacitor tooltip added, E-Furnace power consumption

independent of config speed setting (issue #152 ty Staegrin).

  • v1.1.6-b2 [M] Alternative Clinker Brick recipe (swapped Bricks/Nether Bricks) added.

[M] Furnace XP handling simplified (simply stores/releases XP for each smelting process).

[M] Mod devices do not propagate strong Redstone power to adjacent blocks.

[M] Minor "librarizing" changes under the hood.

  • v1.1.6-b1 [F] Fixed Metal Crafting Table Hopper access (issue #147, ty umerrr).

[F] Fixed Dark Shingle Roof Chimney placement restriction (issue #149, thx WenXin20).

[F] Door tags added for Wood Door and Metal Sliding Door (issue #150, thx WenXin20).

[A] Electrical Furnace automatically chokes speed and power consumption when the internally

stored power is below 20%.

  • v1.1.5 [R] Release build v1.1.5.

[F] Fixed Crafting Table JEI storage slot count.

[F] Fixed Factory Hopper removed item collection dupe bug (issue #146, thx FatheredPuma81).

[F] Increased device GUI access ranges beyond the player block selection range.

[A] Window placement handling improved.

[M] Steel/Wood Pole and Double-T support placement improved (issue #139, thx Biviho).

[M] Metal Sliding Door bottom/top shape when opened added.

  • v1.1.4 [R] Release build v1.1.4.

[F] Solar Panel balancing threshold tuned.

[F] Fixed Catwalk default state (issue #140, thx hvdklauw).

[M] Updated lang ru_ru file (PR#137, Smollet777).

[M] Factory Dropper: Added Ignore-External-Redstone mode.

  • v1.1.4-b2 [A] Steel Catwalks added (top and bottom aligned).

[A] Steel Railings added.

[F] Fixed Empty Fluid Barrel crafting crash (ty inflamedsebi).

[A] Added Solar Panel power balancing.

[M] GUI Button tooltip delay reduced to 800ms.

[M] Hopper and Placer: Added "Redstone ignored" mode, changed icons from signal-like to Redstone-Torch-like.

[M] Treated Wood Ladder now crafted from Old Industrial Wood, as Treated Wood Sticks now count as normal Sticks.

  • v1.1.4-b1 [U] Ported to 1.16.4.
  • v1.1.3 [R] Release build v1.1.3.
  • v1.1.3-b3 [A] Metal Sliding Door added (double door wing style).

[A] Doors implicitly open/close adjacent wings of double doors.

[A] Disabled injected buttons from other mods in container GUIs.

[A] Mob spawning on Rebar/Gas Concrete inhibited (IE Concrete Compliancy).

[M] Small Tree Cutter chopping improved (loosened tree volume search restrictions).

  • v1.1.3-b2 [A] Crafting table shift/ctrl click item move actions tweaked to new metal slot design.

[A] Factory Dropper and Block Placer now also support quick-move-all (shift-ctrl-click).

(33 more lines)

Fixed client not getting the list of sound muffled from the server until the Player opened the GUI.

  • Fixed crash with some fake players if their UUID is null. Bad modders smh - LatvianModder
  • Made TextComponentParser not crash, but instead return red text with error message - LatvianModder
  • Update arch to fix issue with environment annotations - Max
  • Fixed rare crash with getting permission value before ranks have loaded. It will return default - LatvianModder
  • Merge pull request #67 from MaxNeedsSnacks/master - Kristiāns Micītis
  • Update to Arch 85 and fix buildscript - Max

0.3.2

  • Using a feast without a bowl will notify the player, bed-style;
  • Hot Cocoa has a new look! The steam isn't animated for now, still need some feedback on it;
  • Fixes:
  • JEI Plugin no longer crashes on servers. It was calling an unbound tag in the Decomposition recipe;
  • This is a temporary fix that also disables checking the recipe through the compost activators. Might be revisited on the next release;
  • Pantries now keep their given name when mined (thank you, bagel!);
  • Cutting Board directly gives items on right-click instead of popping them off;
  • Cutting Board now checks tags for defaut knife and shear sounds;
  • Wild Rice will leave behind its water when either half is broken;
  • Horse Feed tooltip now describes tamed mounts as a whole;
  • Updated Advancements:
  • Added advancements for getting ham from pigs and drinking hot cocoa;
  • Made the feast advancement suggest bowls;
  • Added Netherite Knife to 'Hunt and Gather' advancement triggers;
  • Added Soul Campfire to 'Bonfire Lit' advancement triggers;
  • Added translations:
  • fi_FI (thank you, Markus1002!);
  • en_PT - Pirate Speak! Them landlubbers better be sharp ta our ol' lingo now, lest ye have yer greens plunder'd!
  • Updated translations:
  • ko_KR (thank you, qkrehf2!);
  • ja_JP (thank you, CKenJa!);
  • ru_RU (thank you, GrayPix!)
  • v1.2.9-b1 [F] Fixed Stained Redstone Sensitive Glass recipe (issue #40).
  • v1.2.8 [R] Release build.

[U] MC1.16.5 enabled.

[M] Block materials unified.

  • v1.2.7 [R] Release build v1.2.7.

[F] Opt-out config pack level based.

  • v1.2.7-b2 [F] Config load/apply condition fixed.
  • v1.2.7-b1 [A] Analog Switch Linking signals added.

[A] Gauges and Indicators can be wirelessly connected to switches.

[A] Comparator Switch and Link Sender support analog data transmissions.

[A] Elevator Button up/down arrows added depending on where the wall is

clicked when placing.

  • v1.2.6 [R] Release build 1.2.6.
  • v1.2.6-b2 [A] Gauges can be explicitly set to Comparator-Input mode (click with a Redstone Torch).

[A] Auto switch buttons only display the current configurations on first click.

  • v1.2.6-b1 [U] Ported to 1.16.4.
  • v1.2.5 [R] Release build 1.2.5.
  • v1.2.5-b1 [A] Linked switches are marked with particles when holding the Switch Link Pearl.

[U] Partial internal code refurbishments.

  • v1.2.4 [U] Updated to Forge 1.16.3-34.1.0.

[A] Indicators and Gauges are invertible (input from Vallen while Forgecraft'ing).

[F] Ambient occlusion and GUI lightning fixes.

  • v1.2.4-b8 [U] Ported to MC1.16.3.
  • v1.2.4-b7 [U] Updated Forge to 33.0.37 (breaking change).
  • v1.2.4-b6 [U] Updated Forge, adapted new mappings to 20200723-1.16.1.

[F] Fixed Contact Switch detection range.

  • v1.2.4-b5 [F] Mapping adaption to Forge 1.16.2-33.0.20.
  • v1.2.4-b4 [U] Ported to 1.16.2.
  • v1.2.4-b2 [F] Door sensor look detection angle fixed.

[A] JEI integration added.

[F] Fixed startup issue by updating to Forge 32.0.97 (issue #28, ty wieselkatze).

  • v1.2.4-b1 [M] Coloring of Sensitive Glass ported.

[F] Indicator power issue fixed.

  • v1.2.4-a2 [A] Sensitive glass ported, overlay frame style ported.

[M] Modified global switch power placement default setting to strong.

  • v1.2.4-a1 [A] Initial port.

v3.0.14

  • Fixed animation issues with mobs that use variant models/animations. #AzureDoom
  • Fixed Potato Armor not playing in server. #Icosider
  • Added missing mixer recipe for herbicide (BluSunrize)
  • Added Craftweaker compatability for Mineral Veins, improved documentation (Jared)
  • Added compatability for TheOneProbe (RobustProgram)
  • Fixed crash related right-click events (Malte)
  • Fixed missing particle textures for waterwheel, windmill and excavator (Malte)
  • Fixed current transformers calculating wrong values (Malte)
  • Fixed tanks and silos being set to output by default (BluSunrize)

https://github.com/InnovativeOnlineIndustries/Industrial-Foregoing/blob/changelog/CHANGELOG.md

  • Added Custom Filter - LatvianModder
  • Fixed NBT filters editor not displaying text - LatvianModder
  • Fixed semver - LatvianModder
  • Arch update - LatvianModder

Readded Occultism compat

Fixed NPE on server side when getting localizer

Fix a bug I accidentally re-introduced where if a mod replaces a block it would stop the villager from showing.

  • Added server.custom_command.x event. Running /kubejs custom_command test will fire server.custom_command.test event on server - LatvianModder
  • Added pyrolyzer, treeextractorboost, tree_extractor recipes - LatvianModder
  • add possibility to copy nbt as json - MelanX

No changelog available.

  • Fix crash with Quark + JEI and shulker boxes.

0.1.22

  • Added Russian translation ru_ru.json - Thanks to Fr0stmatic
  • Updated lollipop to v3.2.6

0.1.21

  • Increased the max slotUpFactor on the config from 20 to 1000

0.1.20

  • Fixed Ruby Heart trinket by trying to save last health - Thanks to BlueAgent

0.1.19

  • Added config option for maximum trinket slots - Thanks to BlueAgent

0.1.18

  • Re-Fixed a server crash, Closes #48

0.1.17

  • Fixed a server crash, Closes #46 - Thanks to BlueAgent

0.1.16

  • Fixed Mossy ring resets mining progress, Closes #16 - Thanks to BlueAgent
  • Fixed Mossy ring/belt required the player to have experience, Closes #43 - Thanks to BlueAgent

0.1.15

  • Fixed "Big Foot" trinket doesn't work on baby hoglins and baby zoglins, Closes #37 - Thanks to BlueAgent
  • Fixed "Fire Mind" trinket does not set hoglins on fire, Closes #38 - Thanks to BlueAgent
  • Fixed Dark Vexes become aggressive towards the player, Closes #39 - Thanks to BlueAgent
  • Fixed WarmVoidTrinket being registered instead of BigFootTrinket - Thanks to BlueAgent
  • Fixed Tha Ghost trinket functionality - Thanks to BlueAgent

0.1.14

  • Fixed Lost trinkets with right click activations don't work, Closes #36 - Thanks to BlueAgent
  • Fixed Silver Nail Format Error, Closes #40 - Thanks to BlueAgent
  • Added Korean translation - Thanks to chironader

0.1.13

  • Fixed Magical Herbs Trinket removes Neutral effects, Closes #33 - Thanks to BlueAgent

0.1.12

  • Fixed Octopick incompatible with silk touch, Closes #19 - Thanks to BlueAgent
  • Fixed Mining Trinkets not awarding XP, Closes #6 - Thanks to BlueAgent

0.1.11

  • Fixed Karma villager discount does not consider native discounts, Closes #30 - Thanks to BlueAgent

0.1.10

  • Added config for unlock cooldown delay - Thanks to BlueAgent
  • Added config for non-random trinkets - Thanks to BlueAgent

0.1.9

  • Fixed Tha Ghost does not work bug, Closes #20 - Thanks to BlueAgent
  • Updated Lollipop to 3.2.4.

0.1.8

  • Fixed Octopus Legs cause crash after being hit by Wither Skeleton, Closes #11 - Thanks to BlueAgent

0.1.7

  • Fixed Magneto Dupe Bug, Closes #15 - Thanks to BlueAgent
  • Fixed Stack overflow error with Mirror Shard, Closes #9 - Thanks to BlueAgent

0.1.6

  • Fixed Possible Incompatibilities with Scaling Health Mod, Closes #17.

0.1.5

  • Added trinkets blacklist to the general config.
  • Added info tooltip to active and available trinkets gui.

0.1.4

(18 more lines)

Added:

  • Window Blinds
  • Tall Window Blinds
  • Arrow Slits
  • Crimson & Nether Parapets/Sills
  • zh_tw by Pancakes0228
  • ko_kr by othuntgithub

Changes:

  • Better Code
  • New Gui for window additions
  • Recipes now show in recipe book when you have the material for it
  • Windows now connect to walls & glass panes
  • Hardness and resistance changes
  • Added tooltips to crafting ingredients and hammer

Fixes:

  • Gothic windows texture flickering on top fixed
  • When placing anything in 1x1 water, the water dissappears
  • Fixed a parapet/sill texture glitch
  • When tall window is opened the upper hitbox in not

existing

  • Wrong glass texture when opened tall window (flipped)
  • Uncompatible datapacks
  • Make Hammer an Item instead of a tool, so the custom modpacks have it easier to balance tools

McJtyLib 1.16-5.0.16

  • Fixes for tooltip rendering
  • CHANGED: Swampjaw is now faster and a bit harder
  • CHANGED: Spectre's Grasp buffed a bit to be more in line with other mods with similar accessories

0fe7b00 - Use specialized normals to trick diffuse lighting to not take effect and use proper normals for GUI transforms and JEI #6983

ee70dbe - Add leg mode switch key and have it be able to change the speed of the locomotive boosting unit

954ff84 - Format turbine max water to have commas etc in it, and also scale it as needed to ensure it fits in the bounds of the GUI #6985

a658a15 - Some minor improvements to the mek build command: - Sets other blocks inside to air so that they work under water/when done against uneven terrain without having to remove blocks from inside - Turbine build command now also adds rotors to the turbine instead of having to be done manually

d40d607 - Update maven version in the readme, and also update Development.md to add some basic build instructions. Closes #6790

7f826a9 - Math API Division Optimizations (#6988)

a7fc351 - Switch cached recipe over to using the new more optimized division method for calculating how many operations it has energy for, and also fix a couple edge cases that got missed for dividing to long when interacting with unsigned longs as the input, and properly ensure the divideToLong method clamps to max long

ba5d649 - Division Algorithm Fixes/Optimizations (#6995)

d8753c6 - Create a fake network handler for our fake player to protect against mods that improperly try to send packets to fake players. #6990 (#6994)

7910add - Update forge, bump min forge version to 36.0.39 to fix/prevent various issues that forge fixed that could effect Mekanism in various cases, and add eclipse plugin to buildscript so eclipse can actually use genEclipseRuns without just getting a nameless NPE

ebf355c - Make GuiSecurityTab's ISecurityObject properly "update" when the held stack changes to properly update what level it displays #6993

8c5b7b1 - Adjust personal chest item to allow opening the GUI when used on blocks that are non-interactable #6992

70d2272 - New Crowdin updates (#6986)

4fa88e7 - Bump version to 10.0.21

0fe7b00 - Use specialized normals to trick diffuse lighting to not take effect and use proper normals for GUI transforms and JEI #6983

ee70dbe - Add leg mode switch key and have it be able to change the speed of the locomotive boosting unit

954ff84 - Format turbine max water to have commas etc in it, and also scale it as needed to ensure it fits in the bounds of the GUI #6985

a658a15 - Some minor improvements to the mek build command: - Sets other blocks inside to air so that they work under water/when done against uneven terrain without having to remove blocks from inside - Turbine build command now also adds rotors to the turbine instead of having to be done manually

d40d607 - Update maven version in the readme, and also update Development.md to add some basic build instructions. Closes #6790

7f826a9 - Math API Division Optimizations (#6988)

a7fc351 - Switch cached recipe over to using the new more optimized division method for calculating how many operations it has energy for, and also fix a couple edge cases that got missed for dividing to long when interacting with unsigned longs as the input, and properly ensure the divideToLong method clamps to max long

ba5d649 - Division Algorithm Fixes/Optimizations (#6995)

d8753c6 - Create a fake network handler for our fake player to protect against mods that improperly try to send packets to fake players. #6990 (#6994)

7910add - Update forge, bump min forge version to 36.0.39 to fix/prevent various issues that forge fixed that could effect Mekanism in various cases, and add eclipse plugin to buildscript so eclipse can actually use genEclipseRuns without just getting a nameless NPE

ebf355c - Make GuiSecurityTab's ISecurityObject properly "update" when the held stack changes to properly update what level it displays #6993

8c5b7b1 - Adjust personal chest item to allow opening the GUI when used on blocks that are non-interactable #6992

70d2272 - New Crowdin updates (#6986)

4fa88e7 - Bump version to 10.0.21

0fe7b00 - Use specialized normals to trick diffuse lighting to not take effect and use proper normals for GUI transforms and JEI #6983

ee70dbe - Add leg mode switch key and have it be able to change the speed of the locomotive boosting unit

954ff84 - Format turbine max water to have commas etc in it, and also scale it as needed to ensure it fits in the bounds of the GUI #6985

a658a15 - Some minor improvements to the mek build command: - Sets other blocks inside to air so that they work under water/when done against uneven terrain without having to remove blocks from inside - Turbine build command now also adds rotors to the turbine instead of having to be done manually

d40d607 - Update maven version in the readme, and also update Development.md to add some basic build instructions. Closes #6790

7f826a9 - Math API Division Optimizations (#6988)

a7fc351 - Switch cached recipe over to using the new more optimized division method for calculating how many operations it has energy for, and also fix a couple edge cases that got missed for dividing to long when interacting with unsigned longs as the input, and properly ensure the divideToLong method clamps to max long

ba5d649 - Division Algorithm Fixes/Optimizations (#6995)

d8753c6 - Create a fake network handler for our fake player to protect against mods that improperly try to send packets to fake players. #6990 (#6994)

7910add - Update forge, bump min forge version to 36.0.39 to fix/prevent various issues that forge fixed that could effect Mekanism in various cases, and add eclipse plugin to buildscript so eclipse can actually use genEclipseRuns without just getting a nameless NPE

ebf355c - Make GuiSecurityTab's ISecurityObject properly "update" when the held stack changes to properly update what level it displays #6993

8c5b7b1 - Adjust personal chest item to allow opening the GUI when used on blocks that are non-interactable #6992

70d2272 - New Crowdin updates (#6986)

4fa88e7 - Bump version to 10.0.21

  • Fixed bugs with localization not applying. (MelanX)

Fixed red X in server list if Mouse Tweaks was missing on the server (thanks phit).

Fix the raindeletia not generating mana when it's raining and on vivid grass.


VERSION: 1.8.6 - 1.16.5, 1.16.4


1.16.5

UPDATES:

  • Initial release for 1.16.5 (Forge 36.0.14)

1.16.4

FIXES:

  • Fixed compass recipe not unlocking when one of its components is obtained
  • Fixed player teleporting to nether roof when teleporting to a biome located in the nether
  • Fixed a crash that occurred infrequently when searching for a biome

VERSION: 1.8.5 - 1.16.4, 1.16.3, 1.16.2, 1.16.1, 1.15.2, 1.14.4, 1.12.2


1.16.4

UPDATES:

  • Initial release for 1.16.4 (Forge 35.1.4)

1.16.3

UPDATES:

  • Initial release for 1.16.3 (Forge 34.0.17)

1.16.2

UPDATES:

  • Initial release for 1.16.2 (Forge 33.0.32)

1.16.1

UPDATES:

  • Initial release for 1.16.1 (Forge 32.0.63)

1.15.2, 1.14.4, 1.12.2

FIXES:

  • Fixed a crash that occurred infrequently when moving a searching compass around the inventory

VERSION: 1.8.4 - 1.15.2, 1.15.1


1.15.2

UPDATES:

  • Initial release for 1.15.2 (Forge 31.1.12)

1.15.1

FEATURES:

  • Added French translations
  • Added Polish translations
  • Added Chinese (Taiwan) translations

VERSION: 1.8.3 - 1.15.1, 1.14.4, 1.12.2


1.15.1, 1.14.4, 1.12.2

FIXES:

  • Fixed an issue where HUD info did not render at the configured line offset

1.15.1:

UPDATES:

  • Initial release for 1.15.1 (Forge 30.0.35)

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[Automated Build]

Changelog for this build: https://github.com/klikli-dev/occultism/wiki/1.0.12

Find changes for all versions at https://github.com/klikli-dev/occultism/releases

-Fix dozens of bugs.

https://github.com/Vazkii/Patchouli/releases/tag/release-1.16.4-49-forge

https://github.com/Vazkii/Patchouli/releases/tag/release-1.16.4-50-forge

2.10.0-134 (6 Feb 2021)

New

  • Pneumatic Armor has had a little re-texture (no fancy models, sorry!)
    • It is now possible to dynamically re-colour primary and secondary colours for each armor piece, independently
    • Eyepiece can also be independently coloured, and this colour is also used to recolour the HUD overlay panels from the default green
    • Access this through the armor GUI, "Core Components" page, new "Colors..." button
    • Builtin behaviour, no special upgrades needed for this
    • Also added a config option (accessible via the Colors gui) to disable showing the enchantment glint for enchanted Pneumatic Armor pieces
    • Only applies to Pneumatic Armor, not other armor pieces; use this if you don't want the glint to overwhelm your carefully-chosen colour scheme...
  • Added Compressed Iron armor set - early game armor which is a little better than Iron armor
    • Same protection as Iron, but higher durability, toughness, and adds a little knockback resistance
    • Made with Compressed Iron Ingots and Leather armor pieces
    • Pneumatic Armor recipes now require the corresponding Compressed Iron Armor piece instead of Leather Armor piece
  • Added Russian (ru_ru) translations. Thanks to @shikhtv for these.

Updates

  • Air Grate needs a little less pressure to fan Heat Sinks now.
    • 0.6 bar is sufficient to fan Heat Sinks two blocks away (i.e. one block of space between Air Grate and Heat Sinks)
    • Air Grate range display is now handled via "R" range button in GUI instead of right-clicking the module
  • When Amadron restocks a player offer that you created, it now will inform you of the fact, and how many of that offer you now have in stock
  • Amadron stock levels are now reduced as soon as an order is placed (for orders with a max stock level)
    • Previously, stock levels weren't updated until the trade was complete
    • This could lead to orders being lost if multiple players placed an order at the same time, or one player placed multiple orders in rapid succession
    • Reduced stock levels are restored if the order fails for any reason (e.g. player places order then removes payment before Amadrone can collect it)
  • Reduced the max stock for some high-value PneumaticCraft Villager trades (affects both direct villager trading and Amadron)
  • Drone and Network API items which have a program saved on them no longer despawn when in item entity form in the world
    • Avoids loss of potentially valuable Drones with big programs on them
  • The Programmable Controller is now allowed to use the Suicide progwidget in its programs
    • This ejects the Network API or Drone item from its programmable slot into an adjacent chest or (failing that) into the world as an item, terminating the program
    • Chests will be checked for on any face of the Programmable Controller marked as "Programmable Slot" in the side configuration tab

Fixes

  • Fixed drone Place Block progwidget sometimes placing blocks outside the specified area
  • Fixed drone Block Right Click progwidget not honouring the "Side" setting
    • This is noticeable e.g. if you use the drone to sneak-right-click a Sign or Aphorism Tile onto the side of block
  • Fixed drone's held item not syncing to the client when it becomes empty
  • Fixed drone block placement not using air as it should (100mL per block placed)
  • Fixed potential item dupe issue in Smart Chest with Magnet upgrade
    • Smart Chest magnet functionality now also respects Botania's Solegnolia and items on conveyor belts (e.g. Immersive Engineering)
  • Fixed larger (4x4x4 and 5x5x5) pressure chambers losing almost all their pressure if briefly broken and reformed
    • A little pressure is still lost due to normal leakage, but reforming the chamber quickly now preserves most of the pressure
  • Aerial Interface and Omnidirectional Hoppers with Entity Tracker now respect items with Curse of Binding enchant on them
    • No more easy removal of cursed items, sorry!
  • Fixed potential Amadron exploit by badly-behaved clients being able to order more of an item than currently in stock

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to the format MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.

[0.24] - 2021.01.31

Added

  • Added Korean translation (thanks othuntgithub!)

[0.23] - 2021.01.17

Fixed

  • Fixed issue with empty pattern outputs in Refined Storage #56

[0.22] - 2021.01.01

Fixed

  • Fixed duplicate recipe outputs #51

[0.21] - 2020.12.25

Fixed

  • Attempted fix for empty recipe outputs #49

[0.20] - 2020.12.20

Fixed

  • Attempted fix for IllegalArgumentException crash with Create #45

[0.19] - 2020.12.17

Added

  • Added smelting recipe conflict management for the Furnace, Smoker, and the Blast Furnace
  • Added smelting recipe conflict integration for FastFurnace and Iron Furnaces

Changed

  • JEI integration uses recipe identifiers now instead of crafting outputs

Fixed

  • Fixed Pretty Pipes recipe toggle button overlapping with crafting grid #40

[0.18] - 2020.11.27

Fixed

  • Fixed dedicated server crash #38

[0.17] - 2020.11.27

Changed

  • Added automatic integration with the majority of modded crafting tables

[0.16] - 2020.10.26

Added

  • Added French localization (thanks Lykrast!)

Fixed

  • Fixed crash with BYG #32

[0.15] - 2020.09.29

Changed

  • Updated to Minecraft 1.16.3
  • Added Croatian localization (thanks COMBOhrenovke!)

[0.14] - 2020.09.01

Changed

  • Updated to Minecraft 1.16.2

[0.13] - 2020.08.13

Fixed

  • Attempted fix for recipes breaking when updating worlds #24

[0.12] - 2020.08.01

Added

  • Added Chinese localization (thanks Samekichi!)

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Added chinese translation courtesy of Aemande123

2.3.13

  • Fixed Ender Channels 2-12 being the same - Thanks to BlueAgent
  • Fixed powah manual Crafting Panel crash and recipe arrows - Thanks to BlueAgent.
  • Fixed energy Capability Implementation - Thanks to BlueAgent.
  • Fixed Broken Heatsource Recipe - Thanks to BlueAgent
  • Updated lollipop to v3.2.7

2.3.12

  • Fixed Energising rod beam doesn't appear when directly over orb, closes #136 - Thanks to BlueAgent
  • Fixed Solar Panel allowing sky light to pass through - Thanks to BlueAgent.
  • Fixed Solar Panel working under blocks without Lens of Ender - Thanks to BlueAgent.
  • Fixed Mod loading error has occurred message on game launch, closes #150 - Thanks to BlueAgent
  • Added Russian translation ru_ru.json - Thanks to Fr0stmatic
  • Updated lollipop to v3.2.6

2.3.11

  • Added dry ice tags - Thanks to BlueAgent

2.3.10

  • Added Simplified Chinese translation zh_cn.json - Thanks to WuzgXY
  • Updated lollipop to v3.2.5

2.3.9

  • Added Traditional Chinese translation zh_tw.json - Thanks to Jeffku0107

2.3.8

  • Added brazilian translation pt_br.json - Thanks to Mikeliro
  • Added french translation fr_fr.json - Thanks to jordanamr

2.3.7

  • Fixed Powah's dry ice and uraninite ores ConfiguredFeatures should be registered, closes #129.
  • Fixed Solar Panel has wrong time, closes #132.
  • Fixed Ender Cell/Ender Gate channel mismatch, closes #131.

2.3.6

  • Fixed Configs for thermo_gen and magmator are mixed up, Closes #126.
  • Fixed Excessive cable network size issues, Closes #128.
  • Added uraninite storage blocks tags.
  • Updated lollipop to v3.2.3.

2.3.5

  • Fixed Impossible to disable worldgen, Closes #124.

2.3.4 (1.16.4)

  • Initial port to 1.16.4

2.3.4

  • Disabled energizing particle temporary to fix a crash.

2.3.3

  • Fix Client Crash Using Powah and Forge 34.1.27+, Closes #119

2.3.2

  • Fixed opening GUI instantly crashes Forge server, Closes #115.
  • Updated lollipop to v3.2.2

2.3.1

  • Fixed reactor gen mode not stopping reactor when is full.
  • Fixed JEI not showing info.
  • Random bug fixes.
  • Updated lollipop to v3.2.1

2.3.0

  • Did a full rewrite to the Powah: manual.

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  • Fixed an issue with recursive auto-crafting dependencies which caused recipes with more than one step to be uncraftable
  • Fixed issues with the config resetting or not applying properly.
  • Fixed server crash with crates.

RFToolsBase 1.16-2.0.10

RFToolsControl 1.16-4.0.7

RFToolsStorage 1.16-2.0.10

  • Fixed crafting in the modular storage or storage scanner with recipes that don't take up the full 3x3 grid

RFToolsUtility 1.16-3.0.22

  • Fixed the tooltip for the Syringe
  • Made the crafter gui slightly less confusing and fixed JEI integration in some cases
  • Added the vanilla default boat buoyancy to the configuration option tooltip.
  • Fixed some issues when using the Grid when it's offline (Darkere)
  • Fixed crafting events not being fired in some cases in the Grid (Darkere)
  • Fixed not being able to set fluid filter slot output quantity (Darkere)
  • Fixed mod id search not working for Industrial Foregoing (Darkere)
  • Fixed fluid autocrafting duplicating fluids (Darkere)
  • Fixed some Grid crashes (ScoreUnder)
  • Fixed constructor not using compare mode correctly in some cases (ScoreUnder)
  • Fixed duplication bug in the Interface (Darkere)
  • Bees now age inside of hives/apiaries
  • Bees should no longer automatically start breeding when near a pollidisiac
  • Added bee boxes
  • Added a safety mechanism to stop bees from being lost when crafting hives/apiaries
  • Ender Beecon section added to 50 shades of bees
  • Fixed vanilla honey bottles not working in honey generators
  • Fixed type wrappers not working if Context.exit() is called before they get used - LatvianModder

Updated forge.

Fixed walls not connecting to Light Bulbs.

Added functionality that makes some hostile entities spawn with backpacks. These entities will be buffed with potion effects and can spawn with some loot in the backpack.

Added a bit of Sophisticated Backpacks loot with small chance in some of the vanilla loot tables

Added button to void upgrade to allow setting it to void items inserted in gui as well in addition to the ones inserted by pickup/magnet or using pipes

Added button to crafting upgrade to allow setting where the result of the crafting is shift clicked first - into backpack or into player's inventory

Added Chinese localization

Added new Double Door opening feature.

Rails can now place up and down by one block at a time for slopes

  • Refined Storage is now an optional dependency as well. (CC: Tweaked is still required, of course.)
  • Added integration with WAILA/HWYLA.

Worked on mod compatibility:

If quark is installed, bamboo spikes will not retain their potion color while being moved.

Additionally they will deal a lot more damage when being pushed and will also be able to actually deal damage and apply their effects WHILE being moved by a piston.

Tipped spikes items will now work with quark potion tooltips

if create is installed they will be behave in the same way when pushes by create contraptions, being able to deal damage and apply potions while being moved.

hourglasses wil behave in a similar way, rendering now correctly while being moved by create. They will also be able to get depleted while being moved. Note that the rendering part is not ideal and could be improved but it works.

Added all tipped spikes variants to JEI inventory

fixed a hourglass rendering bug.

speaker block will now display their message in italic

added spikes death messages

Changes:

tweaked sweep aoe for some modules

Fixes:

possibly fixed strange nbt related hang

added missing tier hone option for earthpiercers

fixed sweeping range being incredibly short

fixed reach not affecting attacks

fixed hone bar showing up for items that cannot be honed

fixed forge hammer <-> rack interaction crash

Current version: 3.0.0.11

https://github.com/InnovativeOnlineIndustries/Titanium/blob/changelog/CHANGELOG.md

New: StringPredicates now include a Regex option (Thanks yEinFallsLos!)

New: Modules now show in JEI as recipes, so that you can see what can be added to carts

Improved: Loaders now check on a much more scheduled basis

Improved: Item Loaders now can properly transfer any size of itemstack

Improved: Steam Locomotive now shows it's contents in it's Item tooltip

Changed: Module Configurator UI now shows exactly what Module types are accepted

Changed: Module Configurator now drops it's contents on break

Fixed: Treated Wood Boat now drops the right item

Fixed: Steam Loco is no longer huge when dropped

Fixed: Boat Cargo Modules are no longer rendered upside down

Fixed: Modular Carts properly handle being empty and right clicked

  • Added Chinese (Simplified) translations (thanks to EnterFor!)

Bugfixes and travel anchors can now bes used as elevators.

Priority mode actually works now. Fixes #6

  • There is still a little bit of room for improvement for the current implementation, but there shouldn't be any noticeable difference performance-wise.

Removed

Generated using ChangelogGenerator 2.0.0-pre9.