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# The LLVM Compiler Infrastructure
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- This directory and its sub-directories contain the source code for LLVM,
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- a toolkit for the construction of highly optimized compilers,
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- optimizers, and run-time environments.
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-
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- The README briefly describes how to get started with building LLVM.
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- For more information on how to contribute to the LLVM project, please
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- take a look at the
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- [ Contributing to LLVM] ( https://llvm.org/docs/Contributing.html ) guide.
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-
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- ## Getting Started with the LLVM System
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-
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- Taken from [ here] ( https://llvm.org/docs/GettingStarted.html ) .
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-
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- ### Overview
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-
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Welcome to the LLVM project!
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+ This repository contains the source code for LLVM, a toolkit for the
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+ construction of highly optimized compilers, optimizers, and run-time
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+ environments.
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The LLVM project has multiple components. The core of the project is
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itself called "LLVM". This contains all of the tools, libraries, and header
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files needed to process intermediate representations and convert them into
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object files. Tools include an assembler, disassembler, bitcode analyzer, and
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- bitcode optimizer. It also contains basic regression tests.
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+ bitcode optimizer.
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C-like languages use the [ Clang] ( http://clang.llvm.org/ ) frontend. This
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component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode
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the [ libc++ C++ standard library] ( https://libcxx.llvm.org ) ,
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the [ LLD linker] ( https://lld.llvm.org ) , and more.
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- ### Getting the Source Code and Building LLVM
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-
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- The LLVM Getting Started documentation may be out of date. The [ Clang
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- Getting Started] ( http://clang.llvm.org/get_started.html ) page might have more
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- accurate information.
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-
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- This is an example work-flow and configuration to get and build the LLVM source:
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-
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- 1 . Checkout LLVM (including related sub-projects like Clang):
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-
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- * `` git clone https://github.com/llvm/llvm-project.git ``
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-
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- * Or, on windows, ``git clone --config core.autocrlf=false
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- https://github.com/llvm/llvm-project.git``
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-
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- 2 . Configure and build LLVM and Clang:
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-
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- * `` cd llvm-project ``
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-
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- * `` cmake -S llvm -B build -G <generator> [options] ``
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-
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- Some common build system generators are:
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-
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- * `` Ninja `` --- for generating [ Ninja] ( https://ninja-build.org )
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- build files. Most llvm developers use Ninja.
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- * `` Unix Makefiles `` --- for generating make-compatible parallel makefiles.
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- * `` Visual Studio `` --- for generating Visual Studio projects and
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- solutions.
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- * `` Xcode `` --- for generating Xcode projects.
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-
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- Some common options:
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-
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- * `` -DLLVM_ENABLE_PROJECTS='...' `` and `` -DLLVM_ENABLE_RUNTIMES='...' `` ---
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- semicolon-separated list of the LLVM sub-projects and runtimes you'd like to
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- additionally build. `` LLVM_ENABLE_PROJECTS `` can include any of: clang,
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- clang-tools-extra, cross-project-tests, flang, libc, libclc, lld, lldb,
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- mlir, openmp, polly, or pstl. `` LLVM_ENABLE_RUNTIMES `` can include any of
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- libcxx, libcxxabi, libunwind, compiler-rt, libc or openmp. Some runtime
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- projects can be specified either in `` LLVM_ENABLE_PROJECTS `` or in
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- `` LLVM_ENABLE_RUNTIMES `` .
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-
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- For example, to build LLVM, Clang, libcxx, and libcxxabi, use
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- `` -DLLVM_ENABLE_PROJECTS="clang" -DLLVM_ENABLE_RUNTIMES="libcxx;libcxxabi" `` .
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-
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- * `` -DCMAKE_INSTALL_PREFIX=directory `` --- Specify for * directory* the full
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- path name of where you want the LLVM tools and libraries to be installed
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- (default `` /usr/local `` ). Be careful if you install runtime libraries: if
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- your system uses those provided by LLVM (like libc++ or libc++abi), you
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- must not overwrite your system's copy of those libraries, since that
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- could render your system unusable. In general, using something like
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- `` /usr `` is not advised, but `` /usr/local `` is fine.
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-
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- * `` -DCMAKE_BUILD_TYPE=type `` --- Valid options for * type* are Debug,
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- Release, RelWithDebInfo, and MinSizeRel. Default is Debug.
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-
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- * `` -DLLVM_ENABLE_ASSERTIONS=On `` --- Compile with assertion checks enabled
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- (default is Yes for Debug builds, No for all other build types).
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-
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- * `` cmake --build build [-- [options] <target>] `` or your build system specified above
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- directly.
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-
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- * The default target (i.e. `` ninja `` or `` make `` ) will build all of LLVM.
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-
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- * The `` check-all `` target (i.e. `` ninja check-all `` ) will run the
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- regression tests to ensure everything is in working order.
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-
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- * CMake will generate targets for each tool and library, and most
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- LLVM sub-projects generate their own `` check-<project> `` target.
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-
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- * Running a serial build will be ** slow** . To improve speed, try running a
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- parallel build. That's done by default in Ninja; for `` make `` , use the option
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- `` -j NNN `` , where `` NNN `` is the number of parallel jobs to run.
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- In most cases, you get the best performance if you specify the number of CPU threads you have.
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- On some Unix systems, you can specify this with `` -j$(nproc) `` .
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-
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- * For more information see [ CMake] ( https://llvm.org/docs/CMake.html ) .
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+ ## Getting the Source Code and Building LLVM
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Consult the
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- [ Getting Started with LLVM] ( https://llvm.org/docs/GettingStarted.html#getting-started-with-llvm )
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- page for detailed information on configuring and compiling LLVM. You can visit
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- [ Directory Layout] ( https://llvm.org/docs/GettingStarted.html#directory-layout )
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- to learn about the layout of the source code tree.
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+ [ Getting Started with LLVM] ( https://llvm.org/docs/GettingStarted.html#getting-the-source-code-and-building-llvm )
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+ page for information on building and running LLVM.
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+
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+ For information on how to contribute to the LLVM project, please take a look at
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+ the [ Contributing to LLVM] ( https://llvm.org/docs/Contributing.html ) guide.
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## Getting in touch
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- Join [ LLVM Discourse forums] ( https://discourse.llvm.org/ ) , [ discord chat] ( https://discord.gg/xS7Z362 ) or #llvm IRC channel on [ OFTC] ( https://oftc.net/ ) .
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+ Join the [ LLVM Discourse forums] ( https://discourse.llvm.org/ ) , [ Discord
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+ chat] ( https://discord.gg/xS7Z362 ) , or #llvm IRC channel on
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+ [ OFTC] ( https://oftc.net/ ) .
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The LLVM project has adopted a [ code of conduct] ( https://llvm.org/docs/CodeOfConduct.html ) for
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participants to all modes of communication within the project.
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