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Direct3D11.manual.cs
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using System;
using System;
using System.Collections.Generic;
using System.Text;
namespace Windows.Win32.Direct3D11
{
public static unsafe partial class Apis
{
public const int D3D11_SDK_VERSION = 7;
public const int D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION = 2048;
public const int D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION = 4096;
public const int D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION = 2048;
public const int D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION = 4096;
public const int D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION = 512;
public const int D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION = 4096;
public const int D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 256;
public const int D3D_FL9_1_DEFAULT_MAX_ANISOTROPY = 2;
public const int D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT = 65535;
public const int D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT = 1048575;
public const int D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT = 1;
public const int D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT = 4;
public const int D3D_FL9_1_MAX_TEXTURE_REPEAT = 128;
public const int D3D_FL9_2_MAX_TEXTURE_REPEAT = 2048;
public const int D3D_FL9_3_MAX_TEXTURE_REPEAT = 8192;
public static readonly Guid WKPDID_D3DDebugObjectName = new Guid(0x429B8C22, 0x9188, 0x4B0C, 0x87, 0x42, 0xAC, 0xB0, 0xBF, 0x85, 0xC2, 0x00);
public static readonly Guid WKPDID_D3DDebugObjectNameW = new Guid(0x4CCA5FD8, 0x921F, 0x42C8, 0x85, 0x66, 0x70, 0xCA, 0xF2, 0xA9, 0xB7, 0x41);
public static readonly Guid WKPDID_CommentStringW = new Guid(0xD0149DC0, 0x90E8, 0x4EC8, 0x81, 0x44, 0xE9, 0x00, 0xAD, 0x26, 0x6B, 0xB2);
public static readonly Guid D3D_TEXTURE_LAYOUT_ROW_MAJOR = new Guid(0xB5DC234F, 0x72BB, 0x4BEC, 0x97, 0x05, 0x8C, 0xF2, 0x58, 0xDF, 0x6B, 0x6C);
public static readonly Guid D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = new Guid(0x4C0F29E3, 0x3F5F, 0x4D35, 0x84, 0xC9, 0xBC, 0x09, 0x83, 0xB6, 0x2C, 0x28);
public static readonly Guid IID_ID3DBlob = new Guid(0x8BA5FB08, 0x5195, 0x40E2, 0xAC, 0x58, 0x0D, 0x98, 0x9C, 0x3A, 0x01, 0x02);
public const int D3D_COMPONENT_MASK_X = 1;
public const int D3D_COMPONENT_MASK_Y = 2;
public const int D3D_COMPONENT_MASK_Z = 4;
public const int D3D_COMPONENT_MASK_W = 8;
}
}