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CHANGELOG_MODS_0.3.3.txt
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=======================================
Enigmatica6 0.3.2 --> Enigmatica6 0.3.3
=======================================
Added:
- Armor Toughness Bar
- Cat Jammies
- Chocolate Fix
- Dungeon Crawl
- Eidolon
- Occultism
- Paragliders
- Polymorph (Forge)
- Spawner Bug Fix
- Tamed Summon
Updated:
Alex's Mobs (alexsmobs-1.1.1 --> alexsmobs-1.3.0):
alexsmobs-1.3.0:
-Added Seals
-Added Cockroaches
-Added Shoebills
-Lowered default crimson mosquito spawn rate
-Fixed rendering bug with shaders
-Fixed endergrades not being lured or bred
-Fixed raccoons being untamable
-Fixed raccoons holding food items indefinitely
-Fixed spawn egg names being incorrect
-Added swedish translation
-Updated russian translations
-Updated chinese translations
alexsmobs-1.2.1:
-Fix raccoons replacing blocks with gravel
-Fix raccoons not triggering trapped chests
-Fixed raccoons stealing from chests between walls
-Fixed raccoon chest stealing config not existing
-Fixed Mimicube item dupe exploit
-Updated Taiwanese chinese translations
-Updated spanish translations
alexsmobs-1.2.0:
-Added Mimicube
-Added Raccoon
-Added Blobfish
-Added Orca's Might effect
-Orca now target drowned and guardians
-Orca no longer target salmon
-Added config for shaders compat issues
-Fixed moose legs rendering strangely
-Updated Portuguese translations
Aquaculture 2 (Aquaculture-1.16.4-2.1.7.jar --> Aquaculture-1.16.4-2.1.11.jar):
Aquaculture-1.16.4-2.1.11.jar:
* Fixed issues with biomes only added through a data pack
* Some biomes cache changes
* Added gold items to piglin loved tag
Aquaculture-1.16.4-2.1.10.jar:
* Fixed long world loading times, introduced in previous build
Aquaculture-1.16.4-2.1.9.jar:
* Fixed biome cache for biome specic loot (again)
* Updated Korean localization (Thanks to @mindy15963)
Aquaculture-1.16.4-2.1.8.jar:
* Added null check for biome registry name, when adding fish spawns (Should prevent crash with mods registering biomes incorrectly)
* Moved Cat/Ocelot breeding to use AT, instead of bad reflection
* Fixed biome cache for biome specific loot
Archer's Paradox (archers_paradox-1.16.3-1.0.0.jar --> archers_paradox-1.16.3-1.1.1.jar):
archers_paradox-1.16.3-1.1.1.jar:
Localization updates :)
archers_paradox-1.16.3-1.1.0.jar:
No changelog available.
Architectury (Forge) ([Forge 1.16.4] v1.1.55 --> [Forge 1.16.4] v1.2.68):
[Forge 1.16.4] v1.2.68:
Architectury v1.2.68 for 1.16.4
Updated at 2021-01-01 17:24.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/0cdecda)
* Limit GuiEvent.DEBUG_TEXT to when f3 menu is enabled.
* Update license header year to include 2021
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
[Forge 1.16.4] v1.2.67:
Architectury v1.2.67 for 1.16.4
Updated at 2021-01-01 16:57.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/59d42b7)
* Update license header year to include 2021
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
[Forge 1.16.4] v1.2.66:
Architectury v1.2.66 for 1.16.4
Updated at 2021-01-01 16:57.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/f20d052)
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
[Forge 1.16.4] v1.2.65:
Architectury v1.2.65 for 1.16.4
Updated at 2020-12-31 11:06.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/bca7adf)
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
[Forge 1.16.4] v1.2.64:
Architectury v1.2.64 for 1.16.4
Updated at 2020-12-30 12:27.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/2647f8b)
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
[Forge 1.16.4] v1.2.63:
Architectury v1.2.63 for 1.16.4
Updated at 2020-12-28 18:00.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/405fb49)
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
[Forge 1.16.4] v1.2.62:
Architectury v1.2.62 for 1.16.4
Updated at 2020-12-28 09:21.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/d605cd5)
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
[Forge 1.16.4] v1.2.61:
Architectury v1.2.61 for 1.16.4
Updated at 2020-12-27 15:30.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/575654f)
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
Ars Nouveau (ars_nouveau-1.16.4-1.9.3.jar --> ars_nouveau-1.16.4-1.10.4.jar):
ars_nouveau-1.16.4-1.10.4.jar:
Fixes taming carbuncles
Adds search bar to spell book
ars_nouveau-1.16.4-1.10.3.jar:
Fixes several issues with carbuncles dancing in circles or not picking up items.
Fixes the glyph press costing twice.
Fixes the deny scroll not denying.
Adds a config to change the rate of spawn for Archwood trees.
Adds missing tag for saplings, now they can be burned.
Adds missing localizations
Fixes a place block crash when placing GUI opening blocks like signs.
ars_nouveau-1.16.4-1.10.2.jar:
Carbuncles can now sort and move to/from multiple chests.
Carbuncles can now filter using item frames.
Volcanic Accumulator now accepts any stone tag.
ars_nouveau-1.16.4-1.10.1.jar:
The Volcanic Accumulator can now consume Blazing Archwood
Adds missing recipe for the mana gem block -> mana gems
Stops sylphs from spawning in the void
Rewrote the Getting Started section.
ars_nouveau-1.16.4-1.10.0.jar:
Adds the Crush and Cut glyphs
New models for the relay, splitter and summoning crystal
Full set of wooden blocks for Archwood
Harm buffed
Extract is now more expensive
Adds Mana Gem blocks
ars_nouveau-1.16.4-1.9.6.jar:
Carbuncles and Summoning Crystals will now recognize modded inventories
Pedestals now accept items from hoppers
Exchange now works for Whelps and Spell Turrets
Runes will now deposit items into adjacent chests when using Item Pickup
Sylphs can now swim and should stop drowning voluntarily
Blink can now teleport other entities when holding a warp scroll
Fixes breeding not giving mana
Nerfs crop growth for the Mana Condenser
Adds Archwood Wood
Increases the delay time for Delay and its extend time buffs
Blink is now more responsive and now works when hitting the sides of blocks, or when blinking yourself up a cliff.
ars_nouveau-1.16.4-1.9.5.jar:
Redstone support for Wixies
Fixes break crashing Refined Storage and destroying Mekanism/Modded blocks
Fixes gravity working on bedrock
ars_nouveau-1.16.4-1.9.4.jar:
Conjure Water now extinguishes the target hit
Adds tag support and expands the blocks that may be used to create portals
Adds config to remove starting spells
Carbuncles should now jump instead of running into walls
Carbuncle Charms, Spell Turrets, and Splitters are now cheaper
Adds info tooltips to carbuncles
Fixes broken crystallizer renderer
Volcanic Accumulators now prioritize their closest jar
Fixes a crash with the Enchanting Apparatus when removing an item
Artifacts (Artifacts-1.16.4-2.7.2.jar --> Artifacts-1.16.4-2.7.3.jar):
Artifacts-1.16.4-2.7.3.jar:
* Fixed a crash that could potentially happen when switching dimensions while wearing a cloud in a bottle
Astral Sorcery (AstralSorcery-1.16.4-1.13.8.jar --> AstralSorcery-1.16.4-1.13.9.jar):
AstralSorcery-1.16.4-1.13.9.jar:
Built with:
* Forge: 35.1.28 (Requires 35.0.2+)
* ObserverLib: 1.16.4-1.5.0 (Requires 1.5+)
* Curios: 1.16.4-4.0.2.1 (Requires 4.0.2+)
Additions:
* Re-added Jarsigning, AstralSorcery's jar is signed again
* Added support for Botania block-providing items to be used with Formation and Exchange wand (Credit to Penrif)
Changes:
* Several minor adjustments to tome texts
* Added aevitas mantle sky-walk effect to perk/tool-effect toggle keybind
* Adjusted tool efficiency and tool attackdamage for crystal tools
* Slightly changed Armara and Horologium constellations to fit future design
* Optimized several texture sheets and pixelart textures
* Adjusted several tome texts (Credit to yagoplx)
Fixes:
* Fixed tileentities being visually affected by timestop zone, while not actually being affected
* Fixed performance issue around custom entity collision
* Fixed CME while accessing ObserverLib world data
* Fixed celestial gateway UI crash looking on constellation of granted access
* Fixed NBT tags of amulet holder not being removed after deselection or remaining in inventory
* Fixed vicio mantle with stellar wings still draining starlight while in vicio ritual area
* Fixed configured block and item tag reading not correctly resolving some tags
* Fixed item duplication with curios
Biomes O' Plenty (Biomes O' Plenty 1.16.4-13.0.0.425 --> Biomes O' Plenty 1.16.4-13.0.0.426):
Biomes O' Plenty 1.16.4-13.0.0.426:
github:
* Update ko_kr.json (#1771)
BlockCarpentry (BlockCarpentry 1.16.2/1.16.3 (0.3.4) --> BlockCarpentry 1.16 (0.3.5a)):
BlockCarpentry 1.16 (0.3.5a):
0.3.5a - Slope Update
* Fixed slope model, meaning they now have a model for every block state (there are still some lighting bugs, I'll take care of that later)
+ Added recipes and loot tables for framed slopes (you can craft them and they will drop themselves in survival)
# From now on there wont be different files for 1.16.1/1.16.2/1.16.3/1.16.4 anymore. Every update will be for all 1.16.x versions
# Archived File 0.3.5 because it does not work for 1.16.4
Blood Magic (BloodMagic-1.16.3-3.0.2-7.jar --> BloodMagic-1.16.3-3.0.3-8.jar):
BloodMagic-1.16.3-3.0.3-8.jar:
------------------------------------------------------
Version 3.0.3
------------------------------------------------------
* Updated the Sanguine Scientiem - it's very well written! Special thanks to both VT-14 and Wrince for their long hours of effort to make this book better than I could have done!
* Fixed a crash with the Living Armour when crafted and worn right after enchanting.
Botany Pots (BotanyPots-1.16.4-6.0.8.jar --> BotanyPots-1.16.4-6.0.13.jar):
BotanyPots-1.16.4-6.0.13.jar:
* Formatted json files. - Tyler Hancock
* Merge pull request #124 from ModernGamingWorld/1.16.4 - Tyler Hancock
* Added Mystical World Aubergine - BuildTools
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots)
* Diablo Crasher
* BigAl607
* Edward
* Pongo Sapiens
* Darkosto
BotanyPots-1.16.4-6.0.12.jar:
* Added a bunch of mod support. Thanks to ModernGamingWorld. - Tyler Hancock
* Added Farming For Blockheads support - BuildTools
* Added Forbidden Arcanus for their lava and water buckets - BuildTools
* Added Farming for Blockheads Red Fertilizer support - BuildTools
* Added More Farmland support - BuildTools
* Create meadow_dirt.json - BuildTools
* Added The Underground Soil & Farmland support - BuildTools
* Added Rock Dirt for soil - BuildTools
* more stuff - BuildTools
* Added Farmers Delight support - BuildTools
* Added Support for Hop Graphite - BuildTools
* Added Industrial Agriculture - BuildTools
* Added industrialagriculture Pink Slime & Plastic seed support - BuildTools
* Added industrialagriculture Gobber seed support - BuildTools
* Added Astral Sorcery & Extreme Reactors 2 support - BuildTools
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots)
* Diablo Crasher
* Edward
* Pongo Sapiens
* Darkosto
BotanyPots-1.16.4-6.0.11.jar:
* Add support for Industrial Agriculture, HOP Graphite, Farmer's Delight, and new Mystical Agriculture sedds. Thanks to ModernGamingWorld. - ModernGamingWorld
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots)
* Diablo Crasher
* Edward
* Pongo Sapiens
* Darkosto
BotanyPots-1.16.4-6.0.10.jar:
* Updated DiluvGradle to 1.3.0. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots)
* Diablo Crasher
* BigAl607
* Edward
* Pongo Sapiens
* Darkosto
BotanyPots-1.16.4-6.0.9.jar:
* Made pot render distance configurable. Default is 64 (4 chunks). - Tyler Hancock
* Fixed pots stopping growth when redstone powered. Minor memory usage improvement. - Tyler Hancock
* Formatting fixes. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots)
* Diablo Crasher
* BigAl607
* Edward
* Pongo Sapiens
* Darkosto
Botany Trees (BotanyTrees-1.16.4-2.0.4.jar --> BotanyTrees-1.16.4-2.0.7.jar):
BotanyTrees-1.16.4-2.0.7.jar:
* Formatted JSON files. - Tyler Hancock
* Merge pull request #16 from ModernGamingWorld/1.16.4 - Tyler Hancock
* Create ancient_sapling.json - BuildTools
* Create river.json - BuildTools
* Added atmospheric - BuildTools
* Added autumnity - BuildTools
* Create menril_sapling.json - BuildTools
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyTrees)
* Diablo Crasher
* BigAl607
* Edward
* Pongo Sapiens
* Darkosto
BotanyTrees-1.16.4-2.0.6.jar:
* Merge pull request #14 from ModernGamingWorld/1.16.4 - Tyler Hancock
* Added Vampirism Bloody Spruce Support - BuildTools
* Add Undergarden Tree Support - BuildTools
* Added more BYG Support - BuildTools
* Added Treemendous - BuildTools
* Added ars_nouveau support - BuildTools
* Added Fruit Tree Mod Support - BuildTools
* Update apple.json - BuildTools
* fixed - BuildTools
* Added terraqueous - BuildTools
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyTrees)
* Diablo Crasher
* Edward
* Pongo Sapiens
* Darkosto
BotanyTrees-1.16.4-2.0.5.jar:
* Added support for Pam's HarvestCraft 2 Trees. Thanks to Minothor. - Tyler Hancock
* Quick addition of support for Pam's HarvestCraft 2 trees. - Minothor
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyTrees)
* Diablo Crasher
* Edward
* Pongo Sapiens
* Darkosto
CoFH Core (cofh_core-1.16.3-1.0.4.jar --> cofh_core-1.16.3-1.1.6.jar):
cofh_core-1.16.3-1.1.6.jar:
Localization updates. :)
cofh_core-1.16.3-1.1.4.jar:
No changelog available.
cofh_core-1.16.3-1.1.3.jar:
No changelog available.
cofh_core-1.16.3-1.1.2.jar:
No changelog available.
cofh_core-1.16.3-1.1.1.jar:
No changelog available.
cofh_core-1.16.3-1.1.0.jar:
No changelog available.
CobbleGenRandomizer (cobblegenrandomizer-1.16-5.1.1.jar --> cobblegenrandomizer-1.16-5.1.2.jar):
cobblegenrandomizer-1.16-5.1.2.jar:
* Add support for nested tags
CodeChicken Lib 1.8.+ (CodeChicken Lib 1.16.4-3.5.0.398-universal --> CodeChicken Lib 1.16.4-3.5.0.401-universal):
CodeChicken Lib 1.16.4-3.5.0.401-universal:
No changelog available.
Comforts (comforts-forge-1.16.4-4.0.0.3.jar --> comforts-forge-1.16.4-4.0.1.0.jar):
comforts-forge-1.16.4-4.0.1.0.jar:
Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog]() and this project does not adhere to [Semantic Versioning](). This project uses MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.
[1.16.4-4.0.1.0] - 2021.01.02
Added
* Insulated Sleeping Bags config option for Survive mod integration [#46](https://github.com/TheIllusiveC4/Comforts/issues/46)
Fixed
* Fixed broken Morpheus compatibility that caused hammocks to skip to the next day instead of to the night [#50](https://github.com/TheIllusiveC4/Comforts/issues/50)
[1.16.4-4.0.0.3] - 2020.12.19
Added
* Added Swedish localization (thanks heubest!)
[1.16.4-4.0.0.2] - 2020.11.09
Changed
* Updated to Minecraft 1.16.4
[1.16.3-4.0.0.1] - 2020.09.29
Changed
* Updated to Minecraft 1.16.3
[1.16.2-4.0.0.0] - 2020.08.23
Changed
* Updated to Minecraft 1.16.2
[3.0.0.1] - 2020.08.09
Changed
* Hammock recipes now use Forge's string tag for the string item ingredient
[3.0] - 2020.07.08
Changed
* Ported to 1.16.1 Forge
Create (Create - mc1.16.3+4_v0.3a.jar --> Create - mc1.16.3+4_v0.3b.jar):
Create - mc1.16.3+4_v0.3b.jar:
Create v0.3b for Minecraft 1.16.3 and 1.16.4
Hotfix II, item dupe-a-loo
Fixes and Enhancements
* Fixed mechanical press making constant noise when stopped at a specific frame
* Made Schematic Rendering a little more stable
* Cart Assemblers can now be placed on controller rails
* Fixed broken filling recipes with virtual fluids of other mods
* Fixed Brass tunnels duplicating/deleting items
* Fixed basins consuming container items with certain output inventories
* Fixed item duplication with stale contraption inventories
Please submit any Issues you come across on the [Issue Tracker](https://github.com/Creators-of-Create/Create/issues).
Curios API (Forge) (curios-forge-1.16.4-4.0.3.0.jar --> curios-forge-1.16.4-4.0.3.3.jar):
curios-forge-1.16.4-4.0.3.3.jar:
Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog]() and this project adheres to [Forge Recommended Versioning]().
[1.16.4-4.0.3.3] - 2020.12.31
Added
* Added Korean localization (thanks othuntgithub!) [#97](https://github.com/TheIllusiveC4/Curios/pull/97)
[1.16.4-4.0.3.2] - 2020.12.26
Changed
* Reverted ICurio#onUnequip change from 4.0.3.1
[1.16.4-4.0.3.1] - 2020.12.26
Changed
* [API] ICurio#onUnequip now passes the actual ItemStack instance instead of a copy
[1.16.4-4.0.3.0] - 2020.11.24
Added
* [API] ICurioItem interface for simple hard-dependency item implementations
Changed
* Minor improvements to "Curio" slot type and tag for universal acceptance
Fixed
* Fixed infinite log spam when using recipe book [#91](https://github.com/TheIllusiveC4/Curios/issues/91)
* Fixed command client crashes [#89](https://github.com/TheIllusiveC4/Curios/issues/89)
* Fixed overextended texture in Curios GUI