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CHANGELOG_MODS_0.3.11.txt
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=========================================
Enigmatica6 0.3.10 --> Enigmatica6 0.3.11
=========================================
Updated:
Advanced Hook Launchers (AdHooks-1.16.4-6.1.2.0-build.0027.jar --> AdHooks-1.16.4-6.1.3.0-build.0038.jar):
AdHooks-1.16.4-6.1.3.0-build.0038.jar:
6.1.3.0
* implemented: rebindable controls (thanks to waldotheranger and hairlessOrphan)
* improved: launcher control tooltips
* fixed: hook relaunch cooldown not resetting correctly after releasing the key
* requires: ForgeEndertech 7.0.10.0 or above
Architectury API (Forge) ([Forge 1.16.4/5] v1.5.101 --> [Forge 1.16.4/5] v1.5.104):
[Forge 1.16.4/5] v1.5.104:
Architectury v1.5.104 for 1.16.4/5
Updated at 2021-01-27 22:48.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/5dff982)
* Fix AbstractRecipeSerializer's signature
* Remove call to target interfaces in mixin plugin
* Add javadocs
* Add game rule API
* [ci skip] This is beautiful
* Bump base version to 1.5
* Fix mojank stripping containsKey from Registries on Server
* [ci skip] Add SET_SCREEN test to testmod
* Remove unused import
* Attempted fix for #25 (#28)
* Update GitHub workflows to support [ci skip] tag
* Update architectury-plugin
* Update architectury-plugin
* Fix crash registering reload listeners
* Update architectury plugin
* FluidStackHooks in getting the rendering information for the fluids (#26)
* Add PlayerEvent#CHANGE_DIMENSION
* Fix #25
* Add ItemStackHooks
* Expose raw id from registries
* Set @Unique to be mixin-wide in MixinMinecraft
* Add PR snapshots
* Only overwrite screen on SUCCESS, fix whitespace changes
* Registry API to create modded registries, close #21
* Event cleanups
* Fix shader effects location being hardcoded to minecraft namespace
* Add GuiEvent.SET_SCREEN
* Bump minor version to 1.4
* Fix compilation error
* Add ClientLifecycleEvent.CLIENT_SETUP and allow deferring in ColorHandlers
* Add 1.16.5 to CurseForge versions
* Fix AW
* Add LevelResourceHooks
* Add raw input events, close #16
* Close #18 Currently testing item / block addition, keybinds and creative tabs.
* Add AbstractRecipeSerializer
* ArchitecturyBlockEntity to sync data to client (#10)
* Fix MenuRegistry crash, thanks @OroArmor
* Migrate to ArchitecturyTarget
* Fix Chocohead/OptiFabric#147
* Update forgified-fabric-loom to 0.5.26
* Migrate to non API centralized ExpectPlatform
* Bump minor version
* Not automatically register the menu type, add methods to open the menu
* Upgrade gradle plugins
* Some name changes and Javadoc
* Added Screen Registry API
* License format
* Delegate the Screen itself
* Add license header to test classes
* Rename to ClientScreenInputEvent and fix mixins
* Add test mod
* Fix some events
* Warn additional mod loaders.
* Allow DeferredRegister to be created with just the mod id.
* Add getModId to Registries
* Add license to CriteriaTriggersRegistry
* Adds CriteriaTriggersRegistry
* Limit GuiEvent.DEBUG_TEXT to when f3 menu is enabled.
* Update license header to 2021
* Use better createInteractionResult instead of looping ourselves.
* Add ClientGuiInputEvent
* Update license header year to include 2021
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
[Forge 1.16.4/5] v1.5.103:
Architectury v1.5.103 for 1.16.4/5
Updated at 2021-01-27 14:28.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/afe197b)
* Add javadocs
* Add game rule API
* [ci skip] This is beautiful
* Bump base version to 1.5
* Fix mojank stripping containsKey from Registries on Server
* [ci skip] Add SET_SCREEN test to testmod
* Remove unused import
* Attempted fix for #25 (#28)
* Update GitHub workflows to support [ci skip] tag
* Update architectury-plugin
* Update architectury-plugin
* Fix crash registering reload listeners
* Update architectury plugin
* FluidStackHooks in getting the rendering information for the fluids (#26)
* Add PlayerEvent#CHANGE_DIMENSION
* Fix #25
* Add ItemStackHooks
* Expose raw id from registries
* Set @Unique to be mixin-wide in MixinMinecraft
* Add PR snapshots
* Only overwrite screen on SUCCESS, fix whitespace changes
* Registry API to create modded registries, close #21
* Event cleanups
* Fix shader effects location being hardcoded to minecraft namespace
* Add GuiEvent.SET_SCREEN
* Bump minor version to 1.4
* Fix compilation error
* Add ClientLifecycleEvent.CLIENT_SETUP and allow deferring in ColorHandlers
* Add 1.16.5 to CurseForge versions
* Fix AW
* Add LevelResourceHooks
* Add raw input events, close #16
* Close #18 Currently testing item / block addition, keybinds and creative tabs.
* Add AbstractRecipeSerializer
* ArchitecturyBlockEntity to sync data to client (#10)
* Fix MenuRegistry crash, thanks @OroArmor
* Migrate to ArchitecturyTarget
* Fix Chocohead/OptiFabric#147
* Update forgified-fabric-loom to 0.5.26
* Migrate to non API centralized ExpectPlatform
* Bump minor version
* Not automatically register the menu type, add methods to open the menu
* Upgrade gradle plugins
* Some name changes and Javadoc
* Added Screen Registry API
* License format
* Delegate the Screen itself
* Add license header to test classes
* Rename to ClientScreenInputEvent and fix mixins
* Add test mod
* Fix some events
* Warn additional mod loaders.
* Allow DeferredRegister to be created with just the mod id.
* Add getModId to Registries
* Add license to CriteriaTriggersRegistry
* Adds CriteriaTriggersRegistry
* Limit GuiEvent.DEBUG_TEXT to when f3 menu is enabled.
* Update license header to 2021
* Use better createInteractionResult instead of looping ourselves.
* Add ClientGuiInputEvent
* Update license header year to include 2021
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work
Bed Benefits (BedBenefits-1.16.5-5.0.2.jar --> BedBenefits-1.16.5-5.0.3.jar):
BedBenefits-1.16.5-5.0.3.jar:
* Fix updating potion effects when a player hasn't fully connected yet. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BedBenefits)
* Diablo Crasher
* shadow Ultima devil Alpha
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Blood Magic (BloodMagic-1.16.3-3.0.6-11.jar --> BloodMagic-1.16.4-3.1.0-15.jar):
BloodMagic-1.16.4-3.1.0-15.jar:
------------------------------------------------------
Version 3.1.0
------------------------------------------------------
* Majorly refactored the progression of the mod. Instead of starting with a Snare, you instead start by crafting the Blood Altar. The changes are documented in the guide, and you can follow its "Getting Started" entry!
* Changed the tooltips so that they are gray, more easily differentiating them from the name of the item.
* Added the Sigil of Holding
* Changed the crafting of Tartaric Gems so that you no longer need to use the previous tier gem in the gem slot.
-> The Hellfire Forge will now syphon from the gem in the crafting table first, and all unused will from the consumed gem will be placed in the crafted gem.
* Changed the GUI for the Alchemy Table
-> You can now select which sides that an input/output slot is accessible from. Click on the slot you wish to change, then click on the directional toggle buttons.
* Fixed Plunderer's Glint not properly applying the Looting level.
* Also fixed a NPE crash due to Iron Tip. Fixes some crashes due to mods using the ItemUsedFinish event.
* Fixed the Blood Altar not being able to input fluids. About time, Way!
* Added new Explosive Charges
-> Fungal Charge, which is very useful for giant mushrooms and nether mushrooms
-> Controlled Charge, which will destroy only blocks that match the block it is placed on.
* Added the ability to apply a few select Anointments to the charges. Only one can be applied to a charge at a time.
-> Soft Touch, Fortuna, and Smelting
* Fixed the Living Armour so that you cannot use an upgrade tome to usurp the point cap.
-> Fixed "Strong Legs" so that it no longer runs the program "CrunchyLegs.exe" - as a result, you no longer suffer fall damage from jumping on the same level.
-> Removed the direct fall damage mitigation from "Strong Legs"
* Added two types of Throwing Daggers to the Blood Mage's offensive kit.
-> Iron Throwing Dagger
-> Syringe Throwing Dagger
* Refactored the guide so that it provides +2 to awesomeness.
Builders Crafts & Additions (Forge) (buildersaddition-1.16.4-20210124a --> buildersaddition-1.16.4-20210127a):
buildersaddition-1.16.4-20210127a:
~ Malformed Cabinet recipe jsons.
Dark Utilities (DarkUtilities-1.16.5-8.0.1.jar --> DarkUtilities-1.16.5-8.0.2.jar):
DarkUtilities-1.16.5-8.0.2.jar:
* Prevent player plate from becoming a revenge target. - Tyler Hancock
* Prevent entities from trying to attack the player plate. - Tyler Hancock
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?DarkUtilities)
* Diablo Crasher
* shadow Ultima devil Alpha
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
Emojiful (emojiful-1.16.4-2.1.3.jar --> emojiful-1.16.4-2.1.4.jar):
emojiful-1.16.4-2.1.4.jar:
[Dont add chat GUIs if there was an error loading emojis](https://github.com/InnovativeOnlineIndustries/Emojiful/commit/915151a2a626a83abfb3a5f1146e850cd976601f)
Fixed Stream not closed (And isn't using UTF-8)
Enchantment Descriptions (EnchantmentDescriptions-1.16.4-6.0.3.jar --> EnchantmentDescriptions-1.16.5-7.0.1.jar):
EnchantmentDescriptions-1.16.5-7.0.1.jar:
* Ported to 1.16.5 - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?EnchantmentDescriptions)
* Diablo Crasher
* shadow Ultima devil Alpha
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
EnchantmentDescriptions-1.16.4-6.0.4.jar:
* Added maven details and jar signature info in the README. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?EnchantmentDescriptions)
* Diablo Crasher
* shadow Ultima devil Alpha
* BigAl607
* Klouver
* Edward
* Pongo Sapiens
* Darkosto
FTB GUI Library (ftb-gui-library-1604.2.0.30-forge.jar --> ftb-gui-library-1605.2.1.37-forge.jar):
ftb-gui-library-1605.2.1.37-forge.jar:
* Fixed config screen group names showing component strings - LatvianModder
ftb-gui-library-1605.2.1.36-forge.jar:
* Added GuiHelper.setupDrawing() in more places - LatvianModder
* Updated version, that somehow got rolled back - LatvianModder
ftb-gui-library-1604.1.0.35-forge.jar:
* Fixed sidebar buttons breaking when there's text on button - LatvianModder
ftb-gui-library-1604.1.0.34-forge.jar:
* Merge pull request #15 from MaxNeedsSnacks/patch-1 - Kristiāns Micītis
* Fixed buildscript - Max
ftb-gui-library-1604.1.0.32-forge.jar:
* Merge remote-tracking branch 'origin/master' - LatvianModder
* Fixed buildscript - LatvianModder
FTB Teams (ftb-teams-1604.1.0.14-forge.jar --> ftb-teams-1604.1.0.15-forge.jar):
ftb-teams-1604.1.0.15-forge.jar:
* Fixed buildscript - LatvianModder
* Changed fabric upload type to release - LatvianModder
ForgeEndertech (ForgeEndertech-1.16.4-7.0.9.0-build.0032.jar --> ForgeEndertech-1.16.4-7.0.10.0-build.0037.jar):
ForgeEndertech-1.16.4-7.0.10.0-build.0037.jar:
7.0.10.0
* added: compatibility with Minecraft 1.16.5
* requires: Forge 35.1.4 or above
Game Stages (GameStages-1.16.4-6.0.4.jar --> GameStages-1.16.5-6.0.1.jar):
GameStages-1.16.5-6.0.1.jar:
* Ported to 1.16.5 - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?GameStages)
* Diablo Crasher
* shadow Ultima devil Alpha
* BigAl607
* Edward
* Pongo Sapiens
* Darkosto
GeckoLib (forge-1.16.5-geckolib-3.0.4a.jar --> forge-1.16.5-geckolib-3.0.6.jar):
forge-1.16.5-geckolib-3.0.6.jar:
v3.0.6
* Updated Geckolib core for random stuttering fix. #Paspartout
* Switch to double precision to fix random stuttering. Implement pause. #Paspartout
* Fixed workflow to build checks correctly. #Paspartout/AzureDoom
* Updated Botarium for z-fighting fix, closes #87.
forge-1.16.5-geckolib-3.0.5.jar:
v3.0.5
* Fixed Geckolib core being outdated. #AzureDoom
Industrial Foregoing (industrial-foregoing-1.16.5-3.2.8.4-f4f1a4d.jar --> industrial-foregoing-1.16.5-3.2.9-2215ef4.jar):
industrial-foregoing-1.16.5-3.2.9-2215ef4.jar:
[https://github.com/InnovativeOnlineIndustries/Industrial-Foregoing/blob/changelog/CHANGELOG.md](https://github.com/InnovativeOnlineIndustries/Industrial-Foregoing/blob/changelog/CHANGELOG.md) (might not be properly updated bc gradle is an ass rn)
Item Filters (item-filters-1605.2.3.20-forge.jar --> item-filters-1605.2.3.27-forge.jar):
item-filters-1605.2.3.27-forge.jar:
* No that was apparently wrong. ffs. - LatvianModder
KubeJS (kubejs-1605.3.4.151-forge.jar --> kubejs-1605.3.5-build.156-forge.jar):
kubejs-1605.3.5-build.156-forge.jar:
* Fixed forge mod version range - LatvianModder
kubejs-1605.3.5-build.155-forge.jar:
* Added Platform.developmentEnvironment and Platform.clientEnvironment booleans. Removed getField reflection. Changed version to semver - LatvianModder
* Merge pull request #69 from shedaniel/master - Kristiāns Micītis
* Now caching it - shedaniel
* Use MethodHandle to cut down on unnecessary InvocationTargetException wrappers with reflections. - shedaniel
* Added Platform.developmentEnvironment and Platform.clientEnvironment booleans - LatvianModder
kubejs-1605.3.4.154-forge.jar:
* Merge remote-tracking branch 'origin/master' - LatvianModder
* Added wrapper for Rarity, fixed /kubejs errors not printing warning count - LatvianModder
kubejs-1605.3.4.153-forge.jar:
* Merge pull request #67 from shedaniel/master - Kristiāns Micītis
* mark KJS Fabric as release - shedaniel
* Fix TR Compat right in KJS because I am just simply too lazy to make another mod to do it - shedaniel
kubejs-1605.3.4.152-forge.jar:
* Merge pull request #66 from shedaniel/master - Kristiāns Micītis
* Fix shaped recipes with irregular shapes because modpack devs can't do recipes properly - shedaniel
Lootr (lootr-1.16.4-0.0.4.11.jar --> lootr-1.16.4-0.0.4.13.jar):
lootr-1.16.4-0.0.4.13.jar:
* Prevent tile entity movers from duplicating loot. Or at least, prevent one method of doing it.
lootr-1.16.4-0.0.4.12.jar:
* Chests you've previously opened (as of this release) will now be visually different to you.
* Currently only chests are supported.
Lost Trinkets (LostTrinkets-1.16.4-0.1.13.jar --> LostTrinkets-1.16.4-0.1.18.jar):
LostTrinkets-1.16.4-0.1.18.jar:
0.1.18
* Re-Fixed a server crash, Closes #48
0.1.17
* Fixed a server crash, Closes #46 - Thanks to BlueAgent
0.1.16
* Fixed Mossy ring resets mining progress, Closes #16 - Thanks to BlueAgent
* Fixed Mossy ring/belt required the player to have experience, Closes #43 - Thanks to BlueAgent
0.1.15
* Fixed "Big Foot" trinket doesn't work on baby hoglins and baby zoglins, Closes #37 - Thanks to BlueAgent
* Fixed "Fire Mind" trinket does not set hoglins on fire, Closes #38 - Thanks to BlueAgent
* Fixed Dark Vexes become aggressive towards the player, Closes #39 - Thanks to BlueAgent
* Fixed WarmVoidTrinket being registered instead of BigFootTrinket - Thanks to BlueAgent
* Fixed Tha Ghost trinket functionality - Thanks to BlueAgent
0.1.14
* Fixed Lost trinkets with right click activations don't work, Closes #36 - Thanks to BlueAgent
* Fixed Silver Nail Format Error, Closes #40 - Thanks to BlueAgent
* Added Korean translation - Thanks to chironader
0.1.13
* Fixed Magical Herbs Trinket removes Neutral effects, Closes #33 - Thanks to BlueAgent
0.1.12
* Fixed Octopick incompatible with silk touch, Closes #19 - Thanks to BlueAgent
* Fixed Mining Trinkets not awarding XP, Closes #6 - Thanks to BlueAgent
0.1.11
* Fixed Karma villager discount does not consider native discounts, Closes #30 - Thanks to BlueAgent
0.1.10
* Added config for unlock cooldown delay - Thanks to BlueAgent
* Added config for non-random trinkets - Thanks to BlueAgent
0.1.9
* Fixed Tha Ghost does not work bug, Closes #20 - Thanks to BlueAgent
* Updated Lollipop to 3.2.4.
0.1.8
* Fixed Octopus Legs cause crash after being hit by Wither Skeleton, Closes #11 - Thanks to BlueAgent
0.1.7
* Fixed Magneto Dupe Bug, Closes #15 - Thanks to BlueAgent
* Fixed Stack overflow error with Mirror Shard, Closes #9 - Thanks to BlueAgent
0.1.6
* Fixed Possible Incompatibilities with Scaling Health Mod, Closes #17.
0.1.5
* Added trinkets blacklist to the general config.
* Added info tooltip to active and available trinkets gui.
0.1.4
* Fixed Tha Bat trinket night vision blinking.
* Disabled Octopus Leg trinket temporarily fix a incompatibility crash.
0.1.3
* Changed some code to trying to fix a incompatibility crash (not confirmed yet)!
0.1.2
* Initial port to 1.16.4
0.1.1
* Moved to 1.16.3
* Updated lollipop to 3.2.0.
0.1.0
* Port to 1.16.2
0.0.3
* Fixed trinkets not unlocking (a really dumb bug)
* Fixed some trinkets not functioning correctly
0.0.2
* Fixed Entities registry.
* Clean-Up assets from junk.
0.0.1
LostTrinkets-1.16.4-0.1.17.jar:
0.1.17
* Fixed a server crash, Closes #46 - Thanks to BlueAgent
0.1.16
* Fixed Mossy ring resets mining progress, Closes #16 - Thanks to BlueAgent
* Fixed Mossy ring/belt required the player to have experience, Closes #43 - Thanks to BlueAgent
0.1.15
* Fixed "Big Foot" trinket doesn't work on baby hoglins and baby zoglins, Closes #37 - Thanks to BlueAgent
* Fixed "Fire Mind" trinket does not set hoglins on fire, Closes #38 - Thanks to BlueAgent
* Fixed Dark Vexes become aggressive towards the player, Closes #39 - Thanks to BlueAgent
* Fixed WarmVoidTrinket being registered instead of BigFootTrinket - Thanks to BlueAgent
* Fixed Tha Ghost trinket functionality - Thanks to BlueAgent
0.1.14
* Fixed Lost trinkets with right click activations don't work, Closes #36 - Thanks to BlueAgent
* Fixed Silver Nail Format Error, Closes #40 - Thanks to BlueAgent
* Added Korean translation - Thanks to chironader
0.1.13
* Fixed Magical Herbs Trinket removes Neutral effects, Closes #33 - Thanks to BlueAgent
0.1.12
* Fixed Octopick incompatible with silk touch, Closes #19 - Thanks to BlueAgent
* Fixed Mining Trinkets not awarding XP, Closes #6 - Thanks to BlueAgent
0.1.11
* Fixed Karma villager discount does not consider native discounts, Closes #30 - Thanks to BlueAgent
0.1.10
* Added config for unlock cooldown delay - Thanks to BlueAgent
* Added config for non-random trinkets - Thanks to BlueAgent
0.1.9
* Fixed Tha Ghost does not work bug, Closes #20 - Thanks to BlueAgent
* Updated Lollipop to 3.2.4.
0.1.8
* Fixed Octopus Legs cause crash after being hit by Wither Skeleton, Closes #11 - Thanks to BlueAgent
0.1.7
* Fixed Magneto Dupe Bug, Closes #15 - Thanks to BlueAgent
* Fixed Stack overflow error with Mirror Shard, Closes #9 - Thanks to BlueAgent
0.1.6
* Fixed Possible Incompatibilities with Scaling Health Mod, Closes #17.
0.1.5
* Added trinkets blacklist to the general config.
* Added info tooltip to active and available trinkets gui.
0.1.4
* Fixed Tha Bat trinket night vision blinking.
* Disabled Octopus Leg trinket temporarily fix a incompatibility crash.
0.1.3
* Changed some code to trying to fix a incompatibility crash (not confirmed yet)!
0.1.2
* Initial port to 1.16.4
0.1.1
* Moved to 1.16.3
* Updated lollipop to 3.2.0.
0.1.0
* Port to 1.16.2
0.0.3
* Fixed trinkets not unlocking (a really dumb bug)
* Fixed some trinkets not functioning correctly
0.0.2
* Fixed Entities registry.
* Clean-Up assets from junk.
0.0.1
LostTrinkets-1.16.4-0.1.16.jar:
0.1.16
* Fixed Mossy ring resets mining progress, Closes #16 - Thanks to BlueAgent
* Fixed Mossy ring/belt required the player to have experience, Closes #43 - Thanks to BlueAgent
0.1.15
* Fixed "Big Foot" trinket doesn't work on baby hoglins and baby zoglins, Closes #37 - Thanks to BlueAgent
* Fixed "Fire Mind" trinket does not set hoglins on fire, Closes #38 - Thanks to BlueAgent
* Fixed Dark Vexes become aggressive towards the player, Closes #39 - Thanks to BlueAgent
* Fixed WarmVoidTrinket being registered instead of BigFootTrinket - Thanks to BlueAgent
* Fixed Tha Ghost trinket functionality - Thanks to BlueAgent
0.1.14
* Fixed Lost trinkets with right click activations don't work, Closes #36 - Thanks to BlueAgent
* Fixed Silver Nail Format Error, Closes #40 - Thanks to BlueAgent
* Added Korean translation - Thanks to chironader
0.1.13
* Fixed Magical Herbs Trinket removes Neutral effects, Closes #33 - Thanks to BlueAgent
0.1.12
* Fixed Octopick incompatible with silk touch, Closes #19 - Thanks to BlueAgent
* Fixed Mining Trinkets not awarding XP, Closes #6 - Thanks to BlueAgent
0.1.11
* Fixed Karma villager discount does not consider native discounts, Closes #30 - Thanks to BlueAgent
0.1.10
* Added config for unlock cooldown delay - Thanks to BlueAgent
* Added config for non-random trinkets - Thanks to BlueAgent
0.1.9
* Fixed Tha Ghost does not work bug, Closes #20 - Thanks to BlueAgent
* Updated Lollipop to 3.2.4.
0.1.8
* Fixed Octopus Legs cause crash after being hit by Wither Skeleton, Closes #11 - Thanks to BlueAgent
0.1.7
* Fixed Magneto Dupe Bug, Closes #15 - Thanks to BlueAgent
* Fixed Stack overflow error with Mirror Shard, Closes #9 - Thanks to BlueAgent
0.1.6
* Fixed Possible Incompatibilities with Scaling Health Mod, Closes #17.
0.1.5
* Added trinkets blacklist to the general config.
* Added info tooltip to active and available trinkets gui.
0.1.4
* Fixed Tha Bat trinket night vision blinking.
* Disabled Octopus Leg trinket temporarily fix a incompatibility crash.
0.1.3
* Changed some code to trying to fix a incompatibility crash (not confirmed yet)!
0.1.2
* Initial port to 1.16.4
0.1.1
* Moved to 1.16.3
* Updated lollipop to 3.2.0.
0.1.0
* Port to 1.16.2
0.0.3
* Fixed trinkets not unlocking (a really dumb bug)
* Fixed some trinkets not functioning correctly
0.0.2
* Fixed Entities registry.
* Clean-Up assets from junk.
0.0.1
LostTrinkets-1.16.4-0.1.15.jar:
0.1.15
* Fixed "Big Foot" trinket doesn't work on baby hoglins and baby zoglins, Closes #37 - Thanks to BlueAgent
* Fixed "Fire Mind" trinket does not set hoglins on fire, Closes #38 - Thanks to BlueAgent
* Fixed Dark Vexes become aggressive towards the player, Closes #39 - Thanks to BlueAgent
* Fixed WarmVoidTrinket being registered instead of BigFootTrinket - Thanks to BlueAgent
* Fixed Tha Ghost trinket functionality - Thanks to BlueAgent
0.1.14
* Fixed Lost trinkets with right click activations don't work, Closes #36 - Thanks to BlueAgent
* Fixed Silver Nail Format Error, Closes #40 - Thanks to BlueAgent
* Added Korean translation - Thanks to chironader
0.1.13
* Fixed Magical Herbs Trinket removes Neutral effects, Closes #33 - Thanks to BlueAgent
0.1.12
* Fixed Octopick incompatible with silk touch, Closes #19 - Thanks to BlueAgent
* Fixed Mining Trinkets not awarding XP, Closes #6 - Thanks to BlueAgent
0.1.11
* Fixed Karma villager discount does not consider native discounts, Closes #30 - Thanks to BlueAgent
0.1.10
* Added config for unlock cooldown delay - Thanks to BlueAgent
* Added config for non-random trinkets - Thanks to BlueAgent
0.1.9
* Fixed Tha Ghost does not work bug, Closes #20 - Thanks to BlueAgent
* Updated Lollipop to 3.2.4.
0.1.8
* Fixed Octopus Legs cause crash after being hit by Wither Skeleton, Closes #11 - Thanks to BlueAgent
0.1.7
* Fixed Magneto Dupe Bug, Closes #15 - Thanks to BlueAgent
* Fixed Stack overflow error with Mirror Shard, Closes #9 - Thanks to BlueAgent
0.1.6
* Fixed Possible Incompatibilities with Scaling Health Mod, Closes #17.
0.1.5
* Added trinkets blacklist to the general config.
* Added info tooltip to active and available trinkets gui.
0.1.4
* Fixed Tha Bat trinket night vision blinking.
* Disabled Octopus Leg trinket temporarily fix a incompatibility crash.
0.1.3
* Changed some code to trying to fix a incompatibility crash (not confirmed yet)!
0.1.2
* Initial port to 1.16.4
0.1.1
* Moved to 1.16.3
* Updated lollipop to 3.2.0.
0.1.0
* Port to 1.16.2
0.0.3
* Fixed trinkets not unlocking (a really dumb bug)
* Fixed some trinkets not functioning correctly
0.0.2
* Fixed Entities registry.
* Clean-Up assets from junk.
0.0.1
LostTrinkets-1.16.4-0.1.14.jar:
0.1.14
* Fixed Lost trinkets with right click activations don't work, Closes #36 - Thanks to BlueAgent
* Fixed Silver Nail Format Error, Closes #40 - Thanks to BlueAgent
* Added Korean translation - Thanks tochironader
0.1.13
* Fixed Magical Herbs Trinket removes Neutral effects, Closes #33 - Thanks to BlueAgent
0.1.12
* Fixed Octopick incompatible with silk touch, Closes #19 - Thanks to BlueAgent
* Fixed Mining Trinkets not awarding XP, Closes #6 - Thanks to BlueAgent
0.1.11
* Fixed Karma villager discount does not consider native discounts, Closes #30 - Thanks to BlueAgent
0.1.10
* Added config for unlock cooldown delay - Thanks to BlueAgent
* Added config for non-random trinkets - Thanks to BlueAgent
0.1.9
* Fixed Tha Ghost does not work bug, Closes #20 - Thanks to BlueAgent
* Updated Lollipop to 3.2.4.
0.1.8
* Fixed Octopus Legs cause crash after being hit by Wither Skeleton, Closes #11 - Thanks to BlueAgent
0.1.7
* Fixed Magneto Dupe Bug, Closes #15 - Thanks to BlueAgent
* Fixed Stack overflow error with Mirror Shard, Closes #9 - Thanks to BlueAgent
0.1.6
* Fixed Possible Incompatibilities with Scaling Health Mod, Closes #17.
0.1.5
* Added trinkets blacklist to the general config.
* Added info tooltip to active and available trinkets gui.
0.1.4
* Fixed Tha Bat trinket night vision blinking.
* Disabled Octopus Leg trinket temporarily fix a incompatibility crash.
0.1.3
* Changed some code to trying to fix a incompatibility crash (not confirmed yet)!
0.1.2
* Initial port to 1.16.4
0.1.1
* Moved to 1.16.3
* Updated lollipop to 3.2.0.
0.1.0
* Port to 1.16.2
0.0.3
* Fixed trinkets not unlocking (a really dumb bug)
* Fixed some trinkets not functioning correctly
0.0.2
* Fixed Entities registry.
* Clean-Up assets from junk.
0.0.1
Mekanism (Mekanism-1.16.4-10.0.18.445.jar --> Mekanism-1.16.4-10.0.19.446.jar):
Mekanism-1.16.4-10.0.19.446.jar:
[4267179](https://github.com/mekanism/Mekanism/commit/4267179e2fe53b2758c5bc47c5c01f0a1077fad2) - Use enqueueWork in ClientSetupEvents for things that are not backed by a Concurrent Map [#6775](https://github.com/mekanism/Mekanism/issues/6775)
[d20a048](https://github.com/mekanism/Mekanism/commit/d20a04800b8668819e1263ddeae7c227f10c1822) - Fix syncable itemstack syncing empty stacks when nothing actually changed. It turns out ItemStack#isItemEqual checks to make sure the stack is not empty and if it is, returns false even if the other stack is also empty
[3bd3fb2](https://github.com/mekanism/Mekanism/commit/3bd3fb2d1294ee0c53300a78a4f06e82936c0cf0) - Fix having moved too much stuff to enqueue work in client setup in [https://github.com/mekanism/Mekanism/commit/4267179e2fe53b2758c5bc47c5c01f0a1077fad2](https://github.com/mekanism/Mekanism/commit/4267179e2fe53b2758c5bc47c5c01f0a1077fad2)
[3b80bdf](https://github.com/mekanism/Mekanism/commit/3b80bdfe71684df1801ccec417aa2e8da1608de3) - fix NPE when getGameProfile called from a superclass' constructor
[a63277f](https://github.com/mekanism/Mekanism/commit/a63277ffb59a298a93c8ac319606f80095f11e6b) - attempt to prevent null for [#6856](https://github.com/mekanism/Mekanism/issues/6856)
[50f5668](https://github.com/mekanism/Mekanism/commit/50f5668134d7d07a41ad1266555bf55c645e9dfd) - attempt to prevent infinite explosions when forge event cancelled
[285d0df](https://github.com/mekanism/Mekanism/commit/285d0df4f44c2eb8d4c3998f8b6cc9820e20cc83) - Add a message to the null pointer crash from ol man optifine
[e33320c](https://github.com/mekanism/Mekanism/commit/e33320c55e8b8f6fdc0abe3d830a71d4ff27e942) - bump version to 10.0.19
[fb9a08c](https://github.com/mekanism/Mekanism/commit/fb9a08ca4794435bbe83b0d6876872a7881d0328) - Updated the maven version in the readme ([#6777](https://github.com/mekanism/Mekanism/issues/6777))
[521c257](https://github.com/mekanism/Mekanism/commit/521c257878f8dde267bd1acdc424aa75a97c9923) - New Crowdin updates ([#6772](https://github.com/mekanism/Mekanism/issues/6772))
Mekanism Generators (MekanismGenerators-1.16.4-10.0.18.445.jar --> MekanismGenerators-1.16.4-10.0.19.446.jar):
MekanismGenerators-1.16.4-10.0.19.446.jar:
[4267179](https://github.com/mekanism/Mekanism/commit/4267179e2fe53b2758c5bc47c5c01f0a1077fad2) - Use enqueueWork in ClientSetupEvents for things that are not backed by a Concurrent Map [#6775](https://github.com/mekanism/Mekanism/issues/6775)
[d20a048](https://github.com/mekanism/Mekanism/commit/d20a04800b8668819e1263ddeae7c227f10c1822) - Fix syncable itemstack syncing empty stacks when nothing actually changed. It turns out ItemStack#isItemEqual checks to make sure the stack is not empty and if it is, returns false even if the other stack is also empty
[3bd3fb2](https://github.com/mekanism/Mekanism/commit/3bd3fb2d1294ee0c53300a78a4f06e82936c0cf0) - Fix having moved too much stuff to enqueue work in client setup in [https://github.com/mekanism/Mekanism/commit/4267179e2fe53b2758c5bc47c5c01f0a1077fad2](https://github.com/mekanism/Mekanism/commit/4267179e2fe53b2758c5bc47c5c01f0a1077fad2)
[3b80bdf](https://github.com/mekanism/Mekanism/commit/3b80bdfe71684df1801ccec417aa2e8da1608de3) - fix NPE when getGameProfile called from a superclass' constructor
[a63277f](https://github.com/mekanism/Mekanism/commit/a63277ffb59a298a93c8ac319606f80095f11e6b) - attempt to prevent null for [#6856](https://github.com/mekanism/Mekanism/issues/6856)
[50f5668](https://github.com/mekanism/Mekanism/commit/50f5668134d7d07a41ad1266555bf55c645e9dfd) - attempt to prevent infinite explosions when forge event cancelled
[285d0df](https://github.com/mekanism/Mekanism/commit/285d0df4f44c2eb8d4c3998f8b6cc9820e20cc83) - Add a message to the null pointer crash from ol man optifine
[e33320c](https://github.com/mekanism/Mekanism/commit/e33320c55e8b8f6fdc0abe3d830a71d4ff27e942) - bump version to 10.0.19
[fb9a08c](https://github.com/mekanism/Mekanism/commit/fb9a08ca4794435bbe83b0d6876872a7881d0328) - Updated the maven version in the readme ([#6777](https://github.com/mekanism/Mekanism/issues/6777))
[521c257](https://github.com/mekanism/Mekanism/commit/521c257878f8dde267bd1acdc424aa75a97c9923) - New Crowdin updates ([#6772](https://github.com/mekanism/Mekanism/issues/6772))
Mekanism Tools (MekanismTools-1.16.4-10.0.18.445.jar --> MekanismTools-1.16.4-10.0.19.446.jar):
MekanismTools-1.16.4-10.0.19.446.jar:
[4267179](https://github.com/mekanism/Mekanism/commit/4267179e2fe53b2758c5bc47c5c01f0a1077fad2) - Use enqueueWork in ClientSetupEvents for things that are not backed by a Concurrent Map [#6775](https://github.com/mekanism/Mekanism/issues/6775)
[d20a048](https://github.com/mekanism/Mekanism/commit/d20a04800b8668819e1263ddeae7c227f10c1822) - Fix syncable itemstack syncing empty stacks when nothing actually changed. It turns out ItemStack#isItemEqual checks to make sure the stack is not empty and if it is, returns false even if the other stack is also empty
[3bd3fb2](https://github.com/mekanism/Mekanism/commit/3bd3fb2d1294ee0c53300a78a4f06e82936c0cf0) - Fix having moved too much stuff to enqueue work in client setup in [https://github.com/mekanism/Mekanism/commit/4267179e2fe53b2758c5bc47c5c01f0a1077fad2](https://github.com/mekanism/Mekanism/commit/4267179e2fe53b2758c5bc47c5c01f0a1077fad2)
[3b80bdf](https://github.com/mekanism/Mekanism/commit/3b80bdfe71684df1801ccec417aa2e8da1608de3) - fix NPE when getGameProfile called from a superclass' constructor
[a63277f](https://github.com/mekanism/Mekanism/commit/a63277ffb59a298a93c8ac319606f80095f11e6b) - attempt to prevent null for [#6856](https://github.com/mekanism/Mekanism/issues/6856)
[50f5668](https://github.com/mekanism/Mekanism/commit/50f5668134d7d07a41ad1266555bf55c645e9dfd) - attempt to prevent infinite explosions when forge event cancelled
[285d0df](https://github.com/mekanism/Mekanism/commit/285d0df4f44c2eb8d4c3998f8b6cc9820e20cc83) - Add a message to the null pointer crash from ol man optifine
[e33320c](https://github.com/mekanism/Mekanism/commit/e33320c55e8b8f6fdc0abe3d830a71d4ff27e942) - bump version to 10.0.19
[fb9a08c](https://github.com/mekanism/Mekanism/commit/fb9a08ca4794435bbe83b0d6876872a7881d0328) - Updated the maven version in the readme ([#6777](https://github.com/mekanism/Mekanism/issues/6777))
[521c257](https://github.com/mekanism/Mekanism/commit/521c257878f8dde267bd1acdc424aa75a97c9923) - New Crowdin updates ([#6772](https://github.com/mekanism/Mekanism/issues/6772))
Oh The Biomes You'll Go (Biomes You Go 1.1.8 MCV: 1.16.4/1.16.5 --> Biomes You Go 1.1.9 MCV: 1.16.5):
Biomes You Go 1.1.9 MCV: 1.16.5:
BACKUP YOUR WORLDS
-Remove Chocolate Dependency.
-Force latest forge(36.0.4 at the time of writing)
-No longer supports 1.16.4
OldJavaWarning (OldJavaWarning-1.16.4-6.0.1.jar --> OldJavaWarning-1.16.5-7.0.1.jar):
OldJavaWarning-1.16.5-7.0.1.jar:
* Updated for 1.16.5. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?OldJavaWarning)
* Diablo Crasher
* shadow Ultima devil Alpha
* BigAl607
* Edward
* Pongo Sapiens
* Darkosto
OldJavaWarning-1.16.4-6.0.2.jar:
* Moved maven group. - Tyler Hancock
* Moved to local maven. - Tyler Hancock
* Updated Forge. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?OldJavaWarning)
* Diablo Crasher
* shadow Ultima devil Alpha
* BigAl607
* Edward
* Pongo Sapiens
* Darkosto
PneumaticCraft: Repressurized (Archived file --> pneumaticcraft-repressurized-1.16.5-2.9.5-128.jar):
pneumaticcraft-repressurized-1.16.5-2.9.5-128.jar:
2.9.5-128 (29 Jan 2021)
Fixes
* Hotfix: fix dedicated server crash when clicking GPS or GPS Area Tool on a block
* - Careless use of a client-only method, sorry!
2.9.4-126 (26 Jan 2021)
Updates
* Harvesting Drones (and the Harvesting progwidget) now know about Sweet Berries and Kelp
* - For Sweet Berry Harvesting Drones, Item Life upgrades are strongly recommended due to the thorny nature of the bushes
* - For Kelp Harvesting Drones, one (and only one) Security Upgrade is vital for the Drone to operate underwater
* - Same applies to any Collector Drones you might use in conjunction with Harvesting Drones
* - Note: avoid using Lily Pads around Drones which need to fly in and out of water; it confuses their pathfinding badly
* Poisonous Potatoes and Sweet Berries can now be used in the Thermopneumatic Processing Plant to make Ethanol
* Drone debugger now highlights the planned path for a debugged Drone when it's moving, as a trail of particles
* - Can be disabled in config: drone_debugger_path_particles in pneumaticcraft-common.toml
* Amadron Tablet: the Order button now shows a summary of items/fluids in basket in its tooltip
* Reworked Jetboots flying animations/player pose a bit
* - Player now animates into & out of flying pose much more smoothly
* - Player has better vertical positioning and hitbox when flying (now possible, if not necessarily easy, to fly through 1-block high gaps)
* - Most noticeable in multiplayer, or singleplayer with external camera view
* GPS and GPS Area Tools tooltip now show the blockname(s) for the block(s) at the selected position(s)
* - Only if those positions are actually chunkloaded, and remember that the GPS/GPS Area Tools aren't dimension-aware, so it's the block in the current world, not the world in which the tool was originally clicked
* New food item: Salmon Tempura
* - Equivalent in food value to Cod n' Chips (i.e. very nutritious)
* - A good alternative if you're in an area with abundant Salmon but no Cod...
* - See JEI for how to make it!
Fixes
* Fixed Block Tracker block highlight frames sometimes not rendering behind solid blocks
* Fixed Pneumatic Armor pressure display panel not fully opening when Pneumatic Helmet first equipped
* Fixed shaped recipe for Assembly IO Import Unit producing an Assembly IO Export Unit
* Fix enchantments getting lost when using Pressure Chamber to transfer enchantments from Enchanted Book to enchantable item
* - If the book had multiple enchantments, some of which were applicable to the item, and some not, the inapplicable enchantments would be lost forever
* - Now any such enchantments stay on the book
* - Also fixed Pressure Chamber enchanting being able to add conflicting enchantments to an item (e.g. both Sharpness and Smite)
* Fixed Amadron allowing orders too big for a single Amadrone to carry (>36 itemstacks or >576 buckets of fluid)
* - GUI now shows an error if you try to order too much at once; split your order into multiple orders
* Fixed Amadron tablet not working with Mekanism (and possibly other) fluid tanks
* - Technical detail: no longer checks for a fluid or item capability on the null face, but instead tries each face of the block to find a valid fluid or item capability
* Fixed Amadron "Add Trade" sub-gui only being openable once (until main Amadron GUI is closed)
* Fixed intermittent Aerial Interface CME crashes when changing dimension
* - Aerial Interface player tracking should be much more reliable overall now
* Fixed Nether Portal screen overlay (when player is standing in portal) rendering completely solid when Pneumatic Helmet equipped, effectively blinding the player
* Fixed Pneumatic Armor initialisation progress bars not going away (and "low pressure" message spam) if player wearing any armor pieces with 0 pressure
* Fixed (hopefully) client crash when toggling Redstone Module input/output mode from GUI, when using Vivecraft (VR)
Quark (Quark-r2.4-298.jar --> Quark-r2.4-299.jar):
Quark-r2.4-299.jar:
* Added Hedges.
* Fixed a bunch of items not being in the right tags. [(EltrutLikes)](https://github.com/Vazkii/Quark/commit/c2efeec38aeb04dc5c4ad55368cfc921d53163f4)
RandomPatches (Forge) (RandomPatches 2.2.0-forge --> RandomPatches 2.2.1-forge):
RandomPatches 2.2.1-forge:
* Fixed compatibility with Forge 36.0.2+.
Rhino (rhino-1.7.13.10.jar --> rhino-1.7.13-build.12.jar):
rhino-1.7.13-build.12.jar:
* Added version to fabric json. Sort of. - LatvianModder
rhino-1.7.13-build.11.jar:
* Changed version to semver, I think - LatvianModder
Runelic (Runelic-1.16.4-6.0.4.jar --> Runelic-1.16.5-7.0.1.jar):
Runelic-1.16.5-7.0.1.jar:
* Updated mod for 1.16.5 - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Runelic)
* Diablo Crasher
* shadow Ultima devil Alpha
* BigAl607
* Edward
* Pongo Sapiens
* Darkosto
Runelic-1.16.4-6.0.5.jar:
* Allow players without this mod to still connect to a server. - Tyler Hancock
* Updated forge version. - Tyler Hancock
* Removed unused maven repo entry. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Runelic)
* Diablo Crasher
* shadow Ultima devil Alpha
* BigAl607
* Edward
* Pongo Sapiens
* Darkosto
Supplementaries (supplementaries-0.9.22d.jar --> supplementaries-1.16.5-0.9.23c.jar):
supplementaries-1.16.5-0.9.23c.jar:
Fixed shipwreck loot table conflicting with other mods modifying it by simply giving it a name
fixed ender sconce missing texture
supplementaries-1.16.5-0.9.23b.jar:
0.9.23b patch notes:
Fixed a critical server crash introduced in 0.9.23
Added globes to the shipwreck loot table. Added related configs
started working on gold doors & trapdoors.
0.9.23 patch notes:
Added mod compatibility for Autumnity, Endergetic, Enchanced Mushrooms, Outer End, Upgrade Aquatic, and Atmospehric by adding sign posts and hanging signs in all those wood types.
Added tag and config whitelist for optional blocks that can be sped up by bellows. Added config whitelist for sack supporting blocks.
Added burn times to all wooden items
Fixed some bugs
Tips (Tips-1.16.4-3.0.2.jar --> Tips-1.16.5-4.0.2.jar):
Tips-1.16.5-4.0.2.jar:
* Corrected maven link. - Tyler Hancock
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Tips)
* Diablo Crasher
* shadow Ultima devil Alpha
* BigAl607
* Edward
* Pongo Sapiens
* Darkosto
Tips-1.16.5-4.0.1.jar:
* Updated for 1.16.5 - Tyler Hancock
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Tips)
* Diablo Crasher
* shadow Ultima devil Alpha
* BigAl607
* Edward
* Pongo Sapiens
* Darkosto
Tips-1.16.4-3.0.3.jar:
* Minor code formatting. - Tyler Hancock
* Added logs to gitignore. - Tyler Hancock
* Updated forge and bookshelf. - Tyler Hancock
* Moved to local maven. - Tyler Hancock
* Fix CI/CD Script. - Tyler Hancock
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Tips)
* Diablo Crasher
* shadow Ultima devil Alpha
* BigAl607
* Edward
* Pongo Sapiens
* Darkosto
Titanium (titanium-1.16.4-3.2.5.jar --> titanium-1.16.5-3.2.6.jar):
titanium-1.16.5-3.2.6.jar:
[https://github.com/InnovativeOnlineIndustries/Titanium/blob/changelog/CHANGELOG.md](https://github.com/InnovativeOnlineIndustries/Titanium/blob/changelog/CHANGELOG.md)
Tool Stats (ToolStats-1.16.4-5.0.1.jar --> ToolStats-1.16.5-6.0.1.jar):
ToolStats-1.16.5-6.0.1.jar:
* Updated for 1.16.5 - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?ToolStats)
* Diablo Crasher
* shadow Ultima devil Alpha
* BigAl607
* Edward
* Pongo Sapiens
* Darkosto
ToolStats-1.16.4-5.0.2.jar:
* Added config option to always display the enchantability state. #6 - Tyler Hancock
* Fix CI/CD script. - Tyler Hancock
* Updated Forge version. - Tyler Hancock
* Moved to a local maven. - Tyler Hancock
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?ToolStats)
* Diablo Crasher
* shadow Ultima devil Alpha
* BigAl607
* Edward
* Pongo Sapiens
* Darkosto
Removed:
- Chocolate Fix
Generated using [ChangelogGenerator 2.0.0-pre3](https://github.com/TheRandomLabs/ChangelogGenerator).