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render_process.wsd
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@startuml
!define RECTANGLE class
!define ENDRECTANGLE }
top to bottom direction
RECTANGLE VertexBufferManager {
constructor(vertexFormats, instanceFormats)
getBuffers()
getVertexBuffer()
getInstanceBuffer()
}
RECTANGLE QueueElement {
device
pipeline
renderPassDescriptor
vertexCount
instanceCount
vertexBuffers
bindGroups
}
RECTANGLE Group {
type = 'Group'
draw(...)
}
RECTANGLE VegaJS {
}
RECTANGLE WebGPURenderer {
initialize(canvas, width, height, origin)
resize(width, height, origin)
_reinit()
_render(scene)
draw(device, ctx, scene, bounds)
}
RECTANGLE BufferManager {
device
bufferName
resolution
offset
createUniformBuffer(data)
createGeometryBuffer(data)
createInstanceBuffer(data)
createVertexBuffer(data)
}
RECTANGLE Mark {
type
draw(...)
initialize()
createAttributes(items)
}
RECTANGLE Renderer{
_queue
colorFormat
depthFormat
---
startFrame()
render()
queue()
submitQueue()
---
createRenderPipeline()
createRenderPassDescriptor()
createUniformBindGroup()
}
VegaJS -- WebGPURenderer : calls
WebGPURenderer --> Mark : draw
WebGPURenderer --> Renderer : startFrame
WebGPURenderer --> Renderer : submitQueue
Renderer --> QueueElement : uses
Mark --> Mark : initialize
Mark --> Renderer : createRenderPassDescriptor
Mark --> Renderer : createRenderPipeline
Mark --> BufferManager : uses
Mark --> VertexBufferManager : uses
Group --> Mark : inherits
Group --> WebGPURenderer : draw
@enduml