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Projection is wrong #19

@MartinGebske

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@MartinGebske

Hey guys. It's me. Again :)
I tested the Projection Addon and I ran into an location issue. Let me break it down for you:

We're using MathWork's RoadRunner to create certain Roads. This is our reference file. (Plus we're using QGis... but currently not for this Blender Project..maybe later on)
RoadRunner provides us with a custom projection String.
From RR we're exporting an fbx file and import it to Blender.
The idea is to use Blender OSM / Bpyproj (for the correct projection) to create the environment.

Now with both addons up and running I imported our Road fbx and imported the OSM data from the server and created a file.
Both approaches gave me not the correct map. We checked the landmarks in QGis and the Blender coordinates weren't correct.

For example we have a turnaround on our map.
The "green dot" of the blender file lies where the red mark is:
d0104268-401e-44ec-a18b-ce5772717357

The rest of the map looks like this:
projection

I hope that I'm missing something obvious here -.-
When I rotate the map and scale it down to 0.988 it fits so far. But since we're looking for an automation, this is sadly not an option.

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