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CarryMore.csproj
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107 lines (105 loc) · 4.52 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{0336251D-C88F-5CF7-CCE2-57032C21EA49}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CarryMore</RootNamespace>
<AssemblyName>CarryMore</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
<LangVersion>13</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>D:\SteamLibrary\steamapps\common\My Winter Car\mywintercar_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MSCLoader">
<HintPath>D:\SteamLibrary\steamapps\common\My Winter Car\mywintercar_Data\Managed\MSCLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="PlayMaker">
<HintPath>D:\SteamLibrary\steamapps\common\My Winter Car\mywintercar_Data\Managed\PlayMaker.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="CarryMore.cs" />
<Compile Include="ItemList.cs" />
<Compile Include="MySettings.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<MSCMODSFOLDER>NONE</MSCMODSFOLDER>
<MWCMODSFOLDER>D:\SteamLibrary\steamapps\common\My Winter Car\Mods</MWCMODSFOLDER>
<ABFOLDER>NONE</ABFOLDER>
<PostBuildEvent>
echo .
echo "== Running post build actions for configuration $(ConfigurationName)! ==="
IF "$(ConfigurationName)" == "Release" (
IF NOT "$(MSCMODSFOLDER)" == "NONE" (
copy "$(TargetPath)" "$(MSCMODSFOLDER)" /y
echo "Copied dll into MSC mods folder!"
)
IF NOT "$(MWCMODSFOLDER)" == "NONE" (
copy "$(TargetPath)" "$(MWCMODSFOLDER)" /y
echo "Copied dll into MWC mods folder!"
)
)
IF "$(ConfigurationName)" == "Debug" (
IF NOT "$(MSCMODSFOLDER)" == "NONE" (
copy "$(TargetPath)" "$(MSCMODSFOLDER)" /y
copy "$(TargetDir)$(TargetName).pdb" "$(MSCMODSFOLDER)" /y
echo "Copied pdb file into mods folder!"
cd "$(MSCMODSFOLDER)"
IF exist "$(MSCMODSFOLDER)\debug.bat" (
call "$(MSCMODSFOLDER)\debug.bat"
) ELSE (
echo "debug.bat not found in "$(MSCMODSFOLDER)". You probably dont have MSCLoader debugging enabled!"
)
)
IF NOT "$(MWCMODSFOLDER)" == "NONE" (
copy "$(TargetPath)" "$(MWCMODSFOLDER)" /y
copy "$(TargetDir)$(TargetName).pdb" "$(MWCMODSFOLDER)" /y
echo "Copied pdb file into mods folder!"
cd "$(MWCMODSFOLDER)"
IF exist "$(MWCMODSFOLDER)\debug.bat" (
call "$(MWCMODSFOLDER)\debug.bat"
) ELSE (
echo "debug.bat not found in "$(MWCMODSFOLDER)". You probably dont have MSCLoader debugging enabled!"
)
)
)
echo "=== Done! ==="
</PostBuildEvent>
</PropertyGroup>
</Project>